Download presentation
Presentation is loading. Please wait.
Published byJulian Freeman Modified over 9 years ago
1
Svetlin Nakov Telerik Corporation www.telerik.com
2
1. DHTML Technologies XHTML, CSS, JavaScript, DOM 2. Introduction to JavaScript What is JavaScript Using JavaScript into Web Pages In the Part In an External.js File 2
3
JavaScript Syntax JavaScript Operators JavaScript Data Types JavaScript Pop-up Boxes alert, confirm and prompt Conditional and Switch Statements Loops Functions 3
4
JavaScript OOP Constructors Properties Functions Inheritance Polymorphism Extending Prebuilt JavaScript Objects Document Object Model Debugging in JavaScript 4
5
Dynamic Behavior at the Client Side
6
Dynamic HTML (DHTML) Makes possible a Web page to react and change in response to the user’s actions DHTML = HTML + CSS + JavaScript 6DHTML XHTMLCSSJavaScriptDOM
7
HTML defines Web sites content through semantic tags (headings, paragraphs, lists, …) CSS defines 'rules' or 'styles' for presenting every aspect of an HTML document Font (family, size, color, weight, etc.) Background (color, image, position, repeat) Position and layout (of any object on the page) JavaScript defines dynamic behavior Programming logic for interaction with the user, to handle events, change page content, … 7
8
Dynamic Behavior in a Web Page
9
JavaScript is a front-end scripting language developed by Netscape for dynamic content Lightweight, but with limited capabilities Can be used as object-oriented language Client-side technology Embedded in your HTML page Interpreted by the Web browser Simple and flexible Powerful to manipulate the DOM 9
10
JavaScript allows interactivity such as: Implementing form validation React to user actions, e.g. handle keys Changing an image when moving mouse over it Sections of a page appearing and disappearing Content loading and changing dynamically Performing complex calculations Custom HTML controls, e.g. scrollable table Implementing AJAX functionality 10
11
Can handle events (e.g. onClick, onKeyDown ) Can read and write HTML elements and modify the DOM tree Can validate form data Can access / modify browser cookies Can detect the user’s browser and OS Can be used as object-oriented language Can handle exceptions Can perform asynchronous server calls (AJAX) 11
12
first-script.html 12 <html><body> alert('Hello JavaScript!'); alert('Hello JavaScript!'); </body></html>
13
small-example.html 13 <html><body> document.write('JavaScript rulez!'); document.write('JavaScript rulez!'); </body></html>
14
The JavaScript code can be placed in: tag in the head tag in the body – not recommended External files, linked via tag the head Files usually have.js extension External.js files are highly recommended The.js files get cached by the Web browser 14 </script>
15
JavaScript code is executed during the page loading or when the browser fires an event All statements are executed at page loading Some statements just define functions that can be called later Function calls or code can be attached as "event handlers" via tag attributes Executed when the event is fired by the browser 15
16
<html><head> function test (message) { function test (message) { alert(message); alert(message); }</script></head><body> <img src="logo.gif" <img src="logo.gif" onclick="test('clicked!')" /> onclick="test('clicked!')" /></body></html> image-onclick.html 16
17
Using external script files: External JavaScript file: 17 <html><head> </head><body> <button onclick="sample()" value="Call JavaScript <button onclick="sample()" value="Call JavaScript function from sample.js" /> function from sample.js" /></body></html> function sample() { alert('Hello from sample.js!') alert('Hello from sample.js!')} external-JavaScript.html sample.js The tag is always empty.
19
The JavaScript syntax is similar to C# and Java Operators ( +, *, =, !=, &&, ++, …) Variables (typeless; declaration not obligatory) Conditional statements ( if, else ) Loops ( for, while ) Arrays ( my_array[] ) and associative arrays ( my_array['abc'] ) Functions (can return value) Function variables (like the C# delegates) 19
20
JavaScript data types: Numbers (integer, floating-point) Boolean (true / false) String type – string of characters in "" or '' Arrays Associative arrays (hash tables) 20 var myName = "You can use both single or double quotes for strings"; var my_array = [1, 5.3, "aaa"]; var my_hash = {a:2, b:3, c:"text"}; var i = 42; var b = true;
21
Every variable can be considered as object For example strings and arrays have member functions: 21 var test = "some string"; alert(test[7]); // shows letter 'r' alert(test.charAt(5)); // shows letter 's' alert("test".charAt(1)); //shows letter 'e' alert("test".substring(1,3)); //shows 'es' var arr = [1,3,4]; alert (arr.length); // shows 3 arr.push(7); // appends 7 to end of array alert (arr[3]); // shows 7 objects.html
22
The + operator joins strings What is "9" + 9? Converting a string to number: 22 string1 = "fat "; string2 = "cats"; alert(string1 + string2); // fat cats alert("9" + 9); // 99 alert(parseInt("9") + 9); // 18 alert("alabala".indexOf('b')); // 3
23
23 var name = "Svetlin Nakov"; document.write(name.length); // 13 document.write(name[0]); // S document.write(name.charAt(1)); // v document.write(name.substring(0,1)); // S document.write(name.slice(8)); // Nakov document.write(name.split(' ')[1]); // Nakov document.write(name.indexOf(' ')); // 7 document.write(name.match(/N\w+/)); // Nakov document.write(name.match(/\d+/)); // null document.write( name.replace('N', 'T')); // Svetlin Takov name.replace('N', 'T')); // Svetlin Takov document.write(name.toLowerCase()); // svetlin nakov document.write(name.fontsize(20).bold()); // Svetlin Nakov // Svetlin Nakov strings.html
24
Declaring a new empty array: Declaring an array holding few elements: Appending an element / getting the last element: Reading the number of elements (array length): Finding element's index in the array: 24 var arr = new Array(); var arr = [1, 2, 3, 4, 5]; arr.push(3); var element = arr.pop(); arr.length; arr.indexOf(1);
25
25 var arr = []; // arr is empty array arr.push(1); // arr = [1] arr.push([2, 3, 4]); // arr = [1, [2, 3, 4]] document.write(arr); // 1,2,3,4 arr.reverse(); // arr = [[2, 3, 4], 1] document.write(arr); // 2,3,4,1 arr[10] = 5; // arr = [[2, 3, 4], 1,,,,,,,, 5] document.write(arr); // 2,3,4,1,,,,,,,,,5 document.write(arr[8]); // undefined arr.sort(); // arr = [1, [2, 3, 4], 5,,,,,,,,] document.write(arr); // 1,2,3,4,5,,,,,,,, arr = arr.slice(0,2); // arr = [1,[2,3,4],5,,,,,] document.write(arr); // 1,2,3,4 arr = arr.splice(1,1); // arr = [[2, 3, 4]] document.write(arr); // 2,3,4 arrays.html
26
Associative arrays keep name-value pairs Just like the hash tables in C# Creating an associative array and assigning key-value pairs: Accessing value by key: 26 var ages = new Array(); ages["Peter"] = 21; ages["Lora"] = 19; document.write(ages["Peter"]); // 21 document.write(ages["Maria"]); // undefined
27
Creating an associative array by specifying its key-value pairs: Merging arrays: 27 var grades = { 'Kiril' : 5, 'Milena' : 6, 'Todor' : 6, 'Lora' : 5, 'Misho' : 4} 'Todor' : 6, 'Lora' : 5, 'Misho' : 4} document.write(grades["Lora"]); // 5 var merged = []; for (var key in firstArray) merged[key] = firstArray[key]; merged[key] = firstArray[key]; for (var key in secondArray) merged[key] = secondArray[key]; merged[key] = secondArray[key]; associative-arrays.html
28
Alert box with text and [OK] button Just a message shown in a dialog box: Confirmation box Contains text, [OK] button and [Cancel] button: Prompt box Contains text, input field with default value: 28 alert("Some text here"); confirm("Are you sure?"); prompt ("enter amount", 10);
29
sum-of-numbers.html 29 <html><head> JavaScript Demo JavaScript Demo function calcSum() { function calcSum() { value1 = value1 = parseInt(document.mainForm.textBox1.value); parseInt(document.mainForm.textBox1.value); value2 = value2 = parseInt(document.mainForm.textBox2.value); parseInt(document.mainForm.textBox2.value); sum = value1 + value2; sum = value1 + value2; document.mainForm.textBoxSum.value = sum; document.mainForm.textBoxSum.value = sum; } </head>
30
sum-of-numbers.html (cont.) 30 <body> <input type="button" value="Process" <input type="button" value="Process" onclick="javascript: calcSum()" /> onclick="javascript: calcSum()" /> <input type="text" name="textBoxSum" <input type="text" name="textBoxSum" readonly="readonly"/> readonly="readonly"/> </body></html>
31
prompt.html 31 price = prompt("Enter the price", "10.00"); alert('Price + VAT = ' + price * 1.2);
32
Greater than <= SymbolMeaning > < Less than >= Greater than or equal to Less than or equal to ==Equal != Not equal 32 unitPrice = 1.30; if (quantity > 100) { unitPrice = 1.20; unitPrice = 1.20;}
33
The condition may be of Boolean or integer type: 33 var a = 0; var b = true; if (typeof(a)=="undefined" || typeof(b)=="undefined") { document.write("Variable a or b is undefined."); document.write("Variable a or b is undefined.");} else if (!a && b) { document.write("a==0; b==true;"); document.write("a==0; b==true;"); } else { document.write("a==" + a + "; b==" + b + ";"); document.write("a==" + a + "; b==" + b + ";");} conditional-statements.html
34
The switch statement works like in C#: 34 switch (variable) { case 1: case 1: // do something // do something break; break; case 'a': case 'a': // do something else // do something else break; break; case 3.14: case 3.14: // another code // another code break; break; default: default: // something completely different // something completely different} switch-statements.html
35
Like in C# for loop while loop do … while loop 35 var counter; for (counter=0; counter<4; counter++) { alert(counter); alert(counter);} while (counter < 5) { alert(++counter); alert(++counter);} loops.html
36
Functions structure the code Splitting code into parts Promote code reuse Can take parameters Can return a result 36 function average(a, b, c) { var total; var total; total = a+b+c; total = a+b+c; return total/3; return total/3;} Parameters come in here. Declaring variables is optional. Type is never declared. Value returned here.
37
Functions are not required to return a value When calling function it is not obligatory to specify all of its arguments The function has access to all the arguments passed via arguments array 37 function sum() { var sum = 0; var sum = 0; for (var i = 0; i < arguments.length; i++) for (var i = 0; i < arguments.length; i++) sum += parseInt(arguments[i]); sum += parseInt(arguments[i]); return sum; return sum;} alert(sum(1, 2, 4)); functions-demo.html
38
In JavaScript variables could hold a function reference (support for higher-order functions) Just like the C# delegates 38 function aggregate(arr, start, func) { var result = start; var result = start; for (var item in arr) for (var item in arr) result = func(result, item); result = func(result, item); return result; return result;} var sum = function(arr) { return aggregate(arr, 0, return aggregate(arr, 0, function(a, b) { return a + b; } ); function(a, b) { return a + b; } );} alert(sum([1, 2, 3])); higher-order-functions.html
39
Properties, Functions, Inheritance 39
40
The current design of the JavaScript language, did not fully implement the object-oriented paradigms There are various implementations of object- oriented programming techniques being used on the Web today Primary goals of OOP Encapsulation Polymorphism Inheritance
41
The simplest way is to used the built-in Object data type In JavaScript, objects are implemented as a collection of named properties (key-value pairs) JavaScript allows the creation of any number of properties in an object at any time They are dynamic – do not have to be pre-defined in an object declaration or constructor 41 var student = new Object; obj.name = "Doncho Minkov"; obj.grade = 3;
42
A new JavaScript class is defined by creating a function (serving as constructor) When used with the new operator, a function serves as a constructor for that class Internally, JavaScript creates an Object, and then calls the constructor function 42 function Student() { this.name = "Doncho Minkov"; this.name = "Doncho Minkov"; this.grade = 3; this.grade = 3;} var student = new Student;
43
When defining a constructor function, we can make as many objects with the same properties as we want 43 function Student(name, grade) { this.name = name; this.name = name; this.grade = grade; this.grade = grade;} var doncho = new Student("Doncho Minkov", 3); var pesho = new Student("Pesho Peshov",2 ); var stamat = new Student("Stamat Geshov",4);
44
We can add a functions (methods) to the class at any time 44 function Student(name, grade) { this.name = name; this.name = name; this.grade = grade; this.grade = grade; this.sayHello = function() { alert("Hi! I am " + this.name); this.sayHello = function() { alert("Hi! I am " + this.name); }} var doncho = new Student("Doncho Minkov", 3); doncho.sayHello(); defining-classes.html
45
45
46
We can use the prototype object to add custom properties / methods to classes That is reflected on all instances of the class How to use the prototype object? Simply reference the keyword prototype on the object before adding the custom property 46 function Circle() { } Circle.prototype.pi = 3.14159;
47
Adding a function to a class at runtime using the prototype object 47 function Circle() { } Circle.prototype.pi = 3.14159; Circle.prototype.radius = 5; Circle.prototype.calculateArea = function () { return this.pi * this.radius * 2; return this.pi * this.radius * 2;} var circle = new Circle(); var area = circle.calculateArea(); alert(area); // 31.4159 prototype-object.html
48
Dynamically add a function to a built-in class at runtime using the prototype object: 48 Array.prototype.showMax = function () { function () { var max = this[0]; var max = this[0]; for (var i = 1; i < this.length; i++) { for (var i = 1; i < this.length; i++) { if (max < this[i]) { if (max < this[i]) { max = this[i]; max = this[i]; } } return max; return max; } var array = new Array(9, 1, 11, 3, 4); var max = array.showMax(); alert(max); // 11 Attaching a method to the Array class
50
To inherit a class in JavaScript you should set the prototype object of the subclass to the superclass class: 50 function Person(name) { this.name = name; this.name = name; this.talk = function () { this.talk = function () { alert("Hi! I am " + this.name); alert("Hi! I am " + this.name); }} function Student(name, grade) { this.name = name; this.name = name; this.grade = grade; this.grade = grade;} Student.prototype = new Person(); This way we say that the Student class will have all the functionality of the Person class inheritance.html
51
Polymorphism = ability to take more than one form (objects have more than one type) A class can be used through its parent interface A child class may override some of the behavior of the parent class 51 Student.prototype = new Person(); Teacher.prototype = new Person(); var array = new Array( new Teacher("Gana","Math"), new Student("Gosho",3), new Teacher("Gana","Math"), new Student("Gosho",3), new Person("Pesho"), new Teacher("Mara","Literature")); new Person("Pesho"), new Teacher("Mara","Literature")); for (var i = 0; i < array.length; i++) { array[i].talk(); array[i].talk();} polymorphism.html
53
Every HTML element is accessible via the JavaScript DOM API Most DOM objects can be manipulated by the programmer The event model lets a document to react when the user does something on the page Advantages Create interactive pages Updates the objects of a page without reloading it 53
54
Access elements via their ID attribute Via the name attribute Via tag name Returns array of descendant elements of the element " el " 54 var elem = document.getElementById("some_id") var arr = document.getElementsByName("some_name") var imgTags = el.getElementsByTagName("img")
55
Once we access an element, we can read and write its attributes 55 function change(state) { var lampImg = document.getElementById("lamp"); var lampImg = document.getElementById("lamp"); lampImg.src = "lamp_" + state + ".png"; lampImg.src = "lamp_" + state + ".png"; var statusDiv = var statusDiv = document.getElementById("statusDiv"); document.getElementById("statusDiv"); statusDiv.innerHTML = "The lamp is " + state"; statusDiv.innerHTML = "The lamp is " + state";}… <img src="test_on.gif" onmouseover="change('off')" onmouseout="change('on')" /> onmouseout="change('on')" /> DOM-manipulation.html
56
Most of the properties are derived from the HTML attributes of the tag E.g. id, name, href, alt, title, src, etc… style property – allows modifying the CSS styles of the element Corresponds to the inline style of the element Not the properties derived from embedded or external CSS rules Example: style.width, style.marginTop, style.backgroundImage 56
57
className – the class attribute of the tag innerHTML – holds all the entire HTML code inside the element Read-only properties with information for the current element and its state tagName, offsetWidth, offsetHeight, scrollHeight, scrollTop, nodeType, etc… 57
58
We can access elements in the DOM through some tree manipulation properties: element.childNodes element.parentNode element.nextSibling element.previousSibling element.firstChild element.lastChild 58
59
Warning: may not return what you expected due to differences between the Web browsers 59 var el = document.getElementById('div_tag'); alert (el.childNodes[0].value); alert (el.childNodes[1]. getElementsByTagName('span').id); getElementsByTagName('span').id);… test span test span </div> accessing-elements-demo.html
61
JavaScript can register event handlers Events are fired by the Browser and are sent to the specified JavaScript event handler function Can be set with HTML attributes: Can be accessed through the DOM: 61 var img = document.getElementById("myImage"); img.onclick = imageClicked;
62
All event handlers receive one parameter It brings information about the event Contains the type of the event (mouse click, key press, etc.) Data about the location where the event has been fired (e.g. mouse coordinates) Holds a reference to the event sender E.g. the button that was clicked 62
63
Holds information about the state of [Alt], [Ctrl] and [Shift] keys Some browsers do not send this object, but place it in the document.event Some of the names of the event’s object properties are browser-specific 63
64
Mouse events: onclick, onmousedown, onmouseup onmouseover, onmouseout, onmousemove Key events: onkeypress, onkeydown, onkeyup Only for input fields Interface events: onblur, onfocus onscroll 64
65
Form events onchange – for input fields onsubmit Allows you to cancel a form submission Useful for form validation Miscellaneous events onload, onunload Allowed only for the element Fires when all content on the page was loaded / unloaded 65
66
onload event 66 <html><head> function greet() { function greet() { alert("Loaded."); alert("Loaded."); } </head> </body></html> onload.html
68
The browser provides some read-only data via: window The top node of the DOM tree Represents the browser's window document holds information the current loaded document screen Holds the user’s display properties browser Holds information about the browser 68
69
69 window navigatorscreendocumenthistorylocation form buttonselect form
70
window.open() 70 var newWindow = window.open("", "sampleWindow", "width=300, height=100, menubar=yes, "width=300, height=100, menubar=yes, status=yes, resizable=yes"); status=yes, resizable=yes");newWindow.document.write( " " Sample Title Sample Title Sample Sample Text "); Text "); newWindow.status = "Hello folks"; "Hello folks"; window-open.html
71
71 alert(window.navigator.userAgent); The navigator in the browser window The userAgent (browser ID) The browser window
72
The screen object contains information about the display 72 window.moveTo(0, 0); x = screen.availWidth; y = screen.availHeight; window.resizeTo(x, y);
73
document object Provides some built-in arrays of specific objects on the currently loaded Web page document.location Used to access the currently open URL or redirect the browser 73 document.links[0].href = "yahoo.com"; document.write( "This is some bold text "); "This is some bold text "); document.location = "http://www.yahoo.com/";
74
74 function checkForm() { var valid = true; var valid = true; if (document.mainForm.firstName.value == "") { if (document.mainForm.firstName.value == "") { alert("Please type in your first name!"); alert("Please type in your first name!"); document.getElementById("firstNameError"). document.getElementById("firstNameError"). style.display = "inline"; style.display = "inline"; valid = false; valid = false; } return valid; return valid;}… … form-validation.html
75
The Math object provides some mathematical functions 75 for (i=1; i<=20; i++) { var x = Math.random(); var x = Math.random(); x = 10*x + 1; x = 10*x + 1; x = Math.floor(x); x = Math.floor(x); document.write( document.write( "Random number (" + "Random number (" + i + ") in range " + i + ") in range " + "1..10 --> " + x + "1..10 --> " + x + " "); " ");} math.html
76
The Date object provides date / calendar functions 76 var now = new Date(); var result = "It is now " + now; document.getElementById("timeField").innerText = result;.innerText = result;... dates.html
77
Make something happen (once) after a fixed delay 77 var timer = setTimeout('bang()', 5000); clearTimeout(timer); 5 seconds after this statement executes, this function is called Cancels the timer
78
Make something happen repeatedly at fixed intervals 78 var timer = setInterval('clock()', 1000); clearInterval(timer); This function is called continuously per 1 second. Stop the timer.
79
79 function timerFunc() { function timerFunc() { var now = new Date(); var now = new Date(); var hour = now.getHours(); var hour = now.getHours(); var min = now.getMinutes(); var min = now.getMinutes(); var sec = now.getSeconds(); var sec = now.getSeconds(); document.getElementById("clock").value = document.getElementById("clock").value = "" + hour + ":" + min + ":" + sec; "" + hour + ":" + min + ":" + sec; } setInterval('timerFunc()', 1000); setInterval('timerFunc()', 1000);</script> timer-demo.html
81
Modern browsers have JavaScript console where errors in scripts are reported Errors may differ across browsers Several tools to debug JavaScript Microsoft Script Editor Add-on for Internet Explorer Supports breakpoints, watches JavaScript statement debugger ; opens the script editor 81
82
Firebug – Firefox add-on for debugging JavaScript, CSS, HTML Supports breakpoints, watches, JavaScript console editor Very useful for CSS and HTML too You can edit all the document real-time: CSS, HTML, etc Shows how CSS rules apply to element Shows Ajax requests and responses Firebug is written mostly in JavaScript 82
83
83
84
The console object exists only if there is a debugging tool that supports it Used to write log messages at runtime Methods of the console object: debug(message) info(message) log(message) warn(message) error(message) 84
85
Questions? http://schoolacademy.telerik.com
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.