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Published bySharlene Wilcox Modified over 9 years ago
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Virtual Real-time 3D Object Sharing for Supporting Distance Education and Training Hiroko Suzuki Faculty of Computer and Information Science, Hosei University, n00k1126@k.hosei.ac.jp
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Presentation Outline Objectives System Design Ideas Implementations –Communications –Rendering Discussions of Implementation Results Conclusions
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Objectives Supporting distance education Training of younger/junior designers
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System Design Ideas (1) What is this application? It allows group participants to share: working space 3D objects manipulations on the 3D objects in real-time such as moving, scaling, generating,…
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System Design Ideas (2) Communication style Server-Client architecture How to avoid the bottleneck network problem Reduce the amount of transmission data whole of 3D object data action event, object ID, transformation data,…
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System Design Ideas (3) How to avoid the collision problem Action collision equal-right policy supervisor or tutor oriented policy
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User Interface B A CD E Manipulation spaceWorking space
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Implementations (1) Server functionality Member Management RMI Server Functions Object Management Database Client functionality User Interface Local Data Management RMI Client Functions Rendering Database
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Implementations (2) Communication tool Java RMI technology simplify program avoid unnecessary data communications multi-thread communication callback function
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public class ServerImpl extends UnicastRemoteObject implements ServerInt{ …… public static void main( String[] args ) { System.setSecurityManager( new RMISecurityManager () ); try{ ServerImpl obj = new ServerImpl(); Naming.rebind( "Server", obj ); } catch ( Exception e ) { } } …… } public class ClientImpl extends UnicastRemoteObject implements ClientInterface { …… public void connection ( int flag ) { switch( flag ){ case 0 : ServerInt server = (ServerInt) Naming.lookup( "rmi://" + addr + :1099/Server"); break; case 1 : server.addMember( user, client ); break; case 2 : server.shareMember( user_name, share, parameters ); break; case 3 : server.addObject( share, user, obj.wfr.pf.par ); break: …… } }} A fragment code for communications
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Implementations (3) Rendering tool Java 3D API simple and high-level programming model adding objects, lighting up, view, adding texture enabling interaction with objects… control the behavior of 3D objects
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Discussions of Implementation Results Transmission time versus the number of objects Rendering Time versus the number of objects Environment: 1 RMI server and 2 client machines on same LAN
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Conclusions Virtual real-time 3D object sharing enables collaborative group activities effectively I will present this paper at the international conference on AINA2004.
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