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Published byJonas Mathews Modified over 9 years ago
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Online Control of Simulated Humanoids Using Particle Belief Propagation
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Motivation Control simulated humanoid Various movements, environment Without any pre-computation, motion capture data At real time
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Simulation Model : State ( pose and velocity ) : Control. ( Desire joint angle ) Character model ( 15 bones, 30 DOF )
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Objective ( for balancing ) vel : speed of COM com : horizontal distance of COM from the feet y : y position of COM relative to feet feet : distance between each foot w : angular speed of the pelvis up : difference between the pelvis up vector and global up vector fwd : head facing direction damage : 10000 if the character’s head touches the environment
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Previous work Reference Motion Simulation Fall down
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Previous work Reference Motion Change reference motion
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Previous work Reference Motion Simulation
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Result Control Simulation Initial Pose
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Result Control Simulation Initial Pose Pick best sample
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Result Control Simulation
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Result Control Simulation
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Result Control Simulation
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Result Control Simulation N : # of samples ( = 32 ) K : Planning horizon ( = 1.2s, 36 time step )
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Simulation Model : State ( pose and velocity ) : Control. ( Desire joint angle ) Character model ( 15 bones, 30 DOF )
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Sampling
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Resampling Backwards local refinement Using previous trajectories as a prior
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Probability Model
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Control as Markov Random Field
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Belief Propagation
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Particle Belief Propagation
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Result Control Simulation
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Resampling
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Local Refinement
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Operation Over Multiple Frames
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Current Step Previous Step
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Sampling
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Operation Over Multiple Frames
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Current Step Previous Step
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Total Algorithm
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