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SD1230 Unit 6 Desktop Applications
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Course Objectives During this unit, we will cover the following course objectives: – Identify the characteristics of desktop applications. – Describe the differences and similarities of desktop, website, and mobile technology.
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Learning Outcomes Completing this unit should help enable you to: – Identify the characteristics of desktop applications. – Create a simple desktop application. – Given a website or application, identify characteristics that affect its usability on a desktop computer. – Compare the application development learning path for applications typically supported on desktop computers with the learning path for those found on mobile devices.
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Learning Outcomes (cont.) – Use the programming IDE environment with Visual Basic 2010. – Understand how to create and modify a console-based application. – Understand the logic of decision programming with conditional and loop statements. – Understand how to create and modify a windows application with objects such as text boxes, buttons, and message boxes.
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Desktop Applications Applications you run on a laptop or desktop computer Examples: – Microsoft Office – Graphics programs – Integrated development environments (IDEs) – Games
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Desktop Application Types Graphical User Interface (GUI) – Typically has one or more windows – User interacts through menus, buttons, and text fields Console application – User interacts by typing commands
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Desktop vs. Mobile Applications DesktopMobile Window sizeLarge and adjustableLimited by screen size User inputKeyboard, mouse, audio, other recording devices Keypad, touch screen, d- pad, voice OutputScreen, printer, larger internal storage Smaller SD card storage, printing through Bluetooth ResourcesLarge range of processing and memory configurations Limited to mobile processing and memory resources
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Desktop vs. Mobile Application Context Typically stationary Dedicated concentration Desktop On the move Distracted concentration Mobile
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Program Scale Small program Large program
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Scale of a Problem Based on the following factors: – Difficulty of the solution – Number of functions in the solution – Amount and diversity of data in the solution
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Analyzing a Small-Scale Problem What is the input data? What is the output information? What are the formulas/processes you have to use to solve this problem by hand? Are there special conditions?
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Rock-Paper-Scissors Example Input – Mode – Names of the players – Choice of paper, rock, or scissors Output – Winner of the game
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Rock-Paper-Scissors Example Tasks – Determine the winner and display the result. – Compute the computer’s move. – Obtain the user’s move. – Obtain the name of the user.
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Rock-Paper-Scissors Example Ordered tasks 1.Obtain the name of the user. 2.Compute the computer’s move. 3.Obtain the user’s move. 4.Determine the winner and display the result.
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Algorithm to Obtain Name
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Algorithm for the Computer’s Move
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Options for Obtaining Input for User’s Move Menu – Less error prone – More consistent – Short menus are user friendly – Long menus are difficult to follow User enters a string – High probability for error User enters an abbreviation – Must convert to string for output purposes
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Algorithm for the User’s Move
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Input Validation
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Algorithm for Determining the Winner
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Main Algorithm
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Random Numbers
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Demographics Program Example Input Data – Ethnicity information – Number of people in the chosen population Output data – Data and distribution table
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Demographic Example Tasks Display a menu Obtain the user’s selection Execute the selection Menu-related tasks Display a list of data Enter data into a list Compute the diversity distribution Operations performed after menu option is selected
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Main Algorithm
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Enter Data Algorithm
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Display Data Algorithm
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Display Demographics Algorithm
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Switch Statement
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Switch Statement vs. If-Else
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Summary In this unit, we covered the following topics: – Desktop applications – GUI applications – Desktop vs. mobile applications – Console applications – Algorithms – Visual Basic
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