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Published byAbraham Singleton Modified over 9 years ago
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VDU colorimetry zDigital input - luminance output ygamma-correction ychannel interdependence ylocal interdependence zColour correction matrix zHard-copy / soft-copy transformation ycolour management ycognitive effects
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Video Display Unit (VDU) zWhite point setting differences CCT x y xD50 5000.346.359 xD65 6504.313.329 xD93 9300.280.312
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VDU monitor zInput: bit streams zDisplay processor: converting for output device zObject oriented storage of characters: scaling, rotation, etc. zBuffer memory
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Buffer memory Size: Number of pixels x Bits in pixel 3 bit colour 640 x 400 x 3 bit colour: 95 kbyte (3 bit colour: R, G, B: on - off) 8 bit per colour channel: 640 x 400 = 256 000 pixels 256 000 x 8 x 3 = 768 kbyte Refresh rate: 640 x 400 x 3 = 768 000 bits, 70 frames/sec: 54 Mbit/s
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3 bit colour palette
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Display processing zCharacter generation -ASCII 7 bit code: 128 characters -ISO 8 bit code: 256 characters -Code sheets -Additional information -Font & colour -Character outline
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Display processing zGraphics generation -Graphical user interface -Windows -Icons (symbols) -Mouse & pointer
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Colour systems Basic 8-colour set R, G, B on - off: 3 bits per character Logically defined colours: CLUTs Dithering -spatial dithering; temporal dithering
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Spatial dithering 2 x 2 groups: 5 luminance levels z2 x 2 arrays, 2 bits per pixel: y2 8 =256 arrangements: y35 colours, 23 chromaticities
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Colour look-up tables zLogical and actual colour yCLUT: image as bit-codes per pixel in terms of a set of logical colours.
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Digital-to-Analogue Conversion zn bit code for primary colour: 2 n levels: yin CLUT -correction possible zRGB HVC conversion y8 bit palettes
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Anti-aliasing zAnti-aliasing processors: Real time interpolation in CLUT
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System structure
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