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Published byDiane Moore Modified over 9 years ago
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Game Review by Mike Papo CIS 487 Fall 2010 “Who do you voodoo, b*$#%!?”
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DEAD ISLAND Publisher – Deep Silver Developer – Techland Genre – Horror Action Adventure Hardware – Multi-platform Xbox 360 ($59.99) Playstation 3 ($59.99) PC ($49.99) Release Date – Septempber 6, 2011 ESRB – Mature
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Game Summary 1 – 4 player (with online co-op) action role-playing Play the role of one of four characters in a zombie outbreak on a resort island just off the coast of Papua New Guinea called Banoi. Goal: Escape off the island while helping others by taking on quests. Weapon Modification Digital or Analog fighting controls Auto Saving / Checkpoints Game play like Fallout 3 and Elder Scrolls IV: Oblivion
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Characters Sam B Special Trait: Tank Skilled in Blunt Weapons Xian Mei Special Trait: Assassin Skilled in Sharp Weapons Purna Special Trait: Leader Skilled in Firearms Logan Special Trait: Jack of All Trades Skilled in Throwing Weapons
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Enemies Walker slow dangerous in groups Infected fast, agile and vicious Floater capable of hurting, blinding or disorienting enemies from a distance Ram extremely tough, strong and ferocious ramming attack Butcher meaner, tougher version of the infected Suicider high damaging self-destructive explosion
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Strengths Vast environments exploration of in-game maps Nice weapon modifications and upgrading poison, flame, and shock modifications Unique quests Quests rewards cash rare weapons weapon modification blueprints Nice level-up rewards new abilities added health
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Strengths (cont.) Enemies promote different challenges and strategies (including humans) Fast action pace game play Good zombie voice acting Soundtrack sets mood and atmosphere Survival lack of ammunition weapon durability stamina / health limits Quick learning curve Analog fighting
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Weaknesses Visual quality and glitches Invisible zombies Character's shadow Slow texture rendering Poor storyline and character development 1 – 4 player design flaw in dialogue No daylight / night time transitions Weak vehicle design and controls Obscured attack range Weapons look overly damaged even after a single hit Re-spawning after dying can cause problems
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Game Score Game Play: 9.0 Presentation: 7.5 Uniqueness: 8.0 Replay Value: 7.0 Price Value: 9.0 Total Score: 8.0
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Final Thoughts What Left 4 Dead should have been Needs better written story and character development Would like to see blood splatter on screen Patch release (Dead Island Official Twitter page) - Online matchmaking improvement - AI improvement - Quest and escort fixes - Visual glitches fixes
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