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Intelligent Database Systems Lab 國立雲林科技大學 National Yunlin University of Science and Technology 1 LabanotationLabanotation for Design of Movement-Based.

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Presentation on theme: "Intelligent Database Systems Lab 國立雲林科技大學 National Yunlin University of Science and Technology 1 LabanotationLabanotation for Design of Movement-Based."— Presentation transcript:

1 Intelligent Database Systems Lab 國立雲林科技大學 National Yunlin University of Science and Technology 1 LabanotationLabanotation for Design of Movement-Based Interaction Advisor : Dr. Hsu Presenter : Chia-Hao Yang Author : Lian Loke, Astrid T. Larssen, Toni Robertson SIGCHI

2 Intelligent Database Systems Lab N.Y.U.S.T. I. M. 2  Motivation  Objective  Introduction  Method  Examples of labanotation  Discussion  Conclusions Outline

3 Intelligent Database Systems Lab N.Y.U.S.T. I. M. 3 Motivation  The design of movement-based interaction with technology is an emerging area that calls for a renewed focus on the active human body and its capacity for movement.

4 Intelligent Database Systems Lab N.Y.U.S.T. I. M. 4 Objective  The aim of this study was to gain an understanding of the potential usefulness of Labanotation for the design of physical or movement-based interaction with computer technology.

5 Intelligent Database Systems Lab N.Y.U.S.T. I. M. 5 Introduction  The established movement notations have arisen out of dance choreography and include : ─ Benesh : English classical ballet ─ Eshkol-Wachmann ─ Labanotation It includes three forms of movement description:  Motif : it’s a kind of simplified "Structural Description“ ─ you only write down what you think of as important  Effort-Sharp : it describes the inner attitude of the mover ─ Effort & Sharp  Structural : A way of writing which tries to record every aspect of motion as precisely as possible  http://user.uni-frankfurt.de/~griesbec/LABANE.HTML#Floor http://user.uni-frankfurt.de/~griesbec/LABANE.HTML#Floor

6 Intelligent Database Systems Lab N.Y.U.S.T. I. M. 6 Method  It involved the use of Labanotation for analyzing and transcribing movements produced by interaction with the Eyetoy interface.  The two games are : ─ Beat Freak Beat Freak ─ Kung Foo Kung Foo  Process ─ There are 8 players were recruited to play the two games. After playing, the participants were interviewed and their action will be analyzed.

7 Intelligent Database Systems Lab N.Y.U.S.T. I. M. 7 Examples of labanotation  Strike moving object at fixed target in beat freak

8 Intelligent Database Systems Lab N.Y.U.S.T. I. M. 8 Examples of labanotation (cont.)  Strike moving target in kung foo

9 Intelligent Database Systems Lab N.Y.U.S.T. I. M. 9 Examples of labanotation (cont.)  Each action was performed by each participant with idiosyncratic movement styles.

10 Intelligent Database Systems Lab N.Y.U.S.T. I. M. 10 Discussion  Functional and performed movement ─ It can distinguish between the two types  Simplicity and specificity ─ It’s an extensive and flexible notation system  Context of movement  Reading and writing ─ Once the notation system is learned, the body staff then becomes a strong graphic pattern ─ Comparison can be made easily

11 Intelligent Database Systems Lab N.Y.U.S.T. I. M. 11 Conclusions  The findings from our study suggest that Labanotation is a potentially useful tool to support the design of movement-based interaction such as the Eyetoy games.

12 Intelligent Database Systems Lab N.Y.U.S.T. I. M. 12 Labanotation  It is a system of analysing and recording movement, originally devised by Rudolf Laban in the 1920.  Similar to music notation Labanotation uses a staff. The score is read from the bottom to the top of the page. ─ L = Left side ─ C = Centerlinie ─ R = Right side ─ 1 = Support column ─ 2 = Leg gesture column ─ 3 = Body column ─ 4 = Arm column ─ 5 = Hand column  example


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