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A survey of Light Source Detection Methods Nathan Funk University of Alberta Nov. 2003
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What is Light Source Detection? Problem of Computer Vision Typically given a single image of a scene Where is the light coming from? Goal: Recover directions, intensities, and types (directional, point, area…) of light sources.
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Example 1
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Example 2
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Motivations, Applications Scene reconstruction Find shape of objects Shape from shading Augmented reality Place an artificial object in a real scene Wrong lighting is obvious to us [Zhang “Illumination Determination…”, 2000] Artificial Real
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Common Assumptions Directional light sources Lambertian surface Smooth surfaces Other: Analysis of specific object Known number of sources Orthographic projection
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Pentland (1982) Statistical approach Analyse intensity changes in X and Y directions Only single source Similar methods: Lee & Rosenfeld (1985) – targeted for sphere Brooks & Horn (1985) – attempt to recover shape X Y
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Weinshall (1990) Analyse intensities along occluding boundaries Look for extreme points of intensity profile Single source Yang & Yuille (1991) use similar approach Extended to detect multiple sources [Nillius “Automatic Estimation…”, 2001]
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Hougen & Ahuja (1993) Arbitrary known geometry Known number of sources Solve set of irradiance equations (one for each sampled point in the image) Add illustration
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Zhang & Yang (2000) Uses sphere model Find cut-off curves High precision estimation of direction Each cut-off curves identifies the direction of a light source Detects multiple sources
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Wang & Samaras (2002) Similar to Zhang & Yang Known geometry Map arbitrary surface to sphere Then apply same techniques as Zhang
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Li, Lin, Lu, and Shum (2003) “Multiple-cue Illumination Estimation” Uses shading, shadows, and specular reflections First technique to deal with textured objects
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Feature Comparison Arbitrary Given Geometry Unknown Geometry Multiple Sources High Precision Textured Surfaces Pentland Weinshall Yang & Yuille Hougen & Ahuja Zhang & Yang Wang & Samaras Li, Lin, Lu & Shum
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Challenges Processing real images is difficult! Arbitrary unknown objects Textured objects Other types of light sources (not just directional ones) Reflected light
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