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2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University
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Copyright by In-Kwon Lee 20032 Outline Introduction Traditional 2D Animation in Recent Computer Graphics Researches (Some) Traditional 2D Animation Techniques Discussion
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Copyright by In-Kwon Lee 20033 Why this course? (1) Group 1 –Toy Story 1 –Antz –Bugs Life –Toy Story 2 –Monsters Inc. –Shrek Group 2 –Final Fantasy
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Copyright by In-Kwon Lee 20034 Why this course? (2) Traditional 2D Animation Techniques –More than 80 years (1920 ~ ) –Not photorealistic but interesting! Analyzing and Applying 2D Animation Techniques into 3D Animation Research.
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Copyright by In-Kwon Lee 20035 2D Animation in Recent Researches Introduction Implicit Surface View-Specific Distortion Cartoon Capture Cell Animation From Video Simulating Physics Facial Animation
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Copyright by In-Kwon Lee 20036 John Lasseter John Lasseter, “Principles of Traditional Animation Applied to 3D Computer Animation,” SIGGRAPH 87. –11 principles in traditional 2D animation techniques
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Copyright by In-Kwon Lee 20037 Implicit Surface (1) Agata Opalach, Steve Maddock, “Disney Effects Using Implicit Surfaces”, Eurographics Workshop on Animation and Simulation, 1994.
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Copyright by In-Kwon Lee 20038 Implicit Surface (2) Model
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Copyright by In-Kwon Lee 20039 Implicit Surface (3) Model with Script
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Copyright by In-Kwon Lee 200310 Implicit Surface (4) Motion
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Copyright by In-Kwon Lee 200311 Implicit Surface (5) Fleshes –In [max, min] from parent flex link primitives. –In [max, min] from other fleshes. –Dynamic change of flesh velocity
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Copyright by In-Kwon Lee 200312 Implicit Surface (6) Squash and Stretch
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Copyright by In-Kwon Lee 200313 Implicit Surface (7)
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Copyright by In-Kwon Lee 200314 Implicit Surface (8) Discussion –Varying-length skeleton –Is it really cartoon style?
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Copyright by In-Kwon Lee 200315 View-Specific Distortion (1) Paul Rademacher, “View-Dependent Geometry”, SIGGRAPH 99.
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Copyright by In-Kwon Lee 200316 View-Specific Distortion (2)
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Copyright by In-Kwon Lee 200317 View-Specific Distortion (3)
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Copyright by In-Kwon Lee 200318 View-Specific Distortion (4)
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Copyright by In-Kwon Lee 200319 View Specific Distortion (5)
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Copyright by In-Kwon Lee 200320 View Specific Distortion (6) Discussion –First trial to exploit “distortion” of 2D animation into 3D animation. –Concentrated on “Shape” but not “Motion”
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Copyright by In-Kwon Lee 200321 Cartoon Capture (1) Bregler et. al, “Turning to the Masters: Motion Capturing Cartoons,” SIGGRAPH 2002.
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Copyright by In-Kwon Lee 200322 Cartoon Capture (2) Cartoon capture –Extracting motion from traditional animation Cartoon retargetting –Reuse the motion for other characters
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Copyright by In-Kwon Lee 200323 Cartoon Capture (3) Challenges –No Marker for motion capture –Low frame rate –Limb location? –Retargetting: How?
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Copyright by In-Kwon Lee 200324 Cartoon Capture (4)
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Copyright by In-Kwon Lee 200325 Cartoon Capture (5) video
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Copyright by In-Kwon Lee 200326 Cell Animation From Video (1) Aseem Agarwala, “Snake Toonz: A Semi-Automatic Approach to Creating Cel Animation from Video,” NPAR 2002.
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Copyright by In-Kwon Lee 200327 Cell Animation From Video (2) Video 1 Video 2
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Copyright by In-Kwon Lee 200328 Simulating Physics Stephen Chenney, “Simulating Cartoon Style Animation”, NPAR 2002. Simple interpolation of deformation
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Copyright by In-Kwon Lee 200329 Research in Ajou Univ. Facial Animation –Dongsun Kim et. al (2003) –Component Classification –Automatic Detection of Anticipation Expression –Video
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Some 2D Animation Techniques
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Copyright by In-Kwon Lee 200331 Extremes and Inbetweens (1) extreme slow out fast move slow in extreme
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Copyright by In-Kwon Lee 200332 Extremes and Inbetweens (2)
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Copyright by In-Kwon Lee 200333 Top-Down (1)
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Copyright by In-Kwon Lee 200334 Top-Down (2)
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Copyright by In-Kwon Lee 200335 Top-Down (3)
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Copyright by In-Kwon Lee 200336 Top-Down (4)
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Copyright by In-Kwon Lee 200337 Top-Down (5)
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Copyright by In-Kwon Lee 200338 Arc
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Copyright by In-Kwon Lee 200339 More on Squash and Stretch (1)
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Copyright by In-Kwon Lee 200340 More on Squash and Stretch (2)
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Copyright by In-Kwon Lee 200341 More on Squash and Stretch (3)
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Copyright by In-Kwon Lee 200342 Elongated Inbetweens
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Copyright by In-Kwon Lee 200343 Walking (1)
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Copyright by In-Kwon Lee 200344 Walking (2) Double Bounce
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Copyright by In-Kwon Lee 200345 Walk (3)
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Copyright by In-Kwon Lee 200346 Walk (4)
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Copyright by In-Kwon Lee 200347 Walk (5)
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Copyright by In-Kwon Lee 200348 Walk (6)
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Copyright by In-Kwon Lee 200349 Walk (7)
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Copyright by In-Kwon Lee 200350 More on Inbetweening
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Copyright by In-Kwon Lee 200351 Overlapping Action in the Face
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Copyright by In-Kwon Lee 200352 Weight
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Copyright by In-Kwon Lee 200353 Anticipation (1)
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Copyright by In-Kwon Lee 200354 Anticipation (2)
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Copyright by In-Kwon Lee 200355 Anticipation (3)
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Copyright by In-Kwon Lee 200356 Whip Action (1)
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Copyright by In-Kwon Lee 200357 Whip Action (2)
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Copyright by In-Kwon Lee 200358 Whip Action (3)
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Copyright by In-Kwon Lee 200359 Conclusion Analyzing & Collecting & Simplifying Heuristic Rules Physics –Can be a tool –Exact? Exaggerations
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Copyright by In-Kwon Lee 200360 More References
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Copyright by In-Kwon Lee 200361 Thank You. 이 presentation file 은 아래에서 down 가능합니다. http://media.ajou.ac.kr/~iklee/Publication.html
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