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1/26/2011 MAGi Inc. Austin Woodlin, Philip Peng, Art Young, Yash Kandoi, Jessica Ouyang presents... BULLETS FOREVER.

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Presentation on theme: "1/26/2011 MAGi Inc. Austin Woodlin, Philip Peng, Art Young, Yash Kandoi, Jessica Ouyang presents... BULLETS FOREVER."— Presentation transcript:

1 1/26/2011 MAGi Inc. Austin Woodlin, Philip Peng, Art Young, Yash Kandoi, Jessica Ouyang presents... BULLETS FOREVER

2 What problem(s) are you focused on? Synchronizing code amongst team members Open source v. closed source code Division of labor

3 Current Approaches Set up SVN repository assembla.com Closed source Potential commercialization

4 Current Approach >>> Continued Assess team members’ individual skills Programming experience Familiarity with Android Knowledge of game mechanics

5 Alternative approaches? GIT Team members more familiar with SVN SVN is more mature and well-supported Open source Potentially harmful to future commercialization

6 Next Steps Hammer out details in game design Player abilities Boss evolution Assign coding tasks Game engine Box 2D Main menu Sort out a plan and milestone schedules


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