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Published byEdwin Walsh Modified over 9 years ago
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How To Build a Wiimote-enabled R/C car Richard Davis – rdavis@sharplogic.com SharpLogic Software
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Project Overview Modify a digitally controlled R/C car to use Wii controller Uses PC to process Wii Controller input and interface with modified R/C transmitter Uses network camera mounted on car to get video feed of what car sees Controlled by a single.NET application
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Hardware Components R/C car with simple digital controls (forward, reverse, left, right) Wii Controller Bluetooth USB adapter (used Belkin F8T003) Phidget InterfaceKit 0/0/8 Wireless camera (used Airlink101 AIC-250W) Wireless router 4 AA battery holder, DC power plug
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bluetooth 802.11 radio transmitter (~30MHz) USB ethernet
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Tools & Misc. Soldering iron and accessories Wire strippers, scissors Extra wire (~18AWG) Screwdriver Batteries, lots of batteries Electrical tape Velcro
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Soldering Transmitter Close-up
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Soldering Transmitter Complete
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Interface Kit Hookup
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R/C Control Application
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Software Components Run on Windows XP SP2 or later Use Visual C# 2008 Express Edition (or higher) Phidget.NET library – http://www.phidgets.com/ http://www.phidgets.com/ Managed Library for Nintendo’s Wiimote – http://www.codeplex.com/WiimoteLib http://www.codeplex.com/WiimoteLib
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Glove PIE Map Wiimote inputs to PC inputs (arrow keys, mouse cursor movement, etc) http://carl.kenner.googlepages.com/glovepie
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References Brian Peek Coding4Fun articles: – Computer-Controlled R/C Car with Camera http://blogs.msdn.com/coding4fun/archive/2007/01/22/1 507304.aspx – Managed Library for Nintendo’s Wiimote http://blogs.msdn.com/coding4fun/archive/2007/03/14/1 879033.aspx – Wiimote Controlled Car http://blogs.msdn.com/coding4fun/archive/2007/06/12/3 243294.aspx
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