Download presentation
Presentation is loading. Please wait.
Published byLee Gibbs Modified over 9 years ago
1
E-Stamp Client Software Prototype 1 Nikhil. R Bandodkar Charles Weddle Jidong Long
2
Goals for Prototype 1 Study the Pooka E-Mail Client Software source code. Learn the technology used in the software. Modify the source code to: – Incorporate the E-Stamp option. – Buy E-Stamp from vendor. – Send E-Mail with E-Stamp. – Receive E-Mail with E-Stamp.
3
Study the Pooka Source Code Add Links Here
4
Learning the Technology involved Pooka is written in Java. Obtaining all necessary library files. Compiling the Code Using Ant. Understanding Swing.
5
Modify the source code to Incorporate the E-Stamp option This Menu item provides 3 options, namely; – ‘Configure’ E-Stamp Purchase – ‘Help’ topics on E-Stamp. – ‘About’ E-Stamp.
6
Buying the E-Stamp from Vendor The software uses the vendor information that is provided at the configure screen. The software provides the following information to the vendor; – The Receiver E-Mail address. – The Sender E-Mail address. – Password and Credit Card Information The vendor returns a digitally signed E-Stamp.
7
Send E-Mail with E-Stamp The Client Software sends the E-Stamp along with the E-Mail as an attachment. Attachment#1 is by default set as the E-Stamp. The Stamp is recognized by its.est extension.
8
Receive E-Mail with E-Stamp The E-Mail is received with the E-Stamp. It is put in the Client Inbox.
9
Future Directions Implementing the Sort and Check Stamp mechanism. Replying to Stamped E-Mail. Configuring the Stamp as Single Use or Multi Use.
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.