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Published byPrimrose Peters Modified over 9 years ago
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A Content Adaptation Approach for On-Line 3D Persistent Universes on Various Networks and Terminals presented by Marius PREDA ARTEMIS Department, Institut National des Télécommunications, Groupe des Ecoles de Télécommunications
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The OLGA project A unified scalable framework for On-Line GAming Goal: create technology to enable roaming of 3D games on a variety of terminals & networks Stress: scalable (hence adaptable) standardised 4D textured content
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On-line games today Player 1Player 2 Send (x P1, y P1 ) Only players positions are transmitted Only players positions are transmitted Move Right
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The OLGA vision Player 1Player 2 Send (x P1, y P1 ) OLGA Requirement 1: Players positions are transmitted, but also content Move Load Object Send (Object)
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The OLGA vision Player 1Player n Send (x P1, y P1 ) OLGA Requirement 2: Any terminal should be used to play the game Move Load Object Send (Object)
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The main vision Same object, but adapted
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Context: Current Multimedia World n Fragmented value chain INTEROPERABILITY NEEDED!!! Authoring tools Capturing devices HW/SW providers IPR holders Production Providers Networks Service scenarios Transmission Playback devices Terminal manufacturers End users Consumption
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OLGA “philosophy” n Create 3D Graphics Assets once (by artists but also by players) n Add them to the virtual world, in a standard format n Distribute them on different kind of networks and terminals n Intelligently adapt the content n Use standards
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3D Graphics Assets Streamer (mesh, texture, anim.) 3D Graphics Assets Simplification (mesh, texture, anim.) 100% 50% 20% Transcoding Transmoding MP4 Exporter and Compression 3DSMax plug-in 3D Graphics Assets Management (on-line) Web based platform Production TransmissionConsumption 3D Graphics Assets Decoders and Rendering Symbian and PC OLGA “philosophy”
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Create 3D objects once … MPEG-4 Objects + metadata
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… add them to the game world … Upload Store in GCS Add ID to the game world
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… distribute them in games everywhere! On CP terminal On PC terminal
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GOAL Same user experience On CP terminal On PC terminal
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GOAL Same user experience On CP terminal On PC terminal
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GOAL Demo
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