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One-Page Designs Stone Librande Creative Director, EA/Maxis.

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Presentation on theme: "One-Page Designs Stone Librande Creative Director, EA/Maxis."— Presentation transcript:

1 One-Page Designs Stone Librande Creative Director, EA/Maxis

2 Overview Standard design documentationStandard design documentation What are one-page designs?What are one-page designs? Creating your own one-page designsCreating your own one-page designs BenefitsBenefits

3 Design Bibles

4 4. Sound and Music 4.1. Goals, style, format 4.2. Sound effects 4.2.1 GUI 4.2.2.Special effects 4.2.3.Environment 4.3. Music 4.3.1. Events 4.3.2. System screens 4.3.3. Level theme 4.3.4. Situations 4.3.5. Cinematic soundtrack 5. Story 5.1 Backstory and world 5.2. Character descriptions 5.3. Game text, dialog requirements 5.4. Sample scripts 6. Level Requirements 6.1. Level Diagrams 6.1.1. Flow diagrams 6.2. Asset revelation schedule 1. Game Mechanics 1.1. Core Gameplay 1.2. Game Flow 1.3. Characters/Units 1.4. Gameplay Elements 1.5. Game Physics 1.6. Statistics 1.7. AI 1.8. Multiplayer 2. User Interface 2.1. Flow chart 2.2. Functional Requirements 2.3. Mock-up 2.4. Buttons, icons, pointers 3. Art and Video 3.1. Goals, style, mood 3.2. 2D art and animation 3.2.1. GUI 3.2.2. Special Effects 3.3. 3D art and animation 3.4. Cinematics

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8 Pros Definitive source of informationDefinitive source of information Entire design is in one placeEntire design is in one place The act of creating the document is the act of designing the gameThe act of creating the document is the act of designing the game Cons Doesn’t scale upDoesn’t scale up Hard to manage updatesHard to manage updates Difficult to searchDifficult to search

9 Design Wiki

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14 Pros Easy accessEasy access Easy to updateEasy to update Bite-sized chunksBite-sized chunks Team contributionsTeam contributions History tracking and accountabilityHistory tracking and accountability Cons Requires constant maintenanceRequires constant maintenance Hides design relationshipsHides design relationships Low resolutionLow resolution Frustrating viewport limitationsFrustrating viewport limitations

15 Problem: Most people don’t read past the first page or screen.Problem: Most people don’t read past the first page or screen. Solution: Only use one page.Solution: Only use one page. Observation

16 One-Page Design Inspirations

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23 One-Page Design Examples

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45 Creating a One-Page Design

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49 Flow Charts

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51 Story Boards

52 Time + Space

53 Relationships Between Modules

54 Relationships Between Units

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56 Matrix

57 ArcherFighterMageScoutThiefWarlock Fire Metal Nature Water Character Class Faction

58 ArcherFighterMageScoutThiefWarlock Fire Metal Nature Water Character Class Faction Rage Cleave x Piercing Hunting x Fireball x Ice Bolt x Tracking Swimming x Backstab x Potion Demon x Golem x

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68 Benefits TeamTeam  Easy to share designs across team  Make sure the designs are seen  Hand out pencils and encourage participation

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72 Benefits You (the designer)You (the designer)  Forces a complete understanding  Forces concise design  Highlights relationships in the system  Aids problem solving

73 The goal of design is to efficiently communicate ideas.The goal of design is to efficiently communicate ideas. It can take a lot of time and effort, but isn’t that what you are getting paid for?It can take a lot of time and effort, but isn’t that what you are getting paid for? People will read your designs!People will read your designs!

74 Thank you! www.stonetronix.com


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