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Published byLawrence Carroll Modified over 9 years ago
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Ultrasound Physics Reflections & Attenuation ‘97
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Perpendicular Incidence Sound beam travels perpendicular to boundary between two media 90 o Incident Angle 1 2 Boundary between media
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Oblique Incidence Sound beam travel not perpendicular to boundary Oblique Incident Angle (not equal to 90 o ) 1 2 Boundary between media
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Perpendicular Incidence What happens to sound at boundary? reflected sound returns toward source transmitted sound continues in same direction 1 2
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Perpendicular Incidence Fraction of intensity reflected depends on acoustic impedances of two media 1 2 Acoustic Impedance = Density X Speed of Sound
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Intensity Reflection Coefficient (IRC) & Intensity Transmission Coefficient (ITC) IRC Fraction of sound intensity reflected at interface <1 ITC Fraction of sound intensity transmitted through interface <1 Medium 1 Medium 2 IRC + ITC = 1
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IRC Equation Z 1 is acoustic impedance of medium #1 Z 2 is acoustic impedance of medium #2 2 reflected intensity z 2 - z 1 IRC = ------------------------ = ---------- incident intensity z 2 + z 1 For perpendicular incidence Medium 1 Medium 2
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Reflections Impedances equal no reflection Impedances similar little reflected Impedances very different virtually all reflected 2 reflected intensity z 2 - z 1 Fraction Reflected = ------------------------ = ---------- incident intensity z 2 + z 1
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Why Use Gel? Acoustic Impedance of air & soft tissue very different Without gel virtually no sound penetrates skin 2 reflected intensity z 2 - z 1 IRC = ------------------------ = ---------- incident intensity z 2 + z 1 Acoustic Impedance (rayls) Air400 Soft Tissue1,630,000 Fraction Reflected: 0.9995
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Rayleigh Scattering redirection of sound in many directions caused by rough surface with respect to wavelength of sound
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Diffuse Scattering & Rough Surfaces heterogeneous media cellular tissue particle suspension blood, for example
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Scattering Occurs if boundary not smooth Roughness related to frequency frequency changes wavelength higher frequency shortens wavelength shorter wavelength “roughens” surface
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Specular Reflections Un-scattered sound occurs with smooth boundaries similar to light reflection from mirror opposite of scatter from rough surface wall is example of rough surface
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Backscatter sound scattered back in the direction of source
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Backscatter Comments Caused by rough surfaces heterogeneous media Depends on scatterer’s size roughness shape orientation Depends on sound frequency affects wavelength
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Backscatter Intensity normally << than specular reflections angle dependance specular reflection very angle dependent backscatter not angle dependent echo reception not dependent on incident angle increasing frequency effectively roughens surface higher frequency results in more backscatter
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PZT is Most Common Piezoelectric Material Lead Zirconate Titanate Advantages Efficient More electrical energy transferred to sound & vice-versa High natural resonance frequency Repeatable characteristics Stable design Disadvantages High acoustic impedance Can cause poor acoustic coupling Requires matching layer to compensate
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Resonant Frequency Frequency of Highest Sustained Intensity resonant Transducer’s “preferred” or resonant frequency Examples Guitar String Bell
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Operating Frequency Determined by propagation speed of transducer material typically 4-6 mm/ sec thickness of element prop. speed of element (mm / sec) oper. freq. (MHz) = ------------------------------------------------ 2 X thickness (mm)
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Pulse Mode Ultrasound transducer driven by short voltage pulses short sound pulses produced Like plucking guitar string Pulse repetition frequency same as frequency of applied voltage pulses determined by the instrument (scanner)
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Pulse Duration Review typically 2-3 cycles per pulse Transducer tends to continue ringing dampening minimized by dampening transducer element Pulse Duration = Period X Cycles / Pulse
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Damping Material Goal: reduce cycles / pulse Method: dampen out vibrations after voltage pulse Construction mixture of powder & plastic or epoxy attached to near face of piezoelectric element (away from patient) Damping Material Piezoelectric Element
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Disadvantages of Damping reduces beam intensity produces less pure frequency (tone)
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Bandwidth Damping shortens pulses the shorter the pulse, the higher the range of frequencies bandwidth Range of frequencies produced called bandwidth
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Bandwidth range of frequencies present in an ultrasound pulse Frequency Intensity Ideal Frequency Intensity Actual Bandwidth Operating Frequency
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operating frequency Quality Factor = ----------------------------- bandwidth Quality Factor (“Q”) Unitless Quantitative Measure of “Spectral Purity” Frequency Intensity Actual Bandwidth
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Damping More damping results in shorter pulses more frequencies higher bandwidth lower quality factor lower intensity Rule of thumb for short pulses (2 - 3 cycles) quality factor ~ number of cycles per pulse
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Transducer Matching Layer Transducer element has different acoustic impedance than skin Matching layer reduces reflections at surface of piezoelectric element Increases sound energy transmitted into body Transducer – skin interface
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Transducer Matching Layer placed on face of transducer impedance between that of transducer & tissue reduces reflections at surface of piezoelectric element Creates several small transitions in acoustic impedance rather than one large one reflected intensity z 2 - z 1 IRC = ------------------------ = ---------- incident intensity z 2 + z 1 ( ) 2 Matching Layer
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Transducer Arrays Virtually all commercial transducers are arrays Multiple small elements in single housing Allows sound beam to be electronically Focused Steered Shaped
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Electronic Scanning Transducer Arrays Multiple small transducers Activated in groups
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Electrical Scanning arrays Performed with transducer arrays multiple elements inside transducer assembly arranged in either a line (linear array) concentric circles (annular array) Curvilinear ArrayLinear Array
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Linear Array Scanning Two techniques for activating groups of linear transducers Switched Arrays Switched Arrays activate all elements in group at same time Phased Arrays Phased Arrays Activate group elements at slightly different times impose timing delays between activations of elements in group
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Linear Switched Arrays Elements energized as groups group acts like one large transducer Groups moved up & down through elements same effect as manually translating very fast scanning possible (several times per second) results in real time image
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Linear Switched Arrays
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Linear Phased Array Groups of elements energized same as with switched arrays voltage pulse applied to all elements of a group BUT elements not all pulsed at same time 1 2
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Linear Phased Array timing variations allow beam to be shaped steered focused Above arrows indicate timing variations. By activating bottom element first & top last, beam directed upward Beam steered upward
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Linear Phased Array Above arrows indicate timing variations. By activating top element first & bottom last, beam directed downward Beam steered downward By changing timing variations between pulses, beam can be scanned from top to bottom
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Linear Phased Array Above arrows indicate timing variations. By activating top & bottom elements earlier than center ones, beam is focused Beam is focused Focus
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Linear Phased Array Focus Focal point can be moved toward or away from transducer by altering timing variations between outer elements & center
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Linear Phased Array Focus Multiple focal zones accomplished by changing timing variations between pulses Multiple pulses required slows frame rate
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Listening Mode Listening direction can be steered & focused similarly to beam generation appropriate timing variations applied to echoes received by various elements of a group Dynamic Focusing listening focus depth can be changed electronically between pulses by applying timing variations as above 2
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1.5 Transducer ~3 elements in elevation direction All 3 elements can be combined for thick slice 1 element can be selected for thin slice Elevation Direction
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1.5 & 2D Transducers Multiple elements in 2 directions Can be steered & focused anywhere in 3D volume
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