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The Chain Game Project Overview Development Methodology New vision Ramp-Up Document Razor Statement Tone Design Progress Art Progress Programming Progress.

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Presentation on theme: "The Chain Game Project Overview Development Methodology New vision Ramp-Up Document Razor Statement Tone Design Progress Art Progress Programming Progress."— Presentation transcript:

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2 The Chain Game Project

3 Overview Development Methodology New vision Ramp-Up Document Razor Statement Tone Design Progress Art Progress Programming Progress What’s next?

4 Development Methodology Modified Scrum o Sprint Schedule  http://blindwolf8.com/chainwiki/index.php?title=Current_Tasking http://blindwolf8.com/chainwiki/index.php?title=Current_Tasking o Due dates within each sprint o Daily meetings o Large amounts of communication

5 New Vision Rick’s challenge Everything must go Brainstorming over the weekend Game research Redesign of the world/fiction o Solidified tone o Solidified setting

6 Ramp-Up Document Purpose? o Allows future team members to get quickly caught up on what our project is and how it works. o Art- exporting.nif’s o Design- placing.nif’s in Scene Designer and creating.gsa’s o Programming- placing.gsa’s into a build and testing them Evolving embodiment of our vision

7 Razor Statement

8 Traverse a twisted afterlife as a tethered team.

9 Tone

10 Morbid Humorous Oversaturated

11 Design Progress Razor Statement Design possible chain abilities o Finalize the chain abilities present in Vertical Slice Basic knowledge of Scene Designer

12 Art Progress Initial color palette

13 Art Progress Initial character concepts

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17 Art Progress Initial environment concepts

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20 Animation Progress Chain in engine

21 Programming Progress Gamebryo research and experience Pipeline o.nif’s loading in engine Base PhysX integration

22 What’s Next? Design o Blue Box level- Bryan Walker o Solution to “Game Over” Flow breaker o Finalize gameplay target Art o Final character concepts o Environmental tone concepts o Environment concepts for Vertical Slice o Finalized color palette

23 What’s Next? Animation o Basic movement o Jumping Programming o Central Team’s engine creation o Networking o PhysX o Character controller

24 Questions?


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