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Visualizing Off-Screen Locations on Small Mobile Displays Sean Gustafson master of science thesis defense Dec 15 / 2008
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2 off-screen viz f overviewarrowshalo
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3 ated work rel
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4 overviews [Plaisant 95 and many others]
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5 fisheye views [Carpendale 01]
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6 simple arrows [Tecmo Bowl 87]
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7 scaled and stretched arrows [Burigat 06]
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8 [Gustafson 07] edgeradar
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9 [Baudisch 03] halo
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10 [Baudisch 03] halo
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11 the problem: clutter
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12 the problem: clutter
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13 corner (also not great: corners) side
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14 cut linescolor ovalsclustering Irani et al. Baudisch & Rosenholtz initial approaches separate visually
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15 e wedge th
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16 leg target base wedge
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17 halowedge
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18 3 degrees of freedom rotation base length intrusion
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19 avoiding overlap rotation base length intrusion
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20 out algorithm lay
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21 avoidance algorithm
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22 avoidance algorithm
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23 avoidance algorithm
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24 avoidance algorithm
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25 avoidance algorithm
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26 leaves 2 degrees intrusion ~ distance base-width ~ distance
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27 ser study u
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28 two interface conditions halo and wedge
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29 halo task 1: locate wedge same as original halo paper
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30 halo task 2: closest wedge same as original halo paper
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31 halo task 3: avoid wedge same as original halo paper
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32 IV: density sparsedense
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33 IV: corner side corner
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34 36 participants
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35 1.wedge is more accurate 2.larger improvement in dense condition 3.larger improvement in corners (no hypothesis about task time) hypotheses
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36 results
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37 participants were significantly more accurate when using the wedge
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38 error in pixels locate task Error (pixels) 60 40 20 0 SparseDense Side Wedge Halo 80
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39 error in pixels locate task Error (pixels) 60 40 20 0 SparseDense Side Wedge Halo 80 Corner SparseDense
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40 other results no interesting results from the other tasks or from completion time.
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41 other results WedgeHaloNo Preference Locate25101 Avoid21132 Closest18144 preferences
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42 1.wedge is more accurate 2.larger improvement in dense condition 3.larger improvement in corners hypotheses
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43 eling pointing mod
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45 beam
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46 beam
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47 beam
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48 orbital beam
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49 intrusion
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50 intrusion
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51 aperture
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52 aperture
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53 rotation
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54 rotation
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55 experiment to gather accuracy data data collection
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56 experiment to gather accuracy data data collection distance legLength1 legLength2 baseLength
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57 results 50 100 200 300 Depth Error Distance -1000100200300 -60 60 0 -60 60 0 -60 60 0 -60 60 0 Breadth Error
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58 results Depth Error -1000100200300 60 0 -60 bias length width
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59 results - bias
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60 results - length
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61 minimizing errors choose smallest base and leg length that still maintains small orbital and low bias base length of at least 50px, 100px for longer distances a large leg length (above 8px) does not result in smaller orbital avoid heavily rotating wedges
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62 conclusion
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63 1.summary of existing techniques and criteria for evaluating them 2.introduction of Wedge 3.introduction of the concept of degrees of freedom and dynamic layout 4.evaluation of Wedge 5.preliminary model contributions
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64 thanks
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66 IV: density 2 3 4 1 sparse dense
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68 correcting errors
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69 correcting errors
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71 fied pointing uni wedge=
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72 intrusion 0 citylights
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73 aperture 0 stretched arrows
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74 ? halo
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75 round bases distance information in cornerdistance information along arc
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76 halo aperture 360
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78 locate task SparseDense Error (pixels) 60 40 20 0 SparseDense SideCorner Wedge Halo 80 SparseDense Time (ms) 3000 2000 1000 SparseDense SideCorner Wedge Halo 0 full results
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79 avoid task full results SparseDense Error Rate % 50 40 30 20 10 0 SparseDense Wedge Halo SideCorner Time (ms) 5000 4000 2000 0 SideCorner Wedge Halo SparseDenseSparseDense 3000 1000
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80 closest task full results SparseDense Error Rate % 60 40 20 0 SparseDense Wedge Halo SideCorner SparseDense Time (ms) 6000 4000 2000 0 SparseDense SideCorner Wedge Halo
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