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Audio creating the atmosphere. Importance of Game Audio Atmosphere/mood Gameplay cues Heighten player satisfaction Enhance quality of a game Immersion.

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Presentation on theme: "Audio creating the atmosphere. Importance of Game Audio Atmosphere/mood Gameplay cues Heighten player satisfaction Enhance quality of a game Immersion."— Presentation transcript:

1 Audio creating the atmosphere

2 Importance of Game Audio Atmosphere/mood Gameplay cues Heighten player satisfaction Enhance quality of a game Immersion Reinforce interface Convey physical/tactile sensation

3 Game Audio Formats FM (frequency modulation) synthesis MOD (module) Wave table synthesis Tracked audio MIDI (musical instrument digital interface) Sampled audio DLS (downloadable sounds)

4 FM Synthesis The Yamaha DX7 synthesizer uses FM synthesis to generate sounds from mathematical data associated with sound waves.

5 FM Synthesis http://www.sonicstate.com/video/?manid=21 1 http://www.sonicstate.com/video/?manid=21 1

6 Samplers The Fairlight CMI (expensive hardware-based pioneer), Emu E4 (modular unit), and Gigastudio (software) represent three different eras in sampling tools.

7 Samplers http://video.google.com/videoplay?docid=- 3403742606016512980&ei=r7n8SYXfFYXK- wGVs-CSCw&q=Samplers+&hl=en http://video.google.com/videoplay?docid=- 3403742606016512980&ei=r7n8SYXfFYXK- wGVs-CSCw&q=Samplers+&hl=en

8 DLS2 Microsoft’s DirectMusic Producer—which supports DLS2—is a popular tool used by game audio professionals because it allows for game-specific dynamic audio creation.

9 Direct Music http://www.youtube.com/watch?v=uVjNRt9A aHQ http://www.youtube.com/watch?v=uVjNRt9A aHQ

10 Redbook Audio Redbook Audio is used for commercial games distributed on CDs.

11 Redbook Audio A good article to read – http://www.gamasutra.com/view/feature/3262/in teractive_music_merging_quality_.php http://www.gamasutra.com/view/feature/3262/in teractive_music_merging_quality_.php List of games that use Redbook Audio – http://www.vgmrush.com/redbook-list.php http://www.vgmrush.com/redbook-list.php Sound guys for the Sims – http://www.myspace.com/razamike http://www.myspace.com/razamike – http://pvachey.free.fr/

12 Sound Effects Feedback & cues Timing Warning Event-based Foley Sound libraries Unique identity

13 Sound Effects http://www.youtube.com/watch?v=F_rbJ3dI5 58 http://www.youtube.com/watch?v=F_rbJ3dI5 58 Dee Baker – http://vids.myspace.com/index.cfm?fuseaction=vi ds.individual&videoid=36217380 http://vids.myspace.com/index.cfm?fuseaction=vi ds.individual&videoid=36217380 http://www.marblehead.net/foley/specifics.ht ml http://www.marblehead.net/foley/specifics.ht ml

14 Voiceovers Spoken dialogue & narration Out of context Multiple versions Actors work solo

15 Voiceovers http://www.youtube.com/watch?v=nM3TrUP EAKM http://www.youtube.com/watch?v=nM3TrUP EAKM Watch this one on your own – it has some nice voice over work: – http://www.youtube.com/watch?v=hyAzNbgyj6g &NR=1 http://www.youtube.com/watch?v=hyAzNbgyj6g &NR=1

16 Music Sets the tone Provides cues Score vs. song Game vs. film scoring Temp track infatuation Music libraries Looping vs adaptive music No standardized tools Most deals are buyouts Game music remixes

17 Music Soundtracks are recorded in a home recording studio (Aaron Marks’ depicted) or a professional recording studio (Ron Jones conducting).

18 Game Music http://www.youtube.com/watch?v=JVHGy9XE F9I http://www.youtube.com/watch?v=JVHGy9XE F9I

19 Watch these on your own: they are too long for class but I think they are valuable. http://www.youtube.com/watch?v=emF8VAaI s8I&feature=related http://www.youtube.com/watch?v=emF8VAaI s8I&feature=related http://www.youtube.com/watch?v=DiPdjbsiQ qM http://www.youtube.com/watch?v=DiPdjbsiQ qM


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