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The Hunger Games Chapter Eleven: Jumping into HELL.

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Presentation on theme: "The Hunger Games Chapter Eleven: Jumping into HELL."— Presentation transcript:

1 The Hunger Games Chapter Eleven: Jumping into HELL

2 Sixty Seconds

3 The Cornucopia

4 The Bow

5 Too Late 60 Seconds Later

6 Orange Backpack

7 First Death: Boy from District 9

8 “At the edge of the woods I turn for one instant to survey the field. About a dozen or so tributes are hacking away at one another at the horn. Several lie dead already on the ground.”

9 Sighting a Rabbit

10 Each cannon shot represents a dead tribute: 11 cannon shots so far

11 Opening the Orange Backpack One sleeping bag that reflects body heat A pack of crackers A pack of dried beef strips A bottle of iodine A box of wooden matches A small coil of wire A pair of sunglasses A dry half-gallon plastic bottle with a cap

12 Sleeping in the Tree

13 Death Recap during the Night

14 Deaths and Survivors Deaths: Girl from District 3 Boy from District 4 Boy from District 5 Both from District 6 Both from District 7 Boy from District 8 Both from District 9 Girl from District 10 Known Survivors: Katniss Peeta Rue Glimmer Career tributes from Districts 1 and 2

15 Campfire

16 A Voice… An alliance with tributes from Districts 1, 2, 4, and… Peeta!

17 Character Development 12 Tributes are dead already Katniss has discovered Peeta allied with the career tributes Katniss is on her own now

18 Strategies and Misgivings Strategy: Search for water Strategy: Sleeping in the tree Strategy: Setting up traps for rabbits Misgiving: Did not get the bow Misgiving: Starting to become thirsty Misgiving: Discovered the truth about Peeta

19 Nate’s Cornucopia Game

20 The Rules Wait on your circle for 60 seconds You can either run to the cornucopia in the middle or the trees in the opposite direction You use weapons to make others “faint,” like Pokemon (Death is not allowed at CSDR, sorry) Each item has special rules

21 The Axe You may cause up to 5 people to “faint” You can only use it in close range

22 The Knife You may cause one person to ‘faint” per each knife It can be used either thrown or in close range Once a person is “fainted,” leave the knife

23 The Arrows You may cause one person to “faint,” per each arrow It can be only used in throwing You may retrieve the arrow from a fainted body and use it again

24 The Medicine If you have the medicine, if you use it once, you “survive” your fainting and your “killer” must leave you alone and get someone else before coming back for you It can be used only one time use

25 Trees You may go to the trees and be safe from all close range weapons Only arrows can get you If you get to the right tree, it may have a nest of wasps you can throw at one person The wasp of nests can only be thrown FROM the tree; you cannot carry it with you!

26 The Lake If the game is still going on after 5 minutes, you must go to the lake or you will die from dehydration

27 Wild Animals Play nice and calmly. If you “pick” on someone (like keep bashing them with the axe), you will faint from a wild animal (or a wild Nate) attack because you weren’t paying attention Please do NOT be rough.


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