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Learning & Teaching = Activities Copyright Steve Ehrmann & Nikki Reynolds, 2004. This work is the intellectual property of the author. Permission is granted.

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Presentation on theme: "Learning & Teaching = Activities Copyright Steve Ehrmann & Nikki Reynolds, 2004. This work is the intellectual property of the author. Permission is granted."— Presentation transcript:

1 Learning & Teaching = Activities Copyright Steve Ehrmann & Nikki Reynolds, 2004. This work is the intellectual property of the author. Permission is granted for this material to be shared for non-commercial, educational purposes, provided that this copyright statement appears on the reproduced materials and notice is given that the copying is by permission of the author. To disseminate otherwise or to republish requires written permission from the author.

2 Summary of Def’ns CONCEPTEXAMPLE ActivityDiscussion Learning principle (How activity causes learning ) Discussion helps students model new ideas for one another Design principle (How “space” supports activity) Discussions can go better when students have a place to draw (Easel? Laptop + display?)

3 Design Principles: Describe what (some) faculty and students should be able to do, ideally (their activities). May conflict with one another. Are complemented by other kinds of design inputs (e.g., the budget; need for flexibility) Design principles do not describe specific spaces or tools used to carry out those activities.

4 Examples: –Enable students to move into small, face-to-face groups w/o too much tripping over backpacks, etc. –Enable any student in the room to display a set of images to all other students and point to elements of those images while discussing them. These are not examples of design principles: –U-shaped seating in tiers –Students learn well –Faculty not embarrassed Design Principles

5 Examples of Design Principles 1.For yourself, describe a design principle 2.Turn to your neighbor and see if he/she agrees that it IS a design principle (2 minutes)


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