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Motion Pictures and Mathematics Chris Bregler Courant Institute New York University
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Turing Test: Artificial Intelligence Cogs: Rodney Brooks Simulate Human
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Turing Test: Computer Graphics Create Illusion On Screen Final Fantasy
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Mathematical Models Lighting Skin Hair Water Cloth Primary Human Motion ?? (Simulate Brain) (Spider Man II, Debevec et al) (Van Jensen et al) (ILM, Fedkiw et al)
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Two leading techniques for Animation Performance-Capture: Mocap / Rotoscoping Traditional: Hand-Animated Pixar / Disney Electronic Arts
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NYU Motion Capture Lab
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“Satan’s Rotoscope” Controversy Performance-Capture: Mocap / Rotoscoping Traditional: Hand-Animated Pixar / Disney Electronic Arts
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Disney: Expressive Motion
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Motion Reference
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Rotoscope / Mocap: History Disney: Helen Stanley Sleeping Beauty
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Mathematical Motion Models Robot Skeleton Model Human Skeleton Model Non-Rigid Model Style Model
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Motion Model: Kinematic Chain
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Motion Capture = Math. Equation 10 = a * 5
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Optical Flow Kinematic Chains M * = [v1,v2,…,vn]
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Motion Capture = Least Squares Sol. M * = ? [v1,v2,…,vn]
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Eadweard Muybridge
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Tracking Kinematic Chains
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Mathematical Motion Models Robot Skeleton Model Human Skeleton Model Non-Rigid Model Style Model
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Mathematical Motion Models Robot Skeleton Model Human Skeleton Model Non-Rigid Model Style Model
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Humans have no fixed axis The Digital Human Project Walt Hyneman, Sony / Disney Stuart Sumida, Cal State San Bernardino Elizabeth Rega, Western Univ. of Health Science, Pomona
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Humans have no fixed axis
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Optical Flow Kinematic Chains M * = [v1,v2,…,vn] ?
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Also estimate Model M * = ? ? [v1,v2,…,vn]
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Estimate Kinematics Kathy Pullen
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Mathematical Motion Models Robot Skeleton Model Human Skeleton Model Non-Rigid Model Style Model
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Mathematical Motion Models Robot Skeleton Model Human Skeleton Model Non-Rigid Model Style Model
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- Acquisition of Nonrigid 3D Kinematics With Gene Alexander, Henning Biermann, Aaron Hertzmann, Lorenzo Torresani, Danny Yang, Hrishi Deshpande
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3D Shape Model Linear Interpolation between 3D Key-Shapes: S 1 S 2 S S = 40% S1 + 60% S2
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Basis Shape Factorization Complete 2D Tracks or FlowMatrix-Rank <= 3*K M * = [v1,v2,…,vn]
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Nonrigid 3D Kinematics from point tracks -
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- Nonrigid 3D Kinematics results
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Motion Capture Modeling Synthesis From Pixels to 3D Blend Shapes (Torresani et al)
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Motion Capture Modeling Synthesis From Pixels to 3D Blend Shapes (Torresani et al)
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CHANGING Motion (Facial Speech) Video Rewrite Bregler, Slaney, Covell
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CHANGING Age Disney Feature Animation: Gemeni Man Hoyt Yeatman, Director / Visual Effects Supervisor Jinko Gotoh, Producer Andrew Millstein, Exec. Producer Lance Williams, Technical Architect Price Pethel, Creative Director / Actor Walter Hyneman, Digital Effects Supervisor Shari Judson, Production Coordinator, Karla Ventocilla, Production Asst. Hioki Itokazu, Modeler Xinmin Zhao, John Lewis, Sean Jenkins, Dan Ruderman, Eric Enderton, Chris Bregler, Jim Rothrock, Rasmus Tamstorf, Heather Pritchett, Shyh-Chyuan Huang, Developers Sergi Sagas, Jason MacLeod, Manuel Kraemer, Lewis Siegel, Kyle Strawitz Richard Lehman, Technical Directors
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Disney Face Project
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Mathematical Motion Models Robot Skeleton Model Human Skeleton Model Non-Rigid Model Style Model
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Mathematical Motion Models Robot Skeleton Model Human Skeleton Model Non-Rigid Model Style Model
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Turning to the Masters: Motion Capturing Cartoons Chris Bregler, Lorie Loeb, Erika Chuang, Hrishi Deshpande Stanford University [CB: Other picture coming]
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Turning to the Masters: Expressive Animations
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Turning to the Masters: Expressive Animations
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Examples © Warner Bros.
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Mathematical Motion Models Robot Skeleton Model Human Skeleton Model Non-Rigid Model Style Model
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Laban Capture With Peggy Hackney and Ted Warburton and Alyssa Lees and Lorenzo Torresani Laban Movement Analysis Capturing Effort Data Driven
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CHANGING Motion (Style) “Effort Space” Free & Light Bound & Strong Torressani et al
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CHANGING Motion (Style) “Effort Space” Normal 125% Peggy Lees et al
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CHANGING Motion (Facial Speech) Video Rewrite Interval Corp. Bregler, Slaney Covell
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CHANGING Motion (Body Speech) M. Stone et al Rutgers, NYU, Electronic Arts
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CHANGING Age Disney Feature Animation: Gemeni Man Hoyt Yeatman, Director / Visual Effects Supervisor Jinko Gotoh, Producer Andrew Millstein, Exec. Producer Lance Williams, Technical Architect Price Pethel, Creative Director / Actor Walter Hyneman, Digital Effects Supervisor Shari Judson, Production Coordinator, Karla Ventocilla, Production Asst. Hioki Itokazu, Modeler Xinmin Zhao, John Lewis, Sean Jenkins, Dan Ruderman, Eric Enderton, Chris Bregler, Jim Rothrock, Rasmus Tamstorf, Heather Pritchett, Shyh-Chyuan Huang, Developers Sergi Sagas, Jason MacLeod, Manuel Kraemer, Lewis Siegel, Kyle Strawitz Richard Lehman, Technical Directors
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Disney Face Project
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Scaling Up Pixels 1000’s People
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Scaling Up Largest Mocap Volume so far, 50x50x10 feet, 6 “players” Electronic Theater this year in LA: 190x190x40 And we have more “players”: 4000 © Motion Analysis for “Nike Gamebreakers”
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SIGGRAPH Electronic Theater
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The Core Team Sally Rosenthal Katie Salen, Parsons School of Design Luke Dubois, Cycling74 / NYU-ITP Tom Igoe, NYU-ITP Michael Naimark, USC / NYU-ITP Jon Meyer, NYU-MRL Jeremi Sudol, NYU-MRL Akex Postelnicu, RPI Michael Rabinovich, RPI Kevin Feeley, NYU-MRL Clilly Castiglia, NYU-MRL Bo Wright, NYU-MRL Jessica DeVicnezo, NYU-MRL Robb Bifano, NYU-MRL Gloria Sed, NYU-ITP & Fashion Design Chris Bregler, NYU-MRL Sally Rosenthal Katie Salen, Parsons School of Design Luke Dubois, Cycling74 / NYU-ITP Tom Igoe, NYU-ITP Michael Naimark, USC / NYU-ITP Jon Meyer, NYU-MRL Jeremi Sudol, NYU-MRL Akex Postelnicu, RPI Michael Rabinovich, RPI Kevin Feeley, NYU-MRL Clilly Castiglia, NYU-MRL Bo Wright, NYU-MRL Jessica DeVicnezo, NYU-MRL Robb Bifano, NYU-MRL Gloria Sed, NYU-ITP & Fashion Design Chris Bregler, NYU-MRL
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From Single Pixels to Thousands of People
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movement.nyu.edu squidball.net
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