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WELCOME to GDD 450 Brent M. Dingle, Ph.D. 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin - Stout Your New Job
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Your Instructors / Managers Brent Dingle, Ph.D. – Office: TBD – Office Hours: TBA – Email: TBA Course Info: Check online Syllabus is also online
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In Case of Emergency Locate the exit door Note the exit paths If the door cannot be located – it’s too late
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In Case of Potty Emergency Locate the exit door Note the path to the restroom If the door cannot be located – it’s too late
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Welcome Welcome to Your New Job in 3D Game Design and Development! Let’s begin with an overview of what this job entails…
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Company Vision Statement To achieve greatness and affect the world in a positive way through dedication, commitment, and creative construction of meaningful games.
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Employee Benefits – Experience in Game Design and Development Pitching, Prototyping, and Planning Implementing – Experience working as a Team – Exercise Presentation Skills – Become familiar with approaching design and development from a System Level Perspective – plus much, much, more!
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Retirement Plan None Available – HR is working hard to find more options
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Work Ethic Take responsibility – for what you do – and for what you do not do Trust and Believe in yourself – so your teammates can too Never Lie, Never Cheat, Never Steal – Elaboration, Collaboration, and Borrowing are usually acceptable
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Vacation Days You have ONE vacation day Missing any more days will result in a reduction of your evaluation score In the event you know you will need more – Consult with management BEFORE being absent
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Tools This lab – Plus Whatever else a team agrees to use and has access to
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Your Job Description Work on small independent assignments – very few in number Complete a game project for a client
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Pay Scale You work for free you volunteered didn’t you?
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Work Evaluation You will be evaluated by – Yourself – Your Instructors – Your Peers
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Assignments Most of your time will be on a Team Project – Designing and Developing a Game In the background – Individual work also required Personal Webpage, Portfolio, Resume…
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Project General Setup Your choice of ‘engine’ – Unity – Unreal – Other – Home-Design Team must agree in majority vote – Instructors will break any tie and pick something completely different so find agreement within yourselves
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General Work and Project Info 3D environment Dynamic Team Structure – Teams of roughly 6 people each – Members will be selected by the instructors Games will be selected from student presented pitches – By the instructors and assigned to teams
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Project is for a YOU Effectively a capstone project Brag about (and/or complain about) For the rest of your life Make it something YOU are proud to have done
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Organizational Chart GDD Instructors Team 1Team 2Team 3Team 4 Students
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Who’s in Charge Course Instructors have – Final say on everything – Control of process Student Teams – Design and Develop the game – Start with Dynamic Leadership If you cannot get along or function correctly – Your grade drops
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Routine Deadlines Project work will be divided into Sprints – Sprints are all roughly 2 weeks in duration BUT Every Thursday Night – Have a working build Test everything BEFORE committing
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Tentative Project Schedule Sept. 3 and 5Concept Pitch Presentations Sept. 8Vote on top N game pitches Sept. 15Paired Prototype Due Sept. 17Teams and Games Identified Sept. 19Quiz Team Check-in and Build Management Rules Due and Sprint 1 begins Oct. 3Sprint 1 Ends Oct. 17Sprint 2 Ends Oct. 31Sprint 3 Ends Nov. 14Sprint 4 Ends Nov. 24Sprint 5 Ends Dec. 12Sprint 6 Ends – PseudoFinal Version of Game Dec. 12Webpage/Portfolio Update Due
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What Does 3D Mean? Make a 3D game Does it have to be “pure 3D” – Not necessarily – Be Creative – It should require and use 3D models – It should have objects moving in 3D space
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Project: Additional Think Abouts Be Creative and Different – This can get you into conferences – and win competitions Code Repository – Team must choose how to keep files organized and where including naming conventions Game Website – Must have a website setup to advertise the game – For this semester – just a link to an exe is ok – Next semester – we focus more on it
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Project Action Points You will be assigned a team – Learn the names of your teammates – Set up reliable communication channels Have contact information memorized
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September September 8 (Monday) – Pitches Done, Voting Done September 10 – Paired Prototyping Begins September 12 – Workday September 15 – Paired Prototyping Ends September 17 – Game Development Begins Artist and CS More on this later Like on September 10 In general Two week Sprints Build Every Friday Testing in the middle Presentation at the end
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October October 3: Sprint 1 Ends October 17: Sprint 2 Ends October 31: Sprint 3 Ends – Game should Have core mechanics fully functional – Player can walk through the game Start to end – Minimally: Placeholders for everything Levels, Puzzles, Objects, Enemies, Menus Planning is done – Test plan in place First Cross-Class Testing is the next week Only SIX weeks to First major milestone
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November November 7: Cross-class testing November 14: Sprint 4 ends November 24: Sprint 5 ends (short sprint) – All core things should be done and testable Still can – Make prettier, adjust numbers – Add more levels, more details, more fun… BUT – All core things should be done and testable – This should be a fully functional game Ready for testing 3 weeks later Second major milestone
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December December 5: Cross-class testing December 12: Sprint 6 ends – All basic and fundamental things done – All placeholders filled – The game idea is implemented and testable – Ready for expanding/refining/fixing – Think… Alpha » but it not Omega Peter Callesen http://www.taringa.net/posts/imagenes/15821765/Arte-en-papel-Inusual.html 3 weeks later Classes end
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General Questions Before presentations begin Questions? Other random info from instructors? – Additional details about the class can be found in the syllabus Syllabus is posted to D2L
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Pitches How many are ready to go today? Volunteers?
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Reprieve The Pitches and Inception Documents are due before next class. – Upload the documents to D2L Actual presentations will begin next class – Volunteers may go at the end of this class if time allows Which means… more talking for today.
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Questions about homework? Questions on Pitches or Inception Docs? We will be looking at descriptions and examples shortly.
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End Summary This will be the BEST JOB EVAR!! Make friends with ALL your classmates/coworkers GOTO NextPresentation
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