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Injury Prevention Zach DvorakDeven DesaiKevin Aguilar.

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1 Injury Prevention Zach DvorakDeven DesaiKevin Aguilar

2 The Project  We’re building a serious game to teach children about injury prevention  Specifically, we’re focusing on helmet safety and water safety

3 Demo  We’re building off of an existing game that was built last semester  The existing game focuses on helmet safety  We’re improving it, and then adding a level on water safety  http://www.mid-carolina-rac.com/games/index.html http://www.mid-carolina-rac.com/games/index.html

4 Our Plan  Create new sprites/backgrounds  Make the interface and animations cleaner  Make the game more fun to play  Animations  Sound Effects  Improved scoring

5 New Graphics

6 More Graphics

7 Sample Screen  Bigger characters  More obvious whether safe/unsafe  More “random” paths

8 Our Development Environment  We’re bundling Server-Side NodeJS code using Browserify  This makes the server-side code into a self-contained, client side script that can then be deployed to a website  In other words, the game runs in a browser, so it can be played on computers, phones, and tablets

9 Our Server  We’re hosting our dev environment on bluefish.cs.unc.edu  Production will be on the client’s own server of choice  The tricky part is integrating a custom html page with Wordpress  Our current plan is to redirect a Wordpress page to an external website that hosts the game

10 Our Platform  The existing project was written in NodeJS and Phaser, therefore we will be using the same frameworks  Originally we wanted to rewrite the existing game using Unity to support multiple platforms  We settled on Phaser when we found a more recent version of last year’s project – we could accomplish more during the semester by building off of what already existed – but this was at the expense of supporting offline play  We also considered Cordova, but that was rejected because it does not run well in non-mobile platforms and game performance suffers


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