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Intelligent Database Systems Lab 國立雲林科技大學 National Yunlin University of Science and Technology 1 Martial Arts in Artificial Reality Advisor : Dr. Hsu Presenter.

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Presentation on theme: "Intelligent Database Systems Lab 國立雲林科技大學 National Yunlin University of Science and Technology 1 Martial Arts in Artificial Reality Advisor : Dr. Hsu Presenter."— Presentation transcript:

1 Intelligent Database Systems Lab 國立雲林科技大學 National Yunlin University of Science and Technology 1 Martial Arts in Artificial Reality Advisor : Dr. Hsu Presenter : Chia-Hao Yang Author : Perttu Hämäläinen,Tommi Ilmonen, Johanna Höysniemi, Mikko Lindholm, Ari Nykänen SIGCHI 06

2 Intelligent Database Systems Lab N.Y.U.S.T. I. M. 2  Motivation  Objective  Method  User study  Results and discussion  Conclusions Outline

3 Intelligent Database Systems Lab N.Y.U.S.T. I. M. 3 Motivation  This paper continues our previous work to motivate training through playful entertainment.

4 Intelligent Database Systems Lab N.Y.U.S.T. I. M. 4 Objective  Our design goal was to create a physically interactive game that would be both fun and useful as an augmenting form of martial arts training.

5 Intelligent Database Systems Lab N.Y.U.S.T. I. M. 5 Method  System design ─ You move on a 5x1m playfield, facing either of the two screens and you can perform a combination of kick or punch. ─ The profile view It shows most kicking techniques optimally so that you can see how your leg extend and how far you reach. ─ Special motion Dynamic slow motion  Prince of Persia Sands of time Exaggerated motion  The matrix ─ Technology Computer vision : background subtraction & optical flow  Collision : it is detected between enemies and the outline pixels of the user  A hit is registered if a colliding outline pixel moves fast enough

6 Intelligent Database Systems Lab N.Y.U.S.T. I. M. 6 Method Horizontal motion  Vertical motion ─ Informal testing This games gas been used in the theater setup it works well as entertainment It works well for people with no martial arts background h0h0

7 Intelligent Database Systems Lab N.Y.U.S.T. I. M. 7 User study  46 martial arts practitioners and 8 acrobatics participated in this study.  Process ─ Introduction : the participants were asked to fill some information & shown an introductory video ─ Playing : moving, jump, death match with heart rate monitor ─ Interview Good & bad sides of virtual training in this game setting User interface Moving & technique Future improvements

8 Intelligent Database Systems Lab N.Y.U.S.T. I. M. 8 Results and discussion  Motion exaggeration ─ The distributions indicate that the majority of the subjects liked to gave their motion exaggerated.  Slow motion ─ People feel that they should wait for the avatar ─ The heavy slow motion was considered useful in free training  Heart rates ─ The result shows that the game can be regarded as intensive physical training

9 Intelligent Database Systems Lab N.Y.U.S.T. I. M. 9 Results and discussion (con.)  Screens and the profile view ─ The subjects often felt confused when switching their gaze from on screen to another ─ This profile view helps in spotting errors in pose and technique  Observations on moving and technique ─ You tend to move carelessly in the game ─ The lack of blocking makes you forget to keep your hands in a guarding position in the game ─ It’s good that the techniques are quick and relaxed  Model based vs. computer vision ─ Computer vision allow the player use any technique with no limitations

10 Intelligent Database Systems Lab N.Y.U.S.T. I. M. 10 Conclusions  This paper presents Kick Ass Kung-Fu, a martial arts game installation where the player fights virtual enemies.  It works well for entertainment and fitness applications, based on the reactions of the users and the high heart rates measured.


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