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Agent that reason logically 지식표현. Agent that reason logically2 Knowledge Base A set of representations of facts about the world Knowledge representation.

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Presentation on theme: "Agent that reason logically 지식표현. Agent that reason logically2 Knowledge Base A set of representations of facts about the world Knowledge representation."— Presentation transcript:

1 Agent that reason logically 지식표현

2 Agent that reason logically2 Knowledge Base A set of representations of facts about the world Knowledge representation language tell : what has been told to the knowledge base previously ask : a question and the answer Inference : what follows from what the KB has been Telled Background knowledge : a knowledge base which may initially contained Sentence : individual representation of a fact

3 Agent that reason logically3 Knowledge base The knowledge level :: saying what it knows to KB  “Golden Gates Bridge links San Francisco and Marin Country The logical level :: the knowledge is encoding into sentences  Links(GGBridge, SF, Marin) The implementation level :: the level that runs on the agent architecture (data structures to represent knowledge or facts)

4 Agent that reason logically4 Knowledge declarative/procedural love(john, mary). can_fly(X) :- bird(X), not(can_fly(X)), !. learning : general knowledge about the environment given a series of percepts Commonsense knowledge

5 Agent that reason logically5 Specifying the environment Figure 6.2 A typical wumpus world

6 Agent that reason logically6 Domain specific knowledge In the squares directly adjacent to a pit, the agent will perceive a breeze Commonsense knowledge logical reasoning stench(1,2) & ~setnch(2,1)  ~wumpus(2,2) wumpus(1,3)  stench(2,1) & stench(2,3) & stench(1,4)

7 Agent that reason logically7 Inference in Wumpus world(I) 4,13,12,11,1 4,23,22,21,2 4,33,32,31,3 4,43,42,41,4 OK A = Agent B = Breeze G = Glitter, Gold OK = Safe square P = Pit S = Stench V = Visited W = Wumpus 4,13,12,11,1 4,23,22,21,2 4,33,32,31,3 4,43,42,41,4 OK A A B V P ? Figure 6.3 The first step taken by the agent in the wumpus world. (a)The initial situation, after percept [None, None, None, None, None]. (b)After one move, with percept [None, Breeze, None, None, None].

8 Agent that reason logically8 Inference in Wumpus world(II) 4,13,12,11,1 4,23,22,21,2 4,33,32,31,3 4,43,42,41,4 OK A = Agent B = Breeze G = Glitter, Gold OK = Safe square P = Pit S = Stench V = Visited W = Wumpus 4,13,12,11,1 4,23,22,21,2 4,33,32,31,3 4,43,42,41,4 OK A VV V Figure 6.4 Two later stages in the progress of the agent. (a)After the third move, with percept [Stench, None, None, None, None]. (b)After the fifth move, with percept [Stench, Breeze, Glitter, None, None]. VV B OK W! B OK V S P ! P ? A W ! S G B

9 Agent that reason logically9 Representation, Reasoning, and Logic Syntax : the possible configurations that constitute sentences Semantics : the facts in the world to which the sentences refer

10 Agent that reason logically10 The logical reasoning Figure 6.5 The connection between sentences and facts is provided by the semantics of the language. The property of one fact following from some other facts is mirrored by the property of one sentence being entailed by some other sentences. Logical inference generates new sentences that are entailed by existing sentences.

11 Agent that reason logically11 Inference I Entailment :: generation of new sentences that are necessarily true, given that the old sentences are true Soundness, truth-preserving :: An inference procedure that generates only entailed sentences  modus ponens abduction KB ├ i ,  is derived from KB by I Proof :: a sound inference procedure

12 Agent that reason logically12 Inference II Completeness :: an inference procedure that can find a proof for any sentence that is entailed Proof :: specifying the reasoning steps that are sound Valid :: if and only if all possible interpretations in all possible worlds Tautologies, analytic sentences :: valid sentences Satisfiable :: if and only if there is some interpretation in some world for which it is true Unsatisfiable :: a sentence that is not satisfiable

13 Agent that reason logically13 Logics Boolean logic Symbols represent whole propositions (facts) Boolean connectives First-order logic objects, predicates connectives, quantifiers

14 Agent that reason logically14 Wrong logical reasoning FIRST VILLAGER: We have found a witch. May we burn her? ALL: A witch! Burn her! BEDEVERE: Why do you think she is a witch? SECOND VILLAGER: She turned me into a newt. BEDEVERE: A newt? SECOND VILLAGER (after looking at himself for some time): I got better. ALL: Burn her anyway. BEDEVERE: Quiet! Quiet! There are ways of telling whether she is a witch. BEDEVERE: Tell me … What do you do with witches? ALL: Burn them. BEDEVERE: And what do you burn, apart from witches? FOURTH VILLAGER: … Wood? BEDEVERE: So why do witches burn? SECOND VILLAGER: (pianissimo) Because they’re made of wood? BEDEVERE: Good. ALL: I see. Yes, of course. BEDEVERE: So how can we tell if she is made of wood? FIRST VILLAGER: Make a bridge out of her. BEDEVERE: Ah … but can you not also make bridges out of stone? ALL: Yes, of course … um … er … BEDEVERE: Does wood sink in water? ALL: No, no, it floats. Throw her in the pond. BEDEVERE: Wait. Wait … tell me, what also floats on water? ALL: Bread? No, no no. Apples … gravy … very small rocks … BEDEVERE: No, no no. KING ARTHUR: A duck! (They all turn and look at ARTHUR. BEDEVERE looks up very impressed.) BEDEVERE: Exactly. So … logically … FIRST VILLAGER (beginning to pick up the thread): If she.. Weight the same as a duck … she’s made of wood. BEDEVERE: And therefore? ALL: A witch!

15 Agent that reason logically15 Ontological and epistemological commitments Ontological commitments :: to do with the nature of reality Propositional logic(true/false), Predicate logic, Temporal logic Epistemological commitments :: to do with the possible states of knowledge an agent can have using various types of logic degree of belief fuzzy logic

16 Agent that reason logically16 Commitments LanguageOntological Commitment (What exists in the world) Epistemological Commitment (What an agent believes about facts) Propositional logic First-order logic Temporal logic Probability theory Fuzzy logic facts facts, objects, relations times facts degree of truth true/false/unknown degree of belief 0…1 Formal languages and their and ontological and epistemological commitments

17 Agent that reason logically17 Propositional Logic logical constant : true/false propositional symbols : P, Q parentheses : (P & Q) logical connectives : &(conjuction), v(disjunction), ->(implication), (equivalence), ~(negation)

18 Agent that reason logically18 Grammar Sentence  AtomicSentence | ComplexSentence AtomicSentence  True | False | P | Q | R | … ComplexSentence  ( Sentence ) | Sentence Connective Sentence |  Sentence Connective   |  |  |  Figure 6.8 A BNF (Backus-Naur Form) grammar of sentences in propositional logic.

19 Agent that reason logically19 Semantics PH PHPH(P  H) ┐H(P  H) ┐H((P  H)  ┐ H)  P False True False True False True False True False True False True Truth table showing validity of a complex sentence

20 Agent that reason logically20 Validity and Inference Truth tables for five logical connectives PQ ┐P┐PPQPQPQPQPQPQ PQPQ False False True True False True True True False False False False False True False True True True True True False True True False False True

21 Agent that reason logically21 Models Any world in which a sentence is true under a particular interpretation Entailment :: a sentence  is entailed by a knowledge base KB if the models of the KB are all models of  The set of models of P & Q is the intersection of the models of P and the models of Q

22 Agent that reason logically22 Inference Rules for propositional logic  Modus Ponens or Implication-Elimination: (From an implication and the premise of the implication, you can infer the conclusion.)  And-Elimination: (From a conjunction, you can infer any of the conjuncts.)  And-Introduction: (From a list of sentences, you can infer their conjunction.)  Or-Introduction: (From a sentence, you can infer its disjunction with anything else at all.)  Double-Negation Elimination: (From a doubly negated sentence, you can infer a positive sentence.)  Unit Resolution: (From a disjunction, if one of the disjuncts is false, then you can infer the other one is true.) Figure 6.13 Seven inference for propositional logic. The unit resolution rule is a special case of the resolution rule, which in turn is a special case of the full resolution rule for first-order logic discussed in Chapter 9.   => ,  i i  1   2  …   n  1,  2, …,  n  1   2  …   n ii      ,          ,       =>    => ,  =>   Resolution: (This is the most difficult. Because  cannot be both true and false, one of the other disjucts must be true in one of the premises. Or equivalently, implication is transitive.) or equivalently

23 Agent that reason logically23 Complexity of propositional inference NP-complete Monotonicity If KB 1 ╞  then (KB 1 ∪ KB 2 ) ╞  Horn clause logic polynomial time complexity P 1 ∧ P 2 ∧ …. ∧ P n ⇒ Q

24 Agent that reason logically24 Wumpus world Initial state ~S1,1 ~B1,1 ~S2,1 B2,1 S1,2 ~B1,2 Rule R1: ~S1,1 -> ~W1,1 & ~W1,2 & ~W2,1 R2: ~S2,1 -> ~W1,1 & ~W2,1 & ~W2,2 & ~W3,1 R3: ~S1,2 -> ~W1,1 & ~W1,2 & ~W2,2 & ~W1,3 R4: S1,2 -> W1,3 V W1,2 V W2,2 V W1,2

25 Agent that reason logically25 Finding the wumpus Inference process Modus ponens : ~ S 1,1 and R 1  ~ W1,1 & ~W1,2 & ~W2,1 And-Elimination ~W1,1 ~W1,2 ~W2,1 Modus ponens and And-Elimination: ~W2,2 ~W2,1 ~W3,1 Modus ponens S1,2 and R4  W1,3 V W1,2 V W2,2 V W1,1

26 Agent that reason logically26 Inference process(cont.) unit resolution ~W1,1 and W1,3 V W1,2 V W2,2 V W1,1  W1,3 V W1,2 V W2,2 unit resolution ~W2,2 and W1,3 V W1,2 V W2,2  W1,3 V W1,2 unit resolution ~W1,2 and W1,3 V W1,2  W1,3

27 Agent that reason logically27 Translating knowledge into action A1,1 & East A & W2,1 -> ~Forward East A :: facing east Propositional logic is not powerful enough to solve the wumpus problem easily

28 Agent that reason logically28 숙제 6.3, 6.6, 6.7, 6.9, 6.10, 6.12, 6.15, 6.16

29 First-order Logic

30 Agent that reason logically30 Limitation of propositional logic A very limited ontology  to need to the representation power  first-order logic

31 Agent that reason logically31 First-order logic A stronger set of ontological commitments A world in FOL consists of objects, properties, relations, functions Objects  people, houses, number, colors, Bill Clinton Relations  brother of, bigger than, owns, love Properties  red, round, bogus, prime Functions  father of, best friend, third inning of

32 Agent that reason logically32 Examples “One plus two equals three” objects :: one, two, three, one plus two Relation :: equal Function :: plus “Squares neighboring the wumpus are smelly Objects :: wumpus, square Property :: smelly Relation :: neighboring

33 Agent that reason logically33 First order logics Objects 와 relations 시간, 사건, 카테고리 등은 고려하지 않음 영역에 따라 자유로운 표현이 가능함  ‘king’ 은 사람의 property 도 될 수 있고, 사람과 국가를 연결하는 relation 이 될 수도 있다 일차술어논리는 잘 알려져 있고, 잘 연구된 수학적 모형임

34 Agent that reason logically34 Syntax and Semantics Sentence  AtomicSentence | Sentence Connective Sentence | Auantifier Variable,…Sentence |  Sentence | (Sentence) AtomicSentence  Predicate(Term,…) | Term=Term Term  Function (Term,…) | Constant | Variable Connective   |  |  |  Quantifier   |  Constant  A | X 1 | John | … Variable  a | x | s | … Predicate  Before | HanColor | Raining | … Function  Mother | LeftLegOf | … Figure 7.1 The syntax of first-order logic (with equality) in BNF (Backus-Naur Form).

35 Agent that reason logically35 예 Constant symbols :: A, B, John, Predicate symbols :: Round, Brother Function symbols :: Cosine, FatherOf Terms :: King John, Richard’s left leg Atomic sentences :: Brother(Richard,John), Married(FatherOf(Richard), MotherOf(John)) Complex sentences :: Older(John,30)=>~younger(John,30)

36 Agent that reason logically36 Quantifiers World = {a, b, c} Universal quantifier ( ∀ ) ∀ x Cat(x) => Mammal(x)  Cat(a) => Mammal(a) & Cat(a) => Mammal(a) Existential quantifier ( ∃ ) ∃ x Sister(x, Sopt) & Cat(x)

37 Agent that reason logically37 Nested quantifiers ∀ x,y Parent(x,y) => Child(y,x) ∀ x,y Brother(x,y) => Sibling(y,x) ∀ x ∃ y Loves(x,y) ∃ y ∀ x Loves(x,y)

38 Agent that reason logically38 De Morgan’s Rule ∀ x ~P  ~ ∃ x P ~P&~Q  ~(P v Q) ~ ∀ x P  ∃ x ~P ~(P&Q)  ~P v ~Q ∀ x P  ~ ∃ x ~P P&Q  ~(~P v ~ Q) ∃ x P  ~ ∀ x ~P P v Q  ~(~P&~Q)

39 Agent that reason logically39 Equality Identity relation Father(John) = Henry ∃ x,y Sister(Spot,x) & Sister(Spot,y) & ~(x=y) ≠ ∃ x,y Sister(Spot,x) & Sister(Spot,y)

40 Agent that reason logically40 Higher-order logic ∀ x,y (x=y)  ( ∀ p p(x)  p(y)) ∀ f,g (f=g)  ( ∀ x f(x)  g(x)) ∀

41 Agent that reason logically41 -expression -expression x,y x 2 – y 2 -expression can be applied to arguments to yield a logical term in the same way that a function can be ( x,y x 2 – y 2 )(25,24) = 25 2 -24 2 = 49 x,y Gender(x) ≠Gender(y) & Address(x) = Address(y)

42 Agent that reason logically42 ∃ ! (The uniqueness quantifier) ∃ !x King(x) ∃ x King(x) & ∀ y King(y) => x=y world 를 고려하여 보여주면 => object 가 1, 2, 3 개일 때 {a} w0  king={}, w1  king={a}  w1 만 model {a,b} w0  king={}, w1  king={a}, w2  {b}, w3  {a,b}  w1, w2 만 model

43 Agent that reason logically43 Representation of sentences by FOPL One’s mother is one’s female parent ∀ m,c Mother(c)=m  Female(m) & Parent(m) One’s husband is one’s male spouse ∀ w,h Husband(h,w)  Male(h) & Spouse(h,w) Male and female are disjoint categories ∀ x Male(x)  ~Female(x) A grandparent is a parent of one’s parent ∀ g,c Grandparent(g,c)  ∃ p parent(g,p) & parent(p,g)

44 Agent that reason logically44 Representation of sentences by FOPL A sibling is another child of one’s parents ∀ x,y Sibling(x,y)  x≠y & ∃ p Parent(p,x) & Parent(p,y) Symmetric relations ∀ x,y Sibling(x,y)  Sibling(y,x)

45 Agent that reason logically45 The domain of sets (I) The only sets are the empty set and those made by adjoining something to a set : ∀ s Set(s)  (s=EmptySet) v ( ∃ x,s2 Set(s2) & s=Adjoin(x,s2)) The empty set has no elements adjoined into it. ~ ∃ x,s Adjoin(x,s)=EmptySet Adjoining an element already in the set has no effect ∀ x,s Member(x,s)  s=Adjoin(x,s) The only members of a set are the elements that were adjoined into it ∀ x,s Member(x,s)  ∃ y,s2 (s=Adjoin(y,s2) & (x=y v Member(x,s)))

46 Agent that reason logically46 The domain of sets (II) A set is a subset of another if and only if all of the first set’s are members of the second set : ∀ s1,s2 Subset(s1,s2)  ( ∀ x Member(x,s1) => member(x,s2)) Two sets are equal if and only if each is a subset of the other: ∀ s1,s2 (s1=s2)  (Subset(s1,s2) & Subset(s2,s1))

47 Agent that reason logically47 The domain of sets (III) An object is a member of the intersection of two sets if and only if it is a member of each of sets : ∀ x,s1,s2 Member(x,Intersection(s1,s2))  Member(x,s1) & Member(x,s2) An object is a member of the union of two sets if and only if it is a member of either set : ∀ x,s1,s2 Member(x,Union(s1,s2))  Member(x,s1) v Member(x,s2)

48 Agent that reason logically48 Asking questions and getting answers Tell(KB, ( ∀ m,c Mother(c)=m  Female(m) & Parent(m,c)) ) …… Tell(KB, (Female(Maxi) & Parent(Maxi,Spot) & Parent(Spot,Boots))) Ask(KB,Grandparent(Maxi,Boots) Ask(KB, ∃ x Child(x, Spot)) Ask(KB, ∃ x Mother(x)=Maxi) Substitution, unification, {x/Boots}


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