Presentation is loading. Please wait.

Presentation is loading. Please wait.

WELCOME to GDD 450 Brent M. Dingle, Ph.D. 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin.

Similar presentations


Presentation on theme: "WELCOME to GDD 450 Brent M. Dingle, Ph.D. 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin."— Presentation transcript:

1 WELCOME to GDD 450 Brent M. Dingle, Ph.D. 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin - Stout Your New Job

2 Your Instructors / Managers Brent Dingle, Ph.D. – Office: TBD – Office Hours: TBA – Email: TBA Course Info: Check online Syllabus is also online

3 In Case of Emergency Locate the exit door Note the exit paths If the door cannot be located – it’s too late

4 In Case of Potty Emergency Locate the exit door Note the path to the restroom If the door cannot be located – it’s too late

5 Welcome Welcome to Your New Job in 3D Game Design and Development! Let’s begin with an overview of what this job entails…

6 Company Vision Statement To achieve greatness and affect the world in a positive way through dedication, commitment, and creative construction of meaningful games.

7 Employee Benefits – Experience in Game Design and Development Pitching, Prototyping, and Planning Implementing – Experience working as a Team – Exercise Presentation Skills – Become familiar with approaching design and development from a System Level Perspective – plus much, much, more!

8 Retirement Plan None Available – HR is working hard to find more options

9 Work Ethic Take responsibility – for what you do – and for what you do not do Trust and Believe in yourself – so your teammates can too Never Lie, Never Cheat, Never Steal – Elaboration, Collaboration, and Borrowing are usually acceptable

10 Vacation Days You have ONE vacation day Missing any more days will result in a reduction of your evaluation score In the event you know you will need more – Consult with management BEFORE being absent

11 Tools This lab – Plus Whatever else a team agrees to use and has access to

12 Your Job Description Work on small independent assignments – very few in number Complete a game project for a client

13 Pay Scale You work for free you volunteered didn’t you?

14 Work Evaluation You will be evaluated by – Yourself – Your Instructors – Your Peers

15 Assignments Most of your time will be on a Team Project – Designing and Developing a Game In the background – Individual work also required Personal Webpage, Portfolio, Resume…

16 Project General Setup Your choice of ‘engine’ – Unity – Unreal – Other – Home-Design Team must agree in majority vote – Instructors will break any tie and pick something completely different so find agreement within yourselves

17 General Work and Project Info 3D environment Dynamic Team Structure – Teams of roughly 6 people each – Members will be selected by the instructors Games will be selected from student presented pitches – By the instructors and assigned to teams

18 Project is for a YOU Effectively a capstone project Brag about (and/or complain about) For the rest of your life Make it something YOU are proud to have done

19 Organizational Chart GDD Instructors Team 1Team 2Team 3Team 4 Students

20 Who’s in Charge Course Instructors have – Final say on everything – Control of process Student Teams – Design and Develop the game – Start with Dynamic Leadership If you cannot get along or function correctly – Your grade drops

21 Routine Deadlines Project work will be divided into Sprints – Sprints are all roughly 2 weeks in duration BUT Every Thursday Night – Have a working build Test everything BEFORE committing

22 Tentative Project Schedule Sept. 3 and 5Concept Pitch Presentations Sept. 8Vote on top N game pitches Sept. 15Paired Prototype Due Sept. 17Teams and Games Identified Sept. 19Quiz Team Check-in and Build Management Rules Due and Sprint 1 begins Oct. 3Sprint 1 Ends Oct. 17Sprint 2 Ends Oct. 31Sprint 3 Ends Nov. 14Sprint 4 Ends Nov. 24Sprint 5 Ends Dec. 12Sprint 6 Ends – PseudoFinal Version of Game Dec. 12Webpage/Portfolio Update Due

23 What Does 3D Mean? Make a 3D game Does it have to be “pure 3D” – Not necessarily – Be Creative – It should require and use 3D models – It should have objects moving in 3D space

24 Project: Additional Think Abouts Be Creative and Different – This can get you into conferences – and win competitions Code Repository – Team must choose how to keep files organized and where including naming conventions Game Website – Must have a website setup to advertise the game – For this semester – just a link to an exe is ok – Next semester – we focus more on it

25 Project Action Points You will be assigned a team – Learn the names of your teammates – Set up reliable communication channels Have contact information memorized

26 September September 8 (Monday) – Pitches Done, Voting Done September 10 – Paired Prototyping Begins September 12 – Workday September 15 – Paired Prototyping Ends September 17 – Game Development Begins Artist and CS More on this later Like on September 10 In general Two week Sprints Build Every Friday Testing in the middle Presentation at the end

27 October October 3: Sprint 1 Ends October 17: Sprint 2 Ends October 31: Sprint 3 Ends – Game should Have core mechanics fully functional – Player can walk through the game Start to end – Minimally: Placeholders for everything Levels, Puzzles, Objects, Enemies, Menus Planning is done – Test plan in place First Cross-Class Testing is the next week Only SIX weeks to First major milestone

28 November November 7: Cross-class testing November 14: Sprint 4 ends November 24: Sprint 5 ends (short sprint) – All core things should be done and testable Still can – Make prettier, adjust numbers – Add more levels, more details, more fun… BUT – All core things should be done and testable – This should be a fully functional game Ready for testing 3 weeks later Second major milestone

29 December December 5: Cross-class testing December 12: Sprint 6 ends – All basic and fundamental things done – All placeholders filled – The game idea is implemented and testable – Ready for expanding/refining/fixing – Think… Alpha » but it not Omega Peter Callesen http://www.taringa.net/posts/imagenes/15821765/Arte-en-papel-Inusual.html 3 weeks later Classes end

30 General Questions Before presentations begin Questions? Other random info from instructors? – Additional details about the class can be found in the syllabus Syllabus is posted to D2L

31 Pitches How many are ready to go today? Volunteers?

32 Reprieve The Pitches and Inception Documents are due before next class. – Upload the documents to D2L Actual presentations will begin next class – Volunteers may go at the end of this class if time allows Which means… more talking for today.

33 Questions about homework? Questions on Pitches or Inception Docs? We will be looking at descriptions and examples shortly.

34 End Summary This will be the BEST JOB EVAR!! Make friends with ALL your classmates/coworkers GOTO NextPresentation


Download ppt "WELCOME to GDD 450 Brent M. Dingle, Ph.D. 2014 Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin."

Similar presentations


Ads by Google