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THROW Pattern PUSH Pattern
proximal segments in front of projectile with distal segments behind projectile sequential for v curvilinear path mostly wheel-axle all segments behind projectile pushing the projectile or load simultaneous for F rectilinear path mostly lever motions
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Movement Patterns - Related Skills
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Constraints: Throw/Push Continuum
Mass of projectile Volume/Size of projectile Shape/Profile of projectile Target Area for projectile Strength/Power of person Skill of person
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OPEN Kinetic Chain CLOSED Kinetic Chain
Throw or Kick End Segment Free [e.g. hand, foot] sequential movement of body segments Jump or Push or Pull End Segment Restrained [e.g. foot, hand] simultaneous movement of body segments
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Throwlike Patterns 1. Proximal Parts Move First
2. Distal Parts Lag Behind 3. Achieve either : maximum distance [ HORZ or VERT ] OR maximum velocity
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compare the positions of the pinstripes in hip region versus shoulder region
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magnitude of Radius influenced by Mass of object
FIG 7.4 Page 233 magnitude of Radius influenced by Mass of object
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Note position of shoulders relative to hips in each photo
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Shoulder Medial Rotation Axle > Upper Arm Shld to Elbow
Wheel > Forearm Arm/Racquet
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Elbow Extension during final phase of Shoulder Medial Rotation
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2. A rotates cw while B and C lag behind
Fig J.1 page 338 1. segment A is accelerated which gives L to entire system: segments A, B, and C 2. A rotates cw while B and C lag behind 3. A is THEN decelerated by muscle T 4. To conserve L, B accelerates cw THEN decelerates, C then accelerates cw
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transfer L to arm by reducing/stopping L in shoulders
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End Point v due to decreasing r
See FIG. J.1 on page L= mk² x initial k is from axis “a” to top of segment C when segment A decelerates, the k changes to the distance from axis “b” to top of segment C when segment B decelerates, the k changes to the distance from axis “c” to top of segment C
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v = r final velocity of hand or foot or release/impact determines projectile v r = d from the axis of rotation [e.g. joint] and the contact point of release/impact see FIG J.12 on page 352 with regard to r
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Kinetic Link Characteristics
system of linked segments with a fixed base and a free open end more massive proximal end least massive distal end initial motion caused by T applied to base T gives entire system L L= mk² x OR L = I
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Sequential Motions 1. proximal/massive segments move first giving L to entire system 2. external T decelerates proximal segments 3. to conserve L, next segment, which is less massive, accelerates with rotation now occurring about a new axis and a smaller k 4. Each successive segment/link accelerates achieving than previous segment due to both m and k getting progressively smaller
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Airborne Reaction Rotation
while airborne, if a person initiates rotation about any axis, a reaction rotation will occur in the opposite direction about that same axis due to the law of conservation of angular momentum turntable demo
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Minimizing Airborne Reaction Rotation
VB spiker abducts hip and/or flexes knees to I (I = mk²) in lower extremities
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Reaction Rotation in upper body of the kicker
Note: Reaction Rotation in upper body of the kicker
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Lever Motions Wheel-Axle
Flexion/Extension Protraction/Retraction Abduction/Adduction Medial/Lateral Rotate Pronate/Supinate Inversion/Eversion
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example of one of the wheel-axle mechanisms in kicking
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Wheel-Axle Motions muscle T rotates a bone which becomes an axle
the wheel is the adjacent segment positioned at an angle to the axle the wheel r (radius) is modified via flexion/extension or adduction/abduction Small Wheel Big Wheel
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THROW / PUSH for Speed and Accuracy
FIG J.8 page 349 FIG J.10 page 350
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