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Team Corgi Lauren Barker, Allison Rugg, Eric Walter-Grant.

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Presentation on theme: "Team Corgi Lauren Barker, Allison Rugg, Eric Walter-Grant."— Presentation transcript:

1 Team Corgi Lauren Barker, Allison Rugg, Eric Walter-Grant

2 Our Client Our Client is Tewksbury Hospital Equestrian (T.H.E.) Farm, which uses horse-back riding as occupational therapy. They seek to make a Sensory Trail which will stimulate the riders’ five senses. Users of the trail include: the those suffering from visual impairment, autism, learning disabilities, muscular dystrophy, multiple sclerosis, cerebral palsy, etc. Statement of Need: Our clients need to improve their balance, posture, mobility, coordination, cognitive ability, and strength.

3 Project Restraints Our project must be: – Safe – Weatherproof – User-friendly – Easily constructed in 1.5 months – Large enough for use while on horseback – Powered outdoors – Cost-effective – Energy-efficient – Durable – Aesthetically pleasing – Natural look – Not too flashy

4 Musical Pairs Musical Pairs Diagram Flashes an LED, corresponding to a musical note. Rider then presses corresponding note by finding matching colored button “Reward” (ie. chasing lights or an appealing noise) signifies a right answer Plays a tune using a few notes played sequentially Memory game GO Off Musical Pairs

5 Pros of Musical Pairs People generally like music Visually and mentally stimulating with colors and different musical notes Child will enjoy hearing a familiar tune

6 Cons of Musical Pairs The game would not work if an LED went out. Could make the client frustrated because of trouble memorizing Arguably too complex

7 Animal Sound Matching The rider will press a “go” button, and a random animal sound will be played. The rider will then press the matching animal-shaped button. A correct choice will be rewarded with flashing lights and sounds. The animal names will also be written in Braille beneath their respective buttons. This activity is similar to the popular “See ‘N’ Say” toy.

8 Pros of Animal Sound Matching Simple Compatible for blind and sighted people Good for young children Fun and easy to use Sound is stimulating Can be educational, teaching Braille/reading for younger children Relevant to THE Farm; patients probably like animals Client liked this idea most Inexpensive We can use the laser cutter to make animal shapes

9 Cons of Animal Sound Matching We need to figure out how to randomize it Unoriginal Not very stimulating Too simple for higher-developed patients

10 Whack-A-Mole Whack-A- Shape Use popup critters or shapes Use moles represented by red, yellow, and green LEDs Tap the illuminated LED with mallet Touch sensor on each mole so that it makes a noise when hit

11 Pros of Whack-A-Mole Fun Familiar game Made of simple materials Good for all ages Physically stimulating Pertinent to a farm because moles are animals

12 Cons of Whack-A-Mole If an LED went out, the game would not work so well. Leaves/pine needles could build up in the holes Would entail more power Much more complicated to construct (more mechanics)

13 Musical Pairs Function Press GO Randomized outputs 1 of 6 Musical Notes plays LED that matches with note lights up Multiple times to play tune? Patient presses colored button that matches corresponding LED color The note that matches with the colored button pressed plays Client presses GO after sequence guess New musical sequence will play Game shuts off automatically after 1 min of no use

14 Animal Sound Matching Function Press GO Animal sound plays Client presses the animal button that matches If correct, animal sound plays again If wrong animal pressed, cute voice says “try again” until Correct animal sound is pressed Is the game in use? Yes NoHas it been inactive 1 min? No Yes Power off

15 Whack-A-Mole Function Press GO Mole pops out Has mole been hit? Yes NoHas it been 3 seconds? No Yes Another mole pops out while the first ones goes back in Has game been inactive 1 min? No Yes Power off Mole says “ouch” and goes back in hole

16 Final Decision Revised Animal Sound Matching Looks like Whack-A-Mole diagram but has 5 different stationary (farm) animals Random animal noise plays Patient responds by hitting the corresponding animal (button)

17 Final Decision If patient hits wrong animal, “try again” voice New animal sound every couple seconds unless animal is pressed If correct animal is pressed, new sound immediately If inactive for 12 seconds, game shuts off

18 Parts List Plastic panel - $0-55 2 Panel legs - $18 Randomizing chip Components - $30 Voice recordings Plastic animal shapes from laser cutter - $0 Mallet - $0-7 6 touch sensors - $10 Circuit board Amplification


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