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Making World Planet Simulation By Gustav Olsson. Project Goals  Render a planet with terrain  Terrain  Atmospheric scattering in real time  Water.

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Presentation on theme: "Making World Planet Simulation By Gustav Olsson. Project Goals  Render a planet with terrain  Terrain  Atmospheric scattering in real time  Water."— Presentation transcript:

1 Making World Planet Simulation By Gustav Olsson

2 Project Goals  Render a planet with terrain  Terrain  Atmospheric scattering in real time  Water

3 Level of detail  Level of deatil on flat ground  Cube to Sphere  Formula

4

5 Level of detail  Level of deatil on flat ground  Cube to Sphere  Formula  Chunk with 256 quads  Children

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7  Making the terrain possible  Parameters to generate random number  Amplitude, Frequency, Persistence and Octaves  Frequency = 2 i  Amplitude = Persistence i Perlin Noise

8 Atmospheric Scattering Rayliegh Scattering and Mie Scattering Small particals in the air, scatter light more heavily at shorter wavelenghts Larger particals in the air, scatter all wavelenghts of light equally

9  A planet with terrain Results

10  Terrain with blending textures Results

11  Good looking Atmosphere  Day and night cycle Results

12  Good looking Atmosphere  Day and night cycle  Results

13  Good looking Atmosphere  Day and night cycle  Results

14  Good looking Atmosphere  Day and night cycle Results

15  Good looking Atmosphere  Day and night cycle Results

16  Bad implemented level of detail  High Frame drop  Qt do not like release Problems

17  Reworked level of detail  Use glew Solutions

18  Time estimation is hard and requires practice  Not a one man project  Fun project with okey results  Many improvements can be made Evalution

19 Show Demo

20 Questions?


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