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Bridges, Seoul, Aug. 15, 2014 Carlo H. Séquin and Raymond Shiau University of California, Berkeley Physically Correct Rendering of Pacioli’s Rhombicuboctahedron
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“Ritratto di Frà Luca Pacioli” (1495) Museo e Gallerie di Capodimonte in Naples, Italy
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RCO = Rhombi-cuboctahedron u Archimedean solid: 8 triangles, 18 square faces RCO “Leonardo style”
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Praise of the Pacioli RCO u … a masterpiece of reflection, refraction, and perspective. [George Hart] u Its surface reflects a view out an open window, showing the Palazzo Ducale in Urbino. [Margaret Davis]
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How Accurate Is the Rendering ? u … do the reflections show that the window is high up towards the left? Or rather towards the bottom right? Both do not really make sense. u … the way the images are formed doesn’t seem very realistic at all. [Joost Rekveld]
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Comparison to a Physical Model Model by Claude Boehringer Photo by Herman Serras u Quite different surroundings !
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Do a Computer Graphics Rendering! Which of these pictures is correct? There are many parameters to adjust! Difficulties with the glass/water interface.
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Matching the Viewing Geometry Front view Side view
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Depicting Surface Reflections 0° 10° 34° A line reflected across a non-flat dihedral angle results in a “sheared” discontinuity. Pasted-on rectangular “sticker” is wrong!
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Bad Window Reflection! 34° A line reflected across a non-flat dihedral angle results in a “sheared” discontinuity. Pasted-on rectangular “sticker” is wrong!
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Simple Refraction in Water Painting no refraction with refraction Painter did not observe any refraction! (probably did not have a water-filled model)
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Effect of Refraction in Water Computer rendering Boehringer model Painter did not have a water-filled model !
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Multiple Refraction- & Mirror- Events u Limiting the depth of the ray-trace tree: M=1 R=2 M=1 M=8 R=2 R=8 Mi Prism
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Glass / Water Interface Water half-cube behind Glass half-cube Water/gap/Glass Water/Glass (fused) view
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Water Half-cube behind Glass Half-cube Tracing ray-bundles Properly fused interface
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Water Half-cube behind Glass Half-cube Ray-bundles Properly fused interface Ray-bundles
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The Complete RCO The various materials and interfaces: Opaque filler (O), Water (W), Glass (G), G/W-interface (I)
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Modeling the Whole RCO In the striped Cornell Box
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Modeling the Whole RCO M=1 R=3
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Modeling the Whole RCO R=4 M=1, R=4
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Modeling the Whole RCO M=1, R=6 M=R=10 (max) = “ground truth” ?
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RCO in Pacioli’s Room Slightly exaggerated tinting Set-up
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Final Comparison 1495 Painting 2014 Computer Rendering
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