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Real time strategy game AI.  Developed by Blizzard Entertainment (my favourite game company).  Three races: Terran, Zerg, Protoss.  Basic controls:

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Presentation on theme: "Real time strategy game AI.  Developed by Blizzard Entertainment (my favourite game company).  Three races: Terran, Zerg, Protoss.  Basic controls:"— Presentation transcript:

1 Real time strategy game AI

2  Developed by Blizzard Entertainment (my favourite game company).  Three races: Terran, Zerg, Protoss.  Basic controls: mouse and keyboard.  Known to be extremely well balanced.

3  Given one base and five workers.  Use worker units to collect resources (minerals and vespene gas).  Develop technologies and manage supplies.  Train forces to defeat other players

4  Worker(SCV)  Technology construction(Robotic Factory)  Supply(Pylon)  Advanced unit(Lucker)

5  Resource management.  Strategy decision.  Timing.  Micro-operation.

6  StarCraft Brood War 1.16.1.  Microsoft Visual C++.  Microsoft Windows XP/Vista (Windows 7 seems usable as well).

7  C++ is recommended but Java or other languages like python is also permitted.  Using remote AI process to program an AI in other languages.  Chaos Launcher and BWAPI.

8  Design a good AI bot is very difficult.  Winning a game depends on many factors, i.e. operation, strategy, timing…  Bots are totally weak now and none of them can defeat expert human players.

9  Operation bot.  http://www.youtube.com/watch?v=mrbYd4OFrW E http://www.youtube.com/watch?v=mrbYd4OFrW E  A whole game played by AI.  http://www.youtube.com/watch?feature=player_ embedded&v=IRqAPhSrkjI http://www.youtube.com/watch?feature=player_ embedded&v=IRqAPhSrkjI


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