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Published byEsther McKenzie Modified over 9 years ago
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Chapters 6-8 PART THREE: Preparing for 3D Modeling Chapter 6: Basics of Creation
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Chapter 6: Basics of Creation Construction Planes Creation Basics Precision Tools
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Construction Planes Home Grids X-Y X-Z Y-Z Helper Grids Create -> Helpers-> Grid
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Creation Basics Object Type Name and Color Creation Method Keyboard Entry Parameters
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Creation Basics (cont.) Applying Mapping Coordinates During Creation Facets versus Smoothing Creation Procedure
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Precision Tools Units Snap Settings Grids
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Helpers Dummy Tape Point Protractor Compass Grid
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Chapters 6-8 PART THREE: Preparing for 3D Modeling Chapter 7: Basics of Editing
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Chapter 7: Basics of Editing Selection Basics Combining Objects Transforming and Cloning Align Options Modifying
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Selection Basics Selecting Objects Single Objects Multiple-Single Selection Multiple-Region Selection Locking a Selection
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Selection Basics (cont.) Selection Filter Select by Name Select by color Edit Menu
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Combining Objects Groups Create Open/Close Ungroup Explode Attached Objects Turn to Editable Mesh Named Selection Sets
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Transforming and Cloning Move Rotate Scale Transform Type-In
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Transforming and Cloning (cont.) Transform Coordinate System Transform Center
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Linear Circular Spiral Spacing Clone & Align Mirror Transform Cloning
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Align Options Align Place Highlight Camera
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Modifying Name & Color Modifier List Modifier Stack
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Chapters 6-8 PART FOUR: 3D Modeling Chapter 8: Basic Modeling
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Chapter 8: Basic Modeling: Primitives, Shapes, and Shape and Geometric Modifiers Introduction Primitives and Patches Shapes Shape Modifiers Geometric Modifiers
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Primitives and Patches Standard Primitives Hedra Patches
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Shapes Common Spline Controls
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Shape Modifiers Edit Spline Extrude Lathe Mesh Select
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Geometric Modifiers Bend Taper Twist Skew Wave Ripple Noise
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