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Gary DemosLossless Residual System, 24Feb2006 1 Lossless Layered Residual System Gary Demos HPA 24Feb2006 Palm Springs, CA
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Gary DemosLossless Residual System, 24Feb2006 2 Features Arbitrary Precision Direct Support of Integers of Arbitrary Precision (8bits up to 16 bits tested) Floating via Direct Lossless Layered Support of OpenExr 16-bit Half-Float Wide Dynamic Range Half-Float Integrated With Floating-Point Layered Codec (as presented Oct 2004 SMPTE Pasadena)
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Gary DemosLossless Residual System, 24Feb2006 3 Use of Bins Uses Bins Like the OpenExr 16-bit Half-Float “Piz” Compressor Bin List Is Sorted, and Contains All Pixel Values From Original Image Bins Can Contain Integers or Floating-Point of Arbitrary Precision Floating Point Values Can Have Any Arbitrary Dynamic Range Negative Values Are Fully Supported Currently Optimized For Integers from 8 to 16 bits, and 16-bit Half-Float Bins Are Referenced Solely By Integer Index (“Bin Number”) Unused Codes In Wide Range Representations (e.g. 16-bit Half-Float) Automatically Eliminated From Bin List
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Gary DemosLossless Residual System, 24Feb2006 4 Lossy Codec Floating Value Bin List Nearest Bin Desired (Lossless) Bin Integer Bin Delta
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Gary DemosLossless Residual System, 24Feb2006 5 Floating Lossy Value On A Cusp (nearly equidistant) Floating Point Original Values If on a Cusp, Flag This Pixel’s Primary Indicate Whether to Go Up or Down or Code The Final Bin Directly Only a Small Proportion of Pixels Will Be on a Cusp Solely a Function of Lossy Floating-Point Precision (e.g. 32-bit Floating) Necessary Because of Processor and Compiler Inconsistencies (e.g. P4 vs G5)
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Gary DemosLossless Residual System, 24Feb2006 6 Noise-Reduced-Driven-Intermediate How To Find A Useful Intermediate Bin On the Way To Lossless? A Proportion Of the Distance And / Or Driven By A Noise-Reduced Original Image Constrain To Range Between Lossy Nearest Bin and Lossless Bin
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Gary DemosLossless Residual System, 24Feb2006 7 Lossy Codec Floating Value Bin List Nearest Bin Desired (Lossless) Bin Two Bin Deltas Noise-Reduced Original Intermediate Bin
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Gary DemosLossless Residual System, 24Feb2006 8 Noise-ReducedOriginalLossy Codec Bin-Delta Intermediate(s) Bin-Delta Lossless (bit exact) Floating Point Integer or Floating Point
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Gary DemosLossless Residual System, 24Feb2006 9 Bin List Subset(s) Reduce Intermediate Bin Deltas By Shifting or Scaling And / Or Create a Subset of the Bin List From The Original More Than One Subset Can Support More Than One Intermediate Subsets Can Be Matched To Noise Floor Or Can Take Ever-Deeper “Bites” Out of the Noise Floor Values Can Be Added To Subset (If Not Present In Original) For Useful Step(s)
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Gary DemosLossless Residual System, 24Feb2006 10 Floating Point Bin List Subset For Intermediate(s):
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Gary DemosLossless Residual System, 24Feb2006 11 Integer Bin List Subset For Intermediate(s):
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Gary DemosLossless Residual System, 24Feb2006 12 Results Stem MMR4 4096x1714 12-bit RGB packed within 16-bit Tiff16 (Film) Patuxent River Air Ops 1920x1080 @30fps 10bit Viper Filmstream to 16-bit Half-Float Garden Music 1280x720 @59.94fps 10-bit Viper Filmstream to 8-bit DPX (8bit in 10bit) Sphere 4096 x 2160 16-bit RGB as Tiff16 (noiseless CGI)
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Gary DemosLossless Residual System, 24Feb2006 13 Stem MMR4:
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Gary DemosLossless Residual System, 24Feb2006 14 PaxRiver performance of OpenExr “piz” and gzip of “piz”:
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Gary DemosLossless Residual System, 24Feb2006 15 PaxRiver 1920 x 1080 10-bit Filmstream color adjusted using conversion to linear with rgb scale factors into OpenExr 16-bit half-float:
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Gary DemosLossless Residual System, 24Feb2006 16 Garden Music (8-bit) Comparison with gzip:
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Gary DemosLossless Residual System, 24Feb2006 17 Garden Music (8-bit):
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Gary DemosLossless Residual System, 24Feb2006 18 Sphere Test Dataset (16-bit):
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Gary DemosLossless Residual System, 24Feb2006 19 Sphere Test Dataset (8-bit):
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Gary DemosLossless Residual System, 24Feb2006 20 Realtime Software Decoder (Quad G5):
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Gary DemosLossless Residual System, 24Feb2006 21 Conclusions: Lossless bin-delta-style residual can be integraded with floating-point wavelet-style codec Efficiency is good, rivalling or exceeding other lossless codecs Supports arbitrarily wide dynamic range (including negative numbers) Noise-reduction integrated with codec, including integration with lossless bin-delta system Noise-reduced-driven intermediate layer forms a highly useful (perhaps optimal) step on the way to the lossless original Intermediates can be as finely layered as desired
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Gary DemosLossless Residual System, 24Feb2006 22 Contact SMPTE or see me if you don’t have a copy of my October 2004 Pasadena SMPTE codec paper and would like one Questions?
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