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Published byDerek Hensley Modified over 9 years ago
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2008 TONY FRANKLIN SYSTEM SLANT
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ACE “SLANT” X F H Q Z Y 5 1 0 1 5 2 0 3 1 5 1 0 5 GRASS
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ACE “SLANT” POS.RULE LT60’S LG60’S C RG60’S RT60’S XRead Slant YInside Slant – Be Flat & Do not cross the center (Read Grass) ZRead Slant HInside Slant – Be Flat & Do not cross the center (Read Grass) F1002 count then Check-Down- if man break in or out/if zone settle QB READSPick a side on pre-snap with the most grass or best match-up and pre-determine to throw that slant or converted hitch to the Check- down
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TRIPS RT “SLANT” X F H Q Z Y 5 1 0 1 5 2 0 1 5 1 0 5 GRASS *** Can also run Trips Lt Slant
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TRIPS RT “SLANT” POS.RULE LT60’S LG60’S C RG60’S RT60’S XRead Slant YUSOM 10-17 CROSS ZRead Slant H3 Step Slant F1002 count then Check-Down- if man break in or out/if zone settle QB READSPick a side on pre-snap with the most grass or best match-up and pre-determine to throw that slant or converted hitch to the Check- down
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TRIPS LEFT “SLANT” X F H Q Z Y 5 1 0 1 5 2 0 1 5 1 0 5 GRASS
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TRIPS LEFT “SLANT” POS.RULE LT60’S LG60’S C RG60’S RT60’S XRead Slant YUSOM 10-17 CROSS ZRead Slant H3 Step Slant F1002 count then Check-Down- if man break in or out/if zone settle QB READSPick a side on pre-snap with the most grass or best match-up and pre-determine to throw that slant or converted hitch to the Check- down
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EMPTY FRANK “SLANT F GO” X FH Q Z Y 5 1 0 1 5 2 0 3 1 5 1 0 5 GRASS *** Can also run Empty Fill Slant
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EMPTY FRANK “SLANT F GO” POS.RULE LT60’S LG60’S C RG60’S RT60’S XRead Slant YInside Slant – Be Flat & Do not cross the center (Read Grass) ZRead Slant HInside Slant – Be Flat & Do not cross the center (Read Grass) FGo Outside (hit defenders shoulder if he squats) QB READSPick a side on pre-snap with the most grass or best match-up and pre-determine to throw that slant or converted hitch to the Check- down
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ACE “SLANT STUTTER” X F H Q Z Y 5 1 0 1 5 2 0 3 1 5 1 0 5 GRASS
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ACE “SLANT STUTTER” POS.RULE LT60’S LG60’S C RG60’S RT60’S X3 Step Slant & Go (sell slant-beat defender on go-take best release Y3 Slant & Go (sell slant-beat defender on go-take best release) hot Z3 Step Slant & Go (sell slant-beat defender on go-take best release H3 Slant & Go (sell slant-beat defender on go-take best release) hot F1002 count then Check-Down- if man break in or out/if zone settle QB READSPick a receiver with the best match-up and pump slant/ reset feet and throw go (all hot if blitz break route)
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