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Digital visual culture. The history of spectacle The fairground The circus The magic show.

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Presentation on theme: "Digital visual culture. The history of spectacle The fairground The circus The magic show."— Presentation transcript:

1 Digital visual culture

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3 The history of spectacle The fairground The circus The magic show

4 Magic and Spectacle George Meleis

5 Cinema, spectacle and narrative Cinema began as an extension of magic and Spectacle Narrative was secondary

6 Cinema develops An increasing inportance of narrative, plot and characterisation as cinema develops

7 Modernism Process Universal language Revolution

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12 Vertov the rejection of narrative in favour of a universal language of documentary and montage

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16 Montage Montage as a precursor of computer graphics

17 Semiotics Theory of the creation of meaning in signs Signifier - the representation of the object Signified - the concept of idea in our heads of the object being referred to Referent - the originating real world object that is being referred to

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19 Baudrillard A society dominated by simulation Where the simulated is more 'real' than the real What happens to the idea of the referent if our entire experience stems from simulation rather than reality Where is the referent?

20 Contradictions of quality Digital media less high quality that analogue? Digital media no loss of quality in reproduction Not necessarily

21 The modernist pixel The pixel as a signifier of modernist principles Modularity Systematisation Fidelity and quality traded for reproducability and distributability

22 The postmodern pixel The pixel as a signifer of the fundamental emptyness at the heart of simulation

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24 Surface play Darley suggests that in digital visual culture, the idea of 'surface play' is dominent. –Reproducibility –repetition –self-referentiality –intertextuality –simulation –pastiche –superficiality and spectacle

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30 The re-emergence of spectacle The re-emergence of spectacle as a theme in digital visual culture e.g. the increasing precedence of special effects techniques in action films over narrative and plot

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32 Remediation The systematic reinterpretation and reuse of older media forms in the creation of new forms

33 Military development of computer graphics Radar as precursor of knowledge based work A move of physical to sensory work Origin of human factors theory in working out how to make humans more efficient Computers creating images Computers reading images

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40 So what direction for new media? The database as a media form The viewer as creator of narrative by selecting from a database Artificial intelligence as a partner in the image making process Images made for the consumption of computers

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