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1 Oregon Robotics Tournament and Outreach Program II. Coaching/Mentoring Techniques Workshop for Mindstorms NXT 2011 Opening doors to the worlds of science and technology for Oregon’s youth
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2 Instructor Contacts Roger Swanson swanson@hevanet.com503-297-1824 Jim Ryan james.r.ryan@intel.com971-215-6087 Ken Cone ken_cone@ous.edu503-725-2918 Dale Jordan Dale_A_Jordan@msn.com
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3 ORTOP Project Administrator Cathy Swider Cathy_Swider@ous.edu (503) 725-2920
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4 Today’s Goals Focus on being a coach or mentor using Mindstorms NXT robotics kits I hope you leave: Feeling more comfortable about your role Having some more tools in your bag of tricks Understanding better what it takes to solve a challenge. Having gotten your questions answered Have some fun!!
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5 Agenda Review our Mission Forming your team Registering your team Equipping your team Managing your team Body Forward Challenge kit from 2010 Use NXT Robots from last week to program more with the Mindstorms NXT Software
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6 Our Mission Program not just about building robots and competing in tournaments Teach skills Specific technical skills General life skills Show that technical problem solving can be fun The youngsters do the work – Coaches’ Honor Code and Team Promise Open up the possibility of technical careers One secret opportunity We’re asking you to help us!
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7 Forming Your Team
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8 Where Teams Come From School Based In class: Perhaps 45 minutes a day After school: Perhaps 1.5 hours; 2 to 4 times a week Special block: Several hours once a week Club Based Probably after school or evening Independent team After school, evenings, or weekends We encourage you to find and include youngsters that normally would not have this exposure
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9 Not a Drop-In Program This is a project oriented program Parents and team members need to understand the commitment required Team members need to be available on a consistent basis to move their parts of the project forward from the first meetings through the season-end tournaments
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10 FIRST ® TeamUp Program A program at FIRST ® to help teams find team members or place extra youngsters on teams in their area. Pay attention to the caveats and disclaimers noted at the site. https://my.usfirst.org/FIRSTPortal/login /fc_Login.aspx
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11 Where to Meet Large enough space to handle the number of youngsters on the team Space for challenge field setup – 4’x8’ Access to a computer Storage space between meetings Challenge table Partially built robot LEGO parts
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12 Team size High initial interest may fade Sub-teams of 2-3 can work in parallel Experiment with prototypes Learn programming techniques Work on the project Maximum team size allowed is 10 5 to 7 team members is probably ideal
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13 You Need Adults, Too! Coach – The person in charge Organizes the team Does not need to be a techie Mentor – The technical guru Provides technical advice Provides the technical basics One person can play both roles But, don’t go it alone Recruit other adults to supervise sub-teams
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14 Coach – The Person in Charge Single point of contact for team Understands the FLL and ORTOP programs Management expertise more important than technical expertise Point of contact for FIRST ® and ORTOP info Recruits the team Registers the team Arranges for equipment Schedules meetings Sets the philosophy and instills team spirit Is a good role model
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15 Mentor – The Technical Guru Technical Advisor to assist the coach Teaches both robot design and programming Helps set achievable goals Encourages structured problem solving Follow typical engineering project models Experiment with one variable at a time Graduates of FLL can work as mentors
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16 General Advice to All Adults This is the kids’ project, not yours Be a good role model Keep a positive attitude Encourage teamwork and insist on mutual respect Don’t over emphasize “winning” – demonstrating a solution at a tournament is success Have fun
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17 FLL Core Values We are a team. We do the work to find the solutions with guidance from our coaches and mentors. We honor the spirit of friendly competition. What we discover is more important than what we win. We share our experiences with others. We display gracious professionalism in everything we do. We have fun.
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18 FLL Core Values Team Observations Tournament officials observe teams during tournaments Looking for exceptional positive or negative demonstrations of FLL Core Values Observations can impact a team’s score either positively or negatively
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19 No-Touch Rule Youngsters design, build, and program their robots Youngsters are responsible for project work During tournament, no adult may touch the computer keyboard, mouse, robot, robot attachments, or project materials. Giving verbal directives on programming and building or during table competition is a violation. Same guidelines apply for team meetings
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20 Registering Your Team
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21 Team Registration National registration through FLL: https://gofll.usfirst.org/ May through end of September or when max reached $225 FLL registration fee Receive Coaches Handbook, web forum access, DVDs on FIRST ® and FLL, and support Optional ordering of kits First-Come-First-Served, so REGISTER EARLY!!
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22 Purchases at FLL Registration Registration fee: $225 FLL Robot Set (NXT): $420 Field set-up kit: $65 Extra parts: rechargeable battery and charger, motors, and sensors (light and touch) They don’t ship until they are paid
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23 ORTOP State Registration Takes place early October 2011 ORTOP Tournament fees $75 for a Qualifying Tournament $50 for a Championship Tournament We notify all coaches that have registered with FLL in Oregon and SW Washington Provide list of Qualifying Tournaments Ask for 3 Qualifying Tournament choices in priority order We assign teams to Qualifying Tournaments Register early!!
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24 Equipping Your Team
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25 Minimum Resources to Start A robotics kit A computer with Windows XP, Vista, or Windows 7 (with Windows 7 use the latest NXT software V2.1) A place to meet and practice Classroom Family room Garage Community Room
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26 Additional Resources 2011 FLL “Food Factor” Field Setup kit (only from FLL) Mission Model Set Field Mat Practice table (design on FLL website) http://www.firstlegoleague.org/media/twocol.aspx?id=247 Click on Field Setup link 4’x8’ bottom 2x4 railing around the sides (extra 2x4 thickness on one side for some Field Setup kit models) Overhead light is no longer required
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27 Robotics Kit Info RCX-based kits LEGO kit used by FLL in past years Can still be used in tournament in 2011 They will be phased out eventually NXT-based kits Brand new in 2006 $420 if ordered during FLL registration Ship to registered teams starting in mid-May
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28 Robotics Kit Info – NXT-Based FLL NXT -- $420 Only from FIRST ® Complete kit with two tubs and sorting trays NXT software LEGO Education NXT Base Set -- $279.95 http://www.legoeducation.us/store/detail.aspx?ID=126 3&c=0&t=0&l=0 Fewer parts with one tub and sorting trays No software LEGO Retail -- $279.99 http://shop.lego.com/Product/?p=8547 Fewer parts with no sorting trays Includes NXT software
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29 Allowed NXT Robot Parts NXT controller (1) Motors (3) Touch sensors (2) Light sensors (3) (FLL kit comes with only 1! See next slide for more details) Lamp (1) Rotation sensors (3 minus the number of NXT motors present) Ultrasonic sensor (1) Be sure to consult the final FLL rules when they are released in Sept.
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30 Allowed NXT Robot Parts Light Sensors The LEGO manufactured color sensor is allowed The HiTechnic color sensor not allowed A color sensor comes in the retail kit but not in the other two Any combination of color sensors and regular light sensors totally 3 is allowed Be sure to consult the final FLL rules when they are released in Sept.
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31 Team Uniforms?? Many teams do something for the tournaments Team shirts, hats, etc Theme clothing Team sponsor advertising on a T-shirt, etc. is OK
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32 Example Team Budget 2010 National Registration Fee: $225 2010 State Registration Fee: $75-125 2010 Robotics Kit: $420 2010 Field Setup Kit: $65 Materials for table: around $50 Misc. including batteries, shipping: $50-$100 Total: $885-985
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33 Possible Sources of Team Funding Fundraising Activities ORTOP Scholarship Team Member Dues Team Sponsors Having some portion of costs picked up by team members gives a sense of commitment
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34 ORTOP Scholarships Funding should not be an obstacle to a team’s participation Cover up to $800 in team costs Accepting applications now Awards made at least monthly Last date is September 15, 2011 http://ortop.org/fll/res.htm#schol
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35 Scholarship Expectations Financial need based awards Coach/Mentor must attend all 3 ORTOP Workshops. Commit to holding at least one 90 minute meeting a week to work on the FIRST ® LEGO League Challenge from September until the Qualifying Tournament. Team provides location to practice. Team provides computer with Windows XP or Vista Coach must bring team to Qualifying Tournament Coach must have an email address & phone and promise to communicate with ORTOP. If coach does not continue past one year, robot kit must be returned to ORTOP.
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36 Managing Your Team
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37 Meeting Organization How often and how long to meet Most teams meet 1-3 times per week After school, evenings, weekends as team desires Some add extras as get closer to end > 1 hr (set up and take down) < 3 hrs (attention span) At least 2 adults present during meetings – can use parents who take turns Set ground rules -- E.g. don’t turn kids loose to walk home by themselves after dark Refreshments / snacks ??
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38 Team Kick-off Meeting Every child brings parent/guardian Set expectations with both Send kids off to build with LEGO parts Get assistant to help Build with instructions, like the Constructopedia or ORTOP assembly booklet Something they can all do at once Explain the real situation to the parents
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39 Parent Involvement Explain program/FLL philosophy Success = Participation Explain team rules (attendance, respect,...) Discuss participation commitment for kids Review costs and funding sources Communicate about tournaments Solicit help
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40 You Have A Team, Now What? (Time Management) Divide the season Build A Foundation Address the Challenge Get It Done Practice like the Tournament
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41 (Approx) Field Challenge Timeline Assume 12 week season (24 meetings) 4 weeks: Build Foundation 6 weeks: Complete Challenge 2 weeks: Practice / Minor changes You may need to adjust these suggestions based on the time you have available to meet with your team
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42 (Approx) Research Project Timeline 1 wk: Basic Research 2 wks: Narrow and Select Project Topic 1 wk: Focused Research 6 wks: Conduct Project / Prepare Presentation 2 wks: Practice and Present to Others These tasks run concurrently with the Field Challenge Timeline on the previous slide
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43 Build a Foundation Introduce techniques and concepts Build or bring demos Discuss advantages and disadvantages Let kids figure out how to apply concept to Challenge One approach: use 5-10 minutes at start of each meeting to introduce concepts Pick 1-2 subjects per session Can be more for first meetings / new teams May stop about ½ way thru season – a bit late to incorporate new concepts unless they are stuck
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44 Foundation: Sample Concepts Pick one or two new subjects per session Structural strength: bracing vs. snapped pieces Gear ratios: torque vs. speed Traction: tracks vs. wheels Friction: tires vs. skids Programming techniques: linear vs. loops vs. subroutines
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45 Foundation: Mechanics Robot basics: have team build 2-3 different robots with instructions e.g. one per meeting Discuss “+”, “-” of designs Team decides/combines for challenge robot Gives team general robot building and design tradeoff experience Build Field Kit Dedicate 1 meeting, divide up elements Ad hoc extra meeting for leftovers
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46 Foundation: Divide and conquer Three basic robot functions: Locomotion: how the robot moves Concepts: motors, gears/pulleys, wheels/tracks, friction, steering Navigation: how it knows where to go Concepts: time, sensors (rotation, touch, light, ultrasonic) Robotic Action: function it performs Concepts: pushing, grabbing, lifting, dumping
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47 Foundation: Programming Introduce basic programming Can use Workshop handouts Introduce sensors If meetings start before Challenge is announced, can use mini-challenges to introduce concepts Calibration of light sensor
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48 Foundation: Structured Problem Solving Teach them elements of structured approach to solving large problems Defining problem Brainstorming Evaluating alternatives Choosing alternative Implementing Evaluating & testing
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49 Address the Challenge Pick up all information about the challenge from FIRST ® website when details announced in September Missions Rules Field setup Game Rulings (grows during the season) Project
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50 Address the Challenge Team must learn mission and rules: Send home copy and learn missions and rules Discuss and test understanding at later team meetings Can overlap with ‘build foundation’ meetings You might want to find a “rules expert” among your team members
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51 Address the Challenge Have team group missions Members brainstorm/generate prioritized list: Can prioritize group by ease, location, or points Can group by program or trips out of base Individuals present and team selects which to start with Refer to team goals for how many to try Can add more if finish 1 st set and still have time
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52 Address the Challenge Team decides how to divide responsibilities A) Builders / Programmers B) Mission based (build/program by mission) C) ?? Need duplicate coverage for illness/absences Probably want area specialists (build, program, research, etc.) BUT Recommended ground rule: Everyone contributes to all aspects of team’s work
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53 Get It Done Considerations: Introduce “design rule” concept Shared, agreed upon design constants e.g. Motors B/C drive and motor C is on right Which end is ‘forward’ Light sensor is always in port ‘3’ Programs need to share inputs/outputs Attachments need to go together Base robot with quickly interchangeable attachments, or Attachments can’t interfere with those for other missions Target being done early (time for debug/rebuild)
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54 Practice Like the Tournament Field Competition Runs (tournament rules) Start with individual missions/groups, then all together 2 ½ min, 2 members at the table at once Practice working under time pressure Switching between missions, programs Try to limit big last minute changes to missions/robot
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55 Practice Like the Tournament Judging Panels (Robot Design, Project, Core Values) Use Coach Handbook rubrics Parents as judges Work on smooth, clear delivery Ask a variety of questions Practice teamwork exercises
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56 Budgeting Resources Physical resource effectiveness limits: No more than 2 (3 max) at one keyboard No more than 2-3 building one item Can’t research presentation and program robot on same computer at same time Consider time sharing 2 computers, one robot kit; divide team 1/3 building, 1/3 programming, 1/3 researching Rotate during meeting
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57 1 st Team Meeting: Getting Started Set Team Goals Decide responsibilities Can rotate, especially near beginning Usually will want to be fixed as near tournament Need backup roles due to absences Set milestones – use project management analogy Set dates for each phase of project to keep on track Include design, build, test, REWORK, practice
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58 Sample Team Goals Scale to experience level of team Samples Learn to program (...learn to use subroutines) Learn about (topic of year) Participate in tournament Complete at least 1 mission (more for experienced teams) Everyone participates HAVE FUN!
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59 Set Expectations For a Positive Tone Encourage risk taking It’s OK to fail – they are learning opportunities Key is to manage the risk Encourage experimentation Expect failure – focus on what is learned as a result Problem solving takes time – Edison’s experience with light bulb filament
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60 Final Advice Keep Meetings Fun Usually means hands on LEGO building every meeting Be flexible Help keep them on task, but ultimately it is their project The journey is as important as the result Watch for teaching moments Engineers need ‘hard skills’ Mechanical Design, Programming, Analysis, Problem Solving, Experimentation, and Documentation AND ‘soft skills’ Timeliness, Teamwork, Tact and Compromise, Confidence, Courtesy, Perseverance, and Planning
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61 With All the Focus on the Robot and the Challenge… Don’t Forget the Judging
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62 Robot Design Judging Panel of “experts” interviews teams Robot design: Creativity and robustness Programming: Creativity and robustness Prepare the team to: Explain their design of the robot and its program Demonstrate at least one mission on the challenge field Bring a printout of the program
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63 Project Judging Another good learning opportunity Research skills and presentation skills (remember the marketing kid? ) Good engineering requires research and communication Must be a live presentation Format – includes setup time 5 minute presentation, 5 minute interview Posterboards, skits, models, Powerpoint (not the best format, can waste time with setup),...
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64 Core Values Judging A separate 10 minute judging session No presentation is expected Teams will do a surprise teamwork activity Judges interact with teams to evaluate how the teams meet the FLL Core Values
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65 Sources of ideas Constructopedias/Manuals/Guides NXT Software Tutorial – http://www.ortop.org/NXT_Tutorial/ Books – http://ortop.org/fll/res.htm#books Web – http://www.ortop.org/fll/res.htm#links LEGO website FIRST ® INSciTE -- Minnesota FLL Tufts University – Inventor of Robolab Not all resources are NXT specific – still useful for general techniques Art of LEGO CMU (Carnegie Mellon University)
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66 Names of Parts Google: lego part names guide.lugnet.com/partsref shop.lego.com/pab (Pick a Brick)
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67 11/28/2015NXT Robotics Techniques - 200967 CanDo Challenge Discussion Simple project, but good learning tool Unexpected things happen – cans get caught under the wheel, it goes the “wrong” direction Take it in smaller steps – “Let’s see what happens before it hits a can” Mechanical problems may do you in Clarify the “rules” – know the requirements Experiment – “Just go try it. We can rework it.” Keep it simple
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68 Contact Us Web site: http://www.ortop.org Email: questions@ortop.org Phone: 503-821-1136
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