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Published byClinton Walsh Modified over 9 years ago
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SciFest Overview Neil Gannon
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Outline Demonstrations using a Microsoft Kinect sensor – Image Manipulation Real-time Invisibility Background removal (green screen) – Paint the user into different scenes/paintings/videos – 2D Augmentation Body part tracking Body part overlays (faces, costumes, particle effects) – 3D Augmentation Skeleton Rendering 3D interactions (real-time physics demonstration) – 3D Kinect Controlled Game Demo Navigate open space and interact with 3D objects 15/20 mins
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Demos Background removal (green screen) – http://youtu.be/JpDikiKnK0E (old version, visual artifacts are now gone) http://youtu.be/JpDikiKnK0E – http://youtu.be/vtX1rlEUR08 http://youtu.be/vtX1rlEUR08 Body part tracking – http://youtu.be/xRnkKTCSkRY http://youtu.be/xRnkKTCSkRY Body part overlays – http://youtu.be/zaY-kihQsxs http://youtu.be/zaY-kihQsxs Skeleton Rendering – http://youtu.be/U7Bx2EiLL9A http://youtu.be/U7Bx2EiLL9A – http://youtu.be/mTEAsQ9QEV8 http://youtu.be/mTEAsQ9QEV8 Navigate open space and interact with 3D objects – http://youtu.be/Nwxz1Ay9NU0 http://youtu.be/Nwxz1Ay9NU0
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Outcomes Session topic will lightly introduce the workings of General Software/Games development – 2D and 3D concepts – Image Processing – Body part segmentation (Machine Learning) – Gesture Detection Skeletal tracking Maths – Planar Motion – Trigonometry
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