Download presentation
Presentation is loading. Please wait.
Published byGary Farmer Modified over 9 years ago
1
1/26/2011 MAGi Inc. Austin Woodlin, Philip Peng, Art Young, Yash Kandoi, Jessica Ouyang presents... BULLETS FOREVER
2
What problem(s) are you focused on? Synchronizing code amongst team members Open source v. closed source code Division of labor
3
Current Approaches Set up SVN repository assembla.com Closed source Potential commercialization
4
Current Approach >>> Continued Assess team members’ individual skills Programming experience Familiarity with Android Knowledge of game mechanics
5
Alternative approaches? GIT Team members more familiar with SVN SVN is more mature and well-supported Open source Potentially harmful to future commercialization
6
Next Steps Hammer out details in game design Player abilities Boss evolution Assign coding tasks Game engine Box 2D Main menu Sort out a plan and milestone schedules
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.