Download presentation
Presentation is loading. Please wait.
Published byMorgan Russell Modified over 9 years ago
1
Radiometric Compensation in a Projector-Camera System Based on the Properties of the Human Visual System Dong WANG, Imari SATO, Takahiro OKABE, and Yoichi SATO June 25, 2005
2
Introduction desired imagedirectly projected our system our proposed method camera textured screen projector Our goal: Project onto textured surfaces while preserving good photometric quality of input images
3
Previous Work [Nayar03] Project onto the textured surface Make the output captured by the camera match the desired image system compensated image desired image textured screen Project Capture Match?? modified image Modify Project directly uncompensated
4
Limitation Physically limited dynamic range of the projector ⇒ Annoying artifacts cutoff modified image compensated image The output of the projector saturates
5
Key Idea Optimization problem: Minimize annoying artifacts by contrast reduction Maximize the contrast ⇒ Consider the properties of Human Visual System poor contrast cutoff remains
6
Visual Sensitivity ] [Bolin & Meyer 1998] Human Visual System is not sensitive to: High background illumination levels High spatial frequencies High contrast levels originaluniform sinusoidal straps noised sensitive not sensitive
7
How to Use the Loss of Visual Sensitivity? Less contrast reduction effort where humans are less sensitive ⇒ How to determine the maximum error that can be tolerated? Input Maximum error that can be tolerated
8
A Perceptually-Based Physical Error Metric Predicts maximum luminance error that can be tolerated Makes use of threshold sensitivity, contrast sensitivity, and contrast masking LUMINANCE-DEPENDENT PROCESSING SPATIALLY-DEPENDENT PROCESSING TVI CSF Masking threshold map from TVI elevation factor map input image threshold map [Ramasubramanian99 ]
9
Assumptions Gray-scale images Planar surface ⇒ homography for the geometric mapping of the projector-camera system Lambertian surface No ambient illumination camera textured screen projector
10
Our Proposed Method Error caused by artifacts Error caused by the degradation of the contrast Total error ⇒ Determine the optimal global scalar α by minimizing the total error α: global scalar for contrast reduction λ: constant parameter
11
Results desired imagetextured screen compensated output image without contrast compression uncompensated
12
Results desired image compensated output image without contrast compression compensated output image with contrast compression α = 0.5678 threshold map
13
Conclusions Contributions Incorporate the properties of Human Visual System into radiometric compensation Relax a severe limitation of the radiometric compensation system Physically limited dynamic range of the projector Future Work Compensate color images Use spatially varying scalars Spatial temporal
14
Thank you
16
Previous Work I C Offline calibration: A set of corresponding I and C Radiometric (pixel value) correspondence between I and C (per pixel) Online radiometric compensation
17
Previous Work I C Off-line calibration: A set of corresponding I and C Radiometric (pixel value) correspondence between I and C (per pixel)
18
Limitation Limitation: Annoying artifacts The physically limited dynamic range of the projector desired image textured screen uncompensated compensation image compensated image Radiometric compensation Project directly Project cutoff
19
Previous Work Off-line calibration: A set of corresponding I and C Radiometric (pixel value) correspondence between I and C (per pixel) I C desired imagecompensation imagetextured screen compensated image uncompensated Project
20
Human Visual System is not very “Precise” ] [Bolin &Meyer 1998] Just Noticeable Differences Loss of sensitivity: High background illumination levels High spatial frequencies High contrast levels Visual Discrimination Model Human Visual System is not very “Precise”
Similar presentations
© 2024 SlidePlayer.com. Inc.
All rights reserved.