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© 2011 Autodesk DG6940 – Blowing Up Stuff Visual Effects for Destruction Louis Marcoux Technical Specialist – Autodesk Canada
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© 2011 Autodesk Objectives Create believable destruction sequences Understand how objects break and react to destruction Break objects into fragments Use simulation tools to create destruction animations Add particles
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© 2011 Autodesk Agenda The 3 steps of destruction 1. Break 2. Simulate 3. Add Details Teaching Method Theory Practical Examples in 3ds Max 15 techniques
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© 2011 Autodesk Part 1: Fracturing and Breaking Objects Think debris and fragments Study breaking patterns Non breakable objects Success is in details and chaos 5 techniques
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© 2011 Autodesk Part 1: Fracturing and Breaking Objects Technique 1: Face Explosion Tools Edit Mesh : Explode by Angle Tool Tolerance 0.0 : all faces are separated Tolerance 180: all elements are separated In between values : fragments Edit Poly : no explosion tool Face constraints and Cut tools to modify topology Manual detach Bonus Script : Explode Edit Polys (LM Tools) Prepare for simulation Thickness : Shell modifier Pivot point at center
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© 2011 Autodesk Part 1: Fracturing and Breaking Objects Technique 2: Breaking Volume ProCutter UVW unwrapping & cut material 2D Cutters Cut through whole volume Plane with noise Extruded 2D Splines Autogrid Bitmap guide
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© 2011 Autodesk Part 1: Fracturing and Breaking Objects Technique 2: Breaking Volume Using ProCutter Water tight closed volume STL Check modifier Cap Holes modifier Work in steps Cutters and Stock Objects Case of 3ds Max 2012
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© 2011 Autodesk Part 1: Fracturing and Breaking Objects Technique 3: Breaking Hollow 1. Subtract interior 1. Reference & Push modifier 2. Open thickness & connect 3. Use Technique 2
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© 2011 Autodesk Part 1: Fracturing and Breaking Objects Technique 4: Filling Volume with Pflow Particles Particle Flow setup Operators Position Object (Volume) Mapping Object Material Static Shape Instance Plausible debris Mix with other techniques
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© 2011 Autodesk Part 1: Fracturing and Breaking Objects Technique 5: Professional Plugins and Free Scripts Volume Breaker | www.cebas.com (395$)www.cebas.com “volumeBreaker is a volumetric geometry fracturing tool that will instantly create sub-geometry within any mesh - geometry that perfectly fits together and fills any given volume. With volumeBreaker, Cebas brings a Hollywood quality destruction tool to 3ds Max.” Rayfire | www.rayfirestudios.com (325$)www.rayfirestudios.com “RayFire Tool gives you the ability to fragment, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max...It offers interactive destruction and various fragmentation types.” scripts.breidt.net Scriptspot.com | Fracture Voronoi
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© 2011 Autodesk Part 2: Simulation 3 Simulation Tools Rigid Bodies with MassFX Soft Bodies with Cloth modifier Particles Steps of a choreography Sense of timing Finessing animations 5 techniques
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© 2011 Autodesk Part 2: Simulation Technique 1: Rigid Bodies Simulations Rigid = do not change shape MassFX Workflow Objects Behaviors Dynamic Kinematic Static Simulation Mesh (physical Mesh) Collision Tolerance
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© 2011 Autodesk Part 2: Simulation Technique 2: Soft Bodies Simulations Soft = change shape Vertex animations vs Object transformations Cloth modifier setup Objects Behaviors Cloth Collision Inactive
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© 2011 Autodesk Part 2: Simulation Technique 2: Soft Bodies Simulations Cloth Properties Bend Curve Stretch Compress Shear Plasticity 0 – 300 0 – 1.0 0 – 300 0 - 100 2000 1.0 2000 100
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© 2011 Autodesk Part 2: Simulation Technique 2: Soft Bodies Simulations Soft Bodies in Rigid Bodies simulations Soft Bodies turned into Rigid Bodies Explosion Force
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© 2011 Autodesk Part 2: Simulation Technique 3: Constraining Fragments Simulated objects attached to each other Mass movement Rigid bodies : MassFX Constraints Variable degrees of freedom Translation Swing Twist Rigid bodies : parent and double simulation
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© 2011 Autodesk Part 2: Simulation Technique 3: Constraining Fragments Soft Bodies : Vertex Groups Group behaviors Preserve Surface Double simulation Surface attachment
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© 2011 Autodesk Part 2: Simulation Technique 4: Pflow Particles Simulations Particles movement operators Timing the explosion : age test Position Object: lock on emitter Speed operator: controlled speed and direction Force : realistic movement Drag, gravity, wind Deflectors : bounce Material animation Original object vs particles
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© 2011 Autodesk Part 2: Simulation Technique 5: Refining Animations Rigid bodies Transformations: Animation layers Timing Selection range Motion Mixer
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© 2011 Autodesk Part 3: Adding Details Success is in details Tie the shot together Adds chaos 5 techniques
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© 2011 Autodesk Part 3: Adding Details Technique 1: Using Pflow to add small objects Construction and assemblies objects Rocks or small debris Position Icon operator
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© 2011 Autodesk Part 3: Adding Details Technique 2: Break particles debris on collision Fracture effect Collision Spawn operator Smaller debris Delete parent New event Random 3D rotation Cascade of smaller debris
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© 2011 Autodesk Part 3: Adding Details Technique 3: Adding trails to particles Dust and smoke Spawn operator By travel distance New event Define new look for particles Define new forces
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© 2011 Autodesk Part 3: Adding Details Technique 4: Adding small debris on breaking faces of objects Concrete structure breaking Dust and small rocks at joints Select faces on objects Position Object operator On selected faces
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© 2011 Autodesk Part 3: Adding Details Technique 5: Using FumeFX for fire, smoke and dust Plugin to 3ds Max Industry standard for FX Very realistic fire, smoke & explosions Not included with 3ds Max Made by Sitni Sati (www.afterworks.com) Emitters Objects Particles Helpers
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© 2011 Autodesk Conclusion Steps of a choreography Combination of techniques Timing and staging Material from the class available for download http://www.louismarcoux.com/AU2011_DG6940 user name:: AU2011_Attendees password: WeWereThere (all in the handout) Visit my blog! area.autodesk.com/louis Thank you!
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© 2011 Autodesk Autodesk, AutoCAD* [*if/when mentioned in the pertinent material, followed by an alphabetical list of all other trademarks mentioned in the material] are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document. © 2011 Autodesk, Inc. All rights reserved.
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