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Memory Layout Compiler Baojian Hua bjhua@ustc.edu.cn
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Middle and Back End AST translation IR1 asm more IRs and translation translation IR2
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Sources and IRs CODEDATA Procedures Control Flow Statements Data Access Global Static Variables Global Dynamic Data Local Variables Temporaries Parameter Passing Read-only Data
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A code generator should… Translate all “CODE” to machine (or assembly) instructions target-dependent Allocate space for variables, etc. (“DATA”) Respect the calling conventions and other constraints To do all these, must know details of modern processors! and the impact on code generation
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Overview of a modern processor ALU Control Memory Registers Memory RegistersALU Control
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Arithmetic and Logic Unit Most arithmetic and logic operation addl %eax, %ebx incl 4(%ecx) Operands: immediate register memory Memory RegistersALU Control
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Arithmetic and Logic Unit Operations may have constraints how to perform a division? cltd; idivl... Operations may raise exceptions idivl 0 Operations on different types addb, addw, addl, addq Memory RegistersALU Control
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Executing instructions instructions are in memory (pointed by PC) for (;;) instruction = *PC; PC++; execute (instruction); Memory RegistersALU Control
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Registers Limited but high-speed 8 on x86, more on RISC Most are general-purpose but some are of special use Memory RegistersALU Control
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Memory Address space is the way how programs use memory highly architecture and OS dependent right is the typical layout of 32-bit x86/Linux OS heap data text BIOS, VGA 0x00100000 stack 0xc00000000 0x08048000 0x00000000 0xffffffff
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Read Only Data Procedures Control Flow Statements Data Access Global Static Variables Global Dynamic Data Local Variables Temporaries Parameter Passing Read-only Data OS heap data text BIOS, VGA stack.text f: pushl $s call printf s:.string “hello” char *s=“hello”; void f () {printf(s);}
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Global Static Variables Procedures Control Flow Statements Data Access Global Static Variables Global Dynamic Data Local Variables Temporaries Parameter Passing Read-only Data OS heap data text BIOS, VGA stack.text f: movl d, %eax incl %eax movl %eax, d.data d:.int 1 int d = 1; void f (){ d++; }
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Global Dynamic Data Procedures Control Flow Statements Data Access Global Static Variables Global Dynamic Data Local Variables Temporaries Parameter Passing Read-only Data OS heap data text BIOS, VGA stack.text f: pushl $4 call malloc movl %eax, %ebx void f (){ malloc(4); }
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Global Dynamic Data Procedures Control Flow Statements Data Access Global Static Variables Global Dynamic Data Local Variables Temporaries Parameter Passing Read-only Data OS heap data text BIOS, VGA stack.text f: pushl $4 call malloc movl %eax, %ebx void f (){ malloc(4); }
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Function, or Procedure, or method, or … High-level abstraction of code logically-grouped Good for many things: design and abstraction develop, testing, maintain and evolve … Implementation? we start with C-style functions, and deal with more advanced forms later
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API & ABI Application Programming Interface interfaces between source programs Application Binary Interface contracts between binary programs even compiled from different languages by different compilers conventions on low-level details: how to pass arguments? how to return values? how to make use of registers? … we posted the x86 ABI document on course page
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Parameter Passing
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Parameter passing Must answer two problems: what to pass? call-by-value call-by-reference call-by-need … how to pass? calling convention http://en.wikipedia.org/wiki/X86_calling_conventions
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Call-by-reference In languages such as C++ arguments are escaped so can not be constants? actual arguments and formal parameters are aliases // C++ style reference: int f (int &x, int y) { x = 3; y = 4; return 0; } // a call f (a, b);
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Simulating call-by-reference // original C++ code: int f (int &x, int y) { x = 3; y = 4; return 0; } // a call f (a, b); // simulated: int f (int *x, int y) { *x = 3; y = 4; return 0; } // the call becomes: f (&a, b);
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Moral Call-by-reference is widely considered a wrong design of C++ the code is inherently inefficient! the code is ambiguous in nature x = 4; (?) A variant of this is the so-called call-by- value/result looks like call-by-value, but with effect
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Call-by-value/result Upon call, the actual arguments is copies But callee only modifies a local version Upon exit, callee copies the local version to actual arguments and formal parameters are aliases // code: int f (int @x, int y) { x = 3; y = 4; return 0; } // a call f (a, b);
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Simulating call-by-value/result // original code: int f (int @x, int y) { x = 3; y = 4; return 0; } // a call f (a, b); // simulated: int f (int *x, int y) { int temp = *x; temp = 3; y = 4; *x = temp; return 0; } // the call becomes: f (&a, b);
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Moral What ’ s the difference between call-by- value and call-by-value-result? Is call-by-value/result more efficient than call-by-reference? Why or why not? We ’ d come back to a more interesting optimization called register promotion same idea to pull value into registers
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Call-by-name Some languages, such as Algo60 and Haskell, use call-by- name Arguments are not evaluated, until they are really needed in the callee For each argument, create a function, called a thunk // code: int f (int name x, int y) { if (y) return x; else return 0; } // a call f (a, b);
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Simulating call-by-name // original code: int f (int name x, int y) { if (y) return x; else return 0; } // a call f (a, b); // simulated: int f (fX: unit -> int, int y) { if (y) return fX (); else return 0; } // the call becomes: f (fn () => a, b); this function is not closed!
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Moral A serious problem with call-by-name, is that the arguments may be evaluated many times A better solution is to memoize the evaluation result This method is called call-by-need, or sometimes lazy-evaluation
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Simulating call-by-need // original code: int f (int need x, int y) { if (y) return x + x; else return 0; } // a call f (a, b); // simulated: int f (fX: unit -> int, int y) { if (y) return fX() + fX(); else return 0; } // the call becomes: val xMemoize = ref NONE f (fn () => case !xMemoize of NONE => a; store | SOME i => i, b);
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Where to pass the parameters? Different calling conventions: pass them in registers pass them on stack (typically: the call stack) a combination of the two parts in registers, parts on the stack This involves not only the ISA, but also the languages
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Sample Calling Conventions for C on x86 (from Wiki)
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Registers
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Register usage Must be careful on register usage caller-save: Callee is free to destroy these registers eax, ecx, edx, eflags, fflags [and also all FP registers] callee-save: Callee must restore these registers before returning to caller ebp, esp, ebx, esi, edi [and also FP register stack top]
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Register usage Should value reside in caller-save or callee- save registers? not so easy to determine and no general rules must be veryyyyyyyyy careful with language features such as longjmp, goto or exceptions we ’ d come back to this later We ’ d also come back to this issue later in register allocation part
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The Call Stack
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Stack on x86 Two dedicated regs Stack grows down to lower address Frame also called activation record frame 0 high address %ebp frame 1 frame 2 %esp low address
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Stack Frame int f (int arg0, int arg1, …) { int local1; int local2; …; } %ebp … %esp arg1 arg0 ret addr old ebp local1 local2 … Procedures Control Flow Statements Data Access Global Static Variables Global Dynamic Data Local Variables Temporaries Parameter Passing Read-only Data
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Put these together // C code int main(void) { return f(8)+1; } int f(int x) { return g(x); } int g(int x) { return x+3; } // x86 code main: pushl %ebp movl %esp, %ebp pushl $8 call f incl %eax leave ret
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Put these together // C code int main(void) { return f(8)+1; } int f(int x) { return g(x); } int g(int x) { return x+3; } // x86 code f: pushl %ebp movl %esp, %ebp pushl 8(%ebp) call g leave ret
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Put these together // C code int main(void) { return f(8)+1; } int f(int x) { return g(x); } int g(int x) { return x+3; } // x86 code g: pushl %ebp movl %esp, %ebp movl 8(%ebp), %eax addl $3, %eax leave ret
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Implementation Design a frame (activation record) data structure the frame size garbage collection info detailed layout, etc. Thus, hide the machine-related details good for retargeting the compiler
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Interface signature FRAME = sig type t (* allocate space for a variable in frame *) val allocVar: unit -> unit (* create a new frame *) val new: unit -> t (* current size of the frame *) val size: unit -> int end
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Frame on stack Both function arguments and locals have a FIFO lifetime as with functions so one can put stack frame on the call stack But later, we have the chance to see other possibilities e.g.: higher-order nested functions
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Nested Function
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Nested Functions Functions declared in the body of another function So the inner one could refer to the variables in the outer ones such kind of functions are called open int f (int x, int y) { int m; int g (int z) { int h () { return m+z; } return 1; } return 0; }
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Nested Functions How to access those variables in outer functions? Three classical methods: lambda lifting static link display int f (int x, int y) { int m; int g (int z) { int h () { return m+z; } return 1; } return 0; }
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Lambda lifting In lambda lifting, the program is translated into a form such that all procedures are closed The translation process starts with the inner-most procedures and works its way outwards
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Lambda lifting example int f (int x, int y) { int m; int g (int z) { int h (int &m, &z) { return m+z; } return 1; } return 0; } int f (int x, int y) { int m; int g (int z) { int h () { return m+z; } return 1; } return 0; }
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Lambda lifting example int f (int x, int y) { int m; int g (int &m, int z) { int h (int &m, &z) { return m+z; } return 1; } return 0; } int f (int x, int y) { int m; int g (int z) { int h () { return m+z; } return 1; } return 0; }
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Lambda lifting example // flatten int f (int x, int y){ int m; return 0; } int g (int &m, int z){ return 1; } int h (int &m, &z){ return m+z; } int f (int x, int y) { int m; int g (int z) { int h () { return m+z; } return 1; } return 0; }
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Moral Pros: easy to implement, source-to-source translations even before code generation Cons: all variables are escaped extra arguments passing on some architectures, more arguments are passed in memory, so it ’ s inefficient
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Static links An alternative approach is to add an additional piece of information to the activation records, called the static link The static link is a pointer to the activation record of the enclosing procedure Used in the Borland Turbo Pascal compiler
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Static links example int f (link,int x, int y) { int m; int g (link, int z){ int h (link){ return link-> prev->m+ link->z; } return 1; } return 0; } int f (int x, int y) { int m; int g (int z) { int h () { return m+z; } return 1; } return 0; }
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Pros and cons Pros: Little extra overhead on parameter passing the static link Cons: Still there is the overhead to climb up a static link chain to access non-locals
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Implementation details First, each function is annotated with its enclosing depth, hence its variables When a function at depth n accesses a variable at depth m emit code to climb up n-m links to visit the appropriate activation record
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Implementation details When a procedure p at depth n calls a procedure q at depth m: if n<m (ie, q is nested within p): note: in first-order languages, n=m-1 q ’ s static link = q ’ s dynamic link if n m: q ’ s prelude must follow m-n static links, starting from the caller ’ s (p ’ s) static link the result is the static link for q
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Moral In theory, static links don ’ t seem very good functions may be deeply nested However, real programs access mainly local/global variables, or occasionally variables just one or several static links away Still, experimentation shows that static links are inferior to the lambda-lifting approach Personally, I believe static links are infeasible to optimizations
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Display The 3 rd way to handle nest functions is to use a display A display is a small stack of pointers to activation records The display keeps track of the lexical nesting structure of the program Essentially, it points to the currently set of activation records that contain accessible variables
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Higher-order functions Functions may serve more than just being called can be passed as arguments can return as results can be stored in data structures objects! we ’ d discuss later If functions don ’ t nest, then the implementation is simple a simple code address e.g., the “ function pointer ” in C
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Higher-order functions But if functions do nest, it ’ s much trickier to compile: as found in Lisp, ML, Scheme even in recent version of C# and Java Later, we ’ d discuss more advanced techniques to handle this
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