Download presentation
Presentation is loading. Please wait.
Published byMiles Parks Modified over 9 years ago
1
Room and Area Revit® Architecture 2012
2
C H A P T E R OBJECTIVES Understand and create Rooms and Room Volumes. Understand and create Gross Building and Areas. Understand Rentable Areas. Learn how to create Area Schedules. Learn how to create Color Scheme Legends. Learn how to create Area Reports.
3
Introduction Volume and area are important pieces of information for architects, engineers, contractors, and owners. In Autodesk Revit 2012, this type of information is handled by the Room and Area tools found in the Home toolbar.
4
Room Area and Volume The Room object is a 3D volumetric object. The following elements are considered to be bounding elements for room area and volume calculations: Walls (curtain, standard, in-place, face-based) Roofs (standard, in-place, face-based) Floors (standard, in-place, face-based) Ceilings (standard, in-place, face-based) Columns (architectural, structural with material set to concrete) Curtain systems Room separation lines
5
Properties dialog box for Room objects
6
ROOM VOLUMES Room & Area panel Create a wall enclosure… Roof
7
Type Properties Type Properties button Room Tag With Volume Type
8
GROSS BUILDING AND AREAS an enclosure New Area Plan dialog box
9
GROSS BUILDING Tag Area Type drop-down list Notice the Area square foot number has changed
10
Area Types
11
Gross Building Area Scheme Types
12
Area Type Change the Area Type Instance Properties
13
Area Schedules Schedule/Quantities button Schedule Properties dialog box “Select Area, Area Type, Name, and Perimeter from the Available fields : list, and press the Add button”
14
Area (Rentable) Schedule Area Type drop-down list
15
Color Schemes Color Schemes button Edit Color Scheme dialog box Scheme Definition area
16
Color Legend drawing
17
AREA REPORT NOTE: You can pick Select Views from the Range: drop-down list, and select several floors (views) to report. Export Room/Area Report option
18
Export Room Area Report Export Room Area Report dialog box Subfolders in AREA REPORT file
19
Rendering Revit® Architecture 2012
20
CHAPTER OBJECTIVES Learn how to render an exterior scene. Learn how to set up an exterior model for rendering Learn how to set up the Camera view. Learn how to render an exterior scene Learn how to render Elevations. Learn how to render an interior scene. Learn how to create grass with 3ds Max 9. Learn how to use RPC content.
21
Introduction Visualization has always been important in the practice of architecture. Whether visualizations “sold” the project or just made it clear to the client, they became symbolic of architecture to the public. This chapter explains the tools in Revit Architecture 2012 to create these visualizations.
22
Mental Ray ® Rendering Engine Mental ray is an Academy Award ® –winning, high-performance, photorealistic rendering software. It produces images of realism for digital content creation and design in the areas of entertainment, product design, and data visualization. The mental ray features include patented and proprietary ray tracing and rasterizer algorithms. It supports 32-bit and 64-bit CPUs and Graphics Processing Units (GPUs) and parallel computer architectures, including networks of computers for maximum performance. The mental ray software combines the physically correct simulation of the behavior of light with full programmability for the creation of any imaginable visual phenomenon.
23
Rendering The word render (according to the Dictionary.com Unabridged (v 1.1) website, http:// Dictionary.com, accessed April 13, 2010) means “to represent; depict, as in painting: to render a landscape. ” Computer rendering is used to create realistic and photorealistic visualizations, or presentations. These presentations can be made in either still or animated form. Typically, the operator will export the still presentations in.JPG or.TIFF file format. For animations,.MOV or.AVI formats are very popular and can easily be played back through the Internet or placed on CD or DVD.
24
A few terms Texture Maps Texture maps are bitmap (raster) images (such as a picture of bricks) that can be placed on objects, such as walls and so on. When these objects are rendered, these objects will appear to be made of these materials. By using texture maps effectively, you can render visualizations quickly and with great realism RPC ® RPC ® stands for Rich Photorealistic Content, a term used to describe the software and content associated with ArchVision’s award-winning Image-Based Rendering (IBR) technology. (RPC is also the file extension for this image-based content.) RPC is the first major commercial project in the evolution of image- based rendering technology.
25
Type Properties and Render Appearance Type Properties and Render Appearance Library dialog boxes Camera Target
26
Draft rendering 3D Drawing with trees, cars, and people Draft rendering of drawing
27
Selected area Rendered The area inside the selected rectangle is rendered
28
Sun direction If you turn on the Hidden Line and Shadows, you can see the difference made by changing the direction of the Sun. Changing the Sun direction
29
Rendering Adjustments Medium rendering of drawing Change the color of the background Make adjustments in the Exposure Control dialog box
30
RENDERING ELEVATIONS Select Orient to View > Elevations > Elevation South Rendered view with white background and medium quality setting
31
Rendering an Interior Scene 3D view of interior scene Select locations for Camera and Target
32
Lighting Rendered interior view INTERIOR VIEW drawing Lights Placed
33
Exposure Control Exposure Control dialog box Exposure changed to lighter
34
Rendering with 3D Studio Max Although Revit Architecture has a good rendering system, 3D Studio MAX is much better. With its lighting capability and ability to Animate, it will give you many more options for your presentations and visualizations Navigation tools DistancePanRotate
35
Render Scene dialog box
36
MATERIALS IN AUTODESK 3DS MAX 9 Material Editor – WALL MATERIAL Expand Material shape
37
Assign Material Assign Material to Selection icon
38
ADDING THE SKY Environment and Effects dialog box
39
GRASS IN AUTODESK 3DS MAX 9 3DS MAX 9 has a Modifier called Hair and Fur. It has this name because MAX is often used in the gaming industry, and it is used to apply hair and fur to people and animals. This is a very sophisticated modifier, and can be easily used to create realistic grass for architectural visualizations. Hair and Fur controls
40
ArchVision™ RPC ArchVision™ website
41
Environment and Effects Hair and Fur Effects parameters Environment and Effects dialog box
42
Render the scene
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.