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Published byStewart Bishop Modified over 9 years ago
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CavePainting: A Fully Immersive 3D Artistic Medium and Interactive Experience Daniel F. Keefe, Daniel Acevedo Feliz, Tomer Moscovich, David H. Laidlaw, Joseph J. LaViola Jr. Pierce Groover CS 395 – NPR Thursday, February 5, 2004
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Introduction Cave environment 3D brush strokes Works for both up close and far away views “Extension of painting to three dimensions”
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Related Works Cyber Glove –Schkolne –Move hands through the air Body Language User Interface (BLUI) –Brody and Hartman –Tracking wand
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CavePainting CavePainting is composed of many 3D paint strokes –Individual strokes are layered and arranged in space to produce a scene Several stroke types –Line, ribbon, tube, bumpy tube, trail of any type of geometry, splat, extrusion, bucket –Artist picks a stroke type to indicate the general characteristics of the stroke
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CavePainting
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Interaction Goal was ease of use –Not intimidating –Natural Take advantage of 3D space –Let user move around like traditional painting
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Stroke Type
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Color Picker Easy access Intuitive use
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Two Handed Interaction Wear glove on off hand –Allows quick access to common tasks –navigation
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Interactive Viewing Mode Timeline
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Results
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Users liked… –Ease of use, familiarity –Free movement Users didn’t like… –Accuracy –Paint was static –Color limitations
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Examples
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Future Work More advanced painting strokes –Textures, animation Better tracking –Performance art possibilites
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Thank you Any Questions?
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