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Published byIris Elliott Modified over 9 years ago
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Rensselaer Polytechnic Institute CSCI-4210 – Operating Systems David Goldschmidt, Ph.D.
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Why is it beneficial for an operating system to enable processes to communicate with one another? Share information Cooperation Computational speed-up via parallel programming Modularity of program design Convenience
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Message Passing Shared Memory both IPC mechanisms require a protocol and synchronization
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Processes may communicate on the same machine or across multiple machines Use sockets for interprocess client-server communication Use remote procedure calls (RPCs) to call procedures across a network In Java, use remote method invocation (RMI) to call a method on an object in a different virtual machine
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Using RPC, heterogeneous operating systems can interact with one another
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RPCs can be made across a mix of machines and operating systems All parameters must be marshaled to ensure proper interpretation Consider date representations ▪ YYYY-MM-DD or MM-DD-YYYY or DD-MM-YYYY Also consider big endian versus little endian integer representations ▪ (see http://en.wikipedia.org/wiki/Endianness)http://en.wikipedia.org/wiki/Endianness
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RMI is a Java mechanism similar to RPCs RMI enables a running Java program to call a method on a remote object running on a separate Java Virtual Machine this requires object serialization
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A socket is an endpoint for communication Communication takes place over a pair of sockets : client server 66.195.8.34:8123 socket 128.113.2.9:80 listener socket 128.113.2.9:9500 socket
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Pitfalls of socket-based communication between client and server include: Once a server binds to a port, no other program may listen on that port If client and server do not obey the rules of the protocol, errors occur
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In Java, we transmit primitive data types (e.g. int, double) using DataInputStream and DataOutputStream To transmit objects, use ObjectInputStream and ObjectOutputStream instead client server this requires object serialization
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Objects exist in a JVM’s memory space To transmit an object over a socket, we must first serialize the object For an object to be serializable, its class definition must implement the java.io.Serializable interface Also useful for saving runtime objects to a file
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The Serializable interface has no methods Simply identifies a class as being serializable And enables the use of readObject() and writeObject() methods of ObjectInputStream and ObjectOutputStream Student object Student object serialized object Student object Student object network writeObject() readObject()
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Classes that are not serializable include: java.lang.Thread java.io.OutputStream java.net.Socket etc. Such classes refer to operating system resources, which are not serializable
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Serialized objects are assigned a unique identifier as a means to version control If you write object X to a socket or file, then modify the source code of class X and recompile the.class file, loading object X results in an InvalidClassException runtime exception All processes must be using the same version
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