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Achieving 21 st Century Learning Environments By: Colleen Watson Whitney Rhodes Morgann Clingerman.

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Presentation on theme: "Achieving 21 st Century Learning Environments By: Colleen Watson Whitney Rhodes Morgann Clingerman."— Presentation transcript:

1 Achieving 21 st Century Learning Environments By: Colleen Watson Whitney Rhodes Morgann Clingerman

2 Discussion O Involves the exchange of ideas and opinions among students or among students and the teacher O Small or Large Group O Effective way to introduce a new topic O Collaborative and cooperative learning

3 Discussion Advantages Limitations O Interesting O Challenging O Inclusive O Opportunity for new Ideas O Potential for limited participation O Sometimes unchallenging O Difficulty level O Age Appropriateness

4 Integration O Technology supported discussions are becoming more popular in the classroom. O Video-conferencing– Skype O Online discussions O Concept mapping software

5 Cooperative Learning O A grouping strategy in which students work together to assist each other’s learning. O Students learn more as a group then they do individually. O Assign specific roles to each member of a group. O Equipped students with social skills needed for success in the 21 st century world of work.

6 Cooperative Learning Advantages Limitations O Learning benefits O Formal or informal O Learning opportunity O Content areas O Size Limitation O Potential overuse O Group member limitation

7 Integration O Producing media O Podcast O Video O PowerPoint O Single computer in classroom O Groups so all students can access O Team programs O World Hunger- Food Force

8 Games O Educational games provides a competitive environment in which learners follow prescribed rules as they strive to attain a challenging goal. O Provide problem-solving skills O Provide pattern recognition O Challenging and fun

9 Games Advantages Limitations O Engaging O Match to outcomes O Variety of settings O Gain Attention O Competition concerns O Levels of difficulty O Expense O Misdirection of intention

10 Integration O Puzzles O Crossword O Sudoku O Jigsaw O Logic O Business O Hot Dog Stand: The Works O Free Games O NASA’s Space Place

11 Simulations O Allows learners to confront a scaled-down version of a real life situation. O 3D simulations O Manipulative O Whole or small group activities O Direct hands on experiences

12 Simulations Advantages Limitations O Safety O Recreate History O Hands-on O Variety of ability levels O Questionable representation O Complexity O Time factor

13 Integration O Manipulate Math Models O Controlling variables like speed of a skier O Role Playing O Tom Snyder’s Decisions O Science O 3D engine simulation

14 Discovery O Strategy uses an inductive, or inquiry, approach to learning that fosters a deeper understanding of the content through the learner’s involvement with it. O Software applications O Spreadsheets O Databases O Concept-mapping O Digital devices O Microscopes O Science Probes

15 Discovery Advantages Limitations O Engaging O Repeated Steps O Student control of Learning O Time Factor O Preparation is critical O Misunderstanding

16 Integration O Instructional Technology can promote discovery. O Digital camera O GPS Images O Word processing tools O Digital video

17 Problem-Based Learning O Students actively seek solutions to structured or ill-structured problems situated in the real world. O Math word problems O Multiple answer problems O Technology provides the environment and tools students use to access, manipulate, and display information.

18 Problem- Based Learning Advantages Limitations O Engaging O Context for learning O Levels of complexity O Difficult to create O Age appropriateness O Time-consuming

19 Integration O Computer applications to support problem- based learning O Software packages O Cognitive mapping software O Database software O WebQuests O Structured problems that include specific steps for students to follow, identified online resources and instructions for student to prepare a report or presentation on the solution.

20 Learning Context O 1. Face to Face Classroom Instruction O Most prevalent O Teacher and student in same room O 2. Distance Learning O Student and teacher are in different places O Instructional Choice will depend on what resources are available for getting materials to and from the students.

21 Learning Context O 3. Blended Instruction O Mix of face-to-face and teacher and student are in different places O Online assignments O 4. Independent Study- Structured O Without teacher’s direct insturction O Prepare context for students to do by themselves at their own pace and come to class and apply what they have learned. O Learning Centers O Text, Audio, and computer software O 5. Informal Study-Nonstructured O Use of Internet/TV to find info themselves on topics that are not part of their in class study.

22 Integrating Free and Inexpensive Materials O Open Source websites O Free productivity suites O Word processing, spreadsheets, presentation software. O Google Docs and Oracle’s Open Office O Free Ideas O Lessons, media, & materials O Free Media O Poster, games, pamphlets, brochures, charts, maps, books, etc.

23 Integrating Free and Inexpensive Materials Advantages Limitations O Up to Date O In-depth treatment O Variety of uses O Student manipulation O Bias or advertising O Promotion of special interests O Limited quantities

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