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Published byIsaac Harrell Modified over 9 years ago
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Making World Planet Simulation By Gustav Olsson
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Project Goals Render a planet with terrain Terrain Atmospheric scattering in real time Water
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Level of detail Level of deatil on flat ground Cube to Sphere Formula
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Level of detail Level of deatil on flat ground Cube to Sphere Formula Chunk with 256 quads Children
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Making the terrain possible Parameters to generate random number Amplitude, Frequency, Persistence and Octaves Frequency = 2 i Amplitude = Persistence i Perlin Noise
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Atmospheric Scattering Rayliegh Scattering and Mie Scattering Small particals in the air, scatter light more heavily at shorter wavelenghts Larger particals in the air, scatter all wavelenghts of light equally
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A planet with terrain Results
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Terrain with blending textures Results
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Good looking Atmosphere Day and night cycle Results
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Good looking Atmosphere Day and night cycle Results
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Good looking Atmosphere Day and night cycle Results
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Good looking Atmosphere Day and night cycle Results
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Good looking Atmosphere Day and night cycle Results
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Bad implemented level of detail High Frame drop Qt do not like release Problems
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Reworked level of detail Use glew Solutions
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Time estimation is hard and requires practice Not a one man project Fun project with okey results Many improvements can be made Evalution
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Show Demo
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Questions?
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