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Published byDaniel Mills Modified over 9 years ago
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Shahed Chowdhuri, Sr. Consultant
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1.UI Design: predicting human behavior 2.Product Backlog vs Artificial Deadlines 3.Scrum, especially in lone-wolf projects 4.Re-using existing code: refactor or not? 5.Targeting multiple platforms and screen sizes …
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6.Memory allocation and code optimization 7.Publishing to consumer devices 8.Work-life balance 9.User feedback 10. Playable demo!
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HUD in “safe area” Focus on primary user action Special items
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Refactoring vs. Rewrite
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HDTV via Xbox 360 console Windows
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The Good
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The Bad “I'm sure by now my readers are wondering if I would buy this game, and to be honest I'd have to say that I'd skip it.” “The game is colourful and cheap and does feature a very good background song but there is nothing much to the game and could have done with having more of a platforming puzzle element to it.”
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The Ugly
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Curious Demanding Angry Calm Helpful
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Anonymous ratings from Xbox Marketplace on XboxIndies.com
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http://youtu.be/Vd3zgcSz4KY
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Measuring Sales and Performance Spotting Trends Pricing and Competition Making Better Business Decisions Learning From Past Success (and Mistakes)
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XBLIG Sales Data Analyzer XNA Basic Starter Kit Platformer Level Editor
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