Download presentation
Presentation is loading. Please wait.
Published byJeffry Griffith Modified over 9 years ago
1
Interactive Gameplay Design Level Design Mario Michaelides Lecture 12 (10am), Week 10 - 08/12/2005 Arena/ Level Design
2
Interactive Gameplay Design Level Design Mario Michaelides Lecture 12 (10am), Week 10 - 08/12/2005 What is an Arena/ Level?
3
Interactive Gameplay Design Level Design Mario Michaelides Lecture 12 (10am), Week 10 - 08/12/2005 Design Considerations Theme/ Style/ Atmosphere Context Narrative Textures Placement of interactive objects (weapons, items, objectives, NPC’s, Bad guys, money etc. Routes through a level (linear or non-linear?) Scenery (for atmosphere – creating an immersive experience etc.) Size - Is the level too big? Too small? Difficulty – Is the level too easy? Too hard? Is the level fun to play or is it a chore?
4
Interactive Gameplay Design Level Design Mario Michaelides Lecture 12 (10am), Week 10 - 08/12/2005 Context, Linear and Non-Linear Super Mario Bros. (Nintendo 1985)Blackhawk (Interplay 1995)Cybernator (Konami 1993) Medal of Honor Frontline (EA 2002) Splinter Cell (Ubisoft 2003)
5
Interactive Gameplay Design Level Design Mario Michaelides Lecture 12 (10am), Week 10 - 08/12/2005 On-rails and Freedom Time Crisis (Namco 1996) Grand Theft Auto San Andreas (Rockstar 2005)
6
Interactive Gameplay Design Level Design Mario Michaelides Lecture 12 (10am), Week 10 - 08/12/2005 Fun vs Realism Pong (Atari 1972)Virtua Tennis (Sega 2002) Goldeneye (Rare 1997)Rainbow Six (Red Storm 1998)
7
Interactive Gameplay Design Level Design Mario Michaelides Lecture 12 (10am), Week 10 - 08/12/2005 Restrictions Die Hard Vendetta (Sierra 2002)Goldeneye (Rare 1997)
8
Interactive Gameplay Design Level Design Mario Michaelides Lecture 12 (10am), Week 10 - 08/12/2005 Good and Bad Zelda: Ocarina of Time (Nintendo 1998)Ghosts and Goblins (Capcom 1986)
9
Interactive Gameplay Design Level Design Mario Michaelides Lecture 12 (10am), Week 10 - 08/12/2005 Getting Started Start mapping!
10
Interactive Gameplay Design Level Design Mario Michaelides Lecture 12 (10am), Week 10 - 08/12/2005 Questions?
11
Interactive Gameplay Design Level Design Mario Michaelides Lecture 12 (10am), Week 10 - 08/12/2005 Next Lecture Sound and Music Christian Cooper Next Week at 10am
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.