Download presentation
Presentation is loading. Please wait.
Published byTracey Harrison Modified over 9 years ago
2
The Chain Game Project
3
Overview Development Methodology New vision Ramp-Up Document Razor Statement Tone Design Progress Art Progress Programming Progress What’s next?
4
Development Methodology Modified Scrum o Sprint Schedule http://blindwolf8.com/chainwiki/index.php?title=Current_Tasking http://blindwolf8.com/chainwiki/index.php?title=Current_Tasking o Due dates within each sprint o Daily meetings o Large amounts of communication
5
New Vision Rick’s challenge Everything must go Brainstorming over the weekend Game research Redesign of the world/fiction o Solidified tone o Solidified setting
6
Ramp-Up Document Purpose? o Allows future team members to get quickly caught up on what our project is and how it works. o Art- exporting.nif’s o Design- placing.nif’s in Scene Designer and creating.gsa’s o Programming- placing.gsa’s into a build and testing them Evolving embodiment of our vision
7
Razor Statement
8
Traverse a twisted afterlife as a tethered team.
9
Tone
10
Morbid Humorous Oversaturated
11
Design Progress Razor Statement Design possible chain abilities o Finalize the chain abilities present in Vertical Slice Basic knowledge of Scene Designer
12
Art Progress Initial color palette
13
Art Progress Initial character concepts
17
Art Progress Initial environment concepts
20
Animation Progress Chain in engine
21
Programming Progress Gamebryo research and experience Pipeline o.nif’s loading in engine Base PhysX integration
22
What’s Next? Design o Blue Box level- Bryan Walker o Solution to “Game Over” Flow breaker o Finalize gameplay target Art o Final character concepts o Environmental tone concepts o Environment concepts for Vertical Slice o Finalized color palette
23
What’s Next? Animation o Basic movement o Jumping Programming o Central Team’s engine creation o Networking o PhysX o Character controller
24
Questions?
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.