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Published byJason Hill Modified over 9 years ago
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A Class of Our Own We’ve used many classes: –Location –FilledRect –Color –Text –And More! –But what if we want to make our own class?
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What if… We can free ourselves from the limitations of ovals and rectangles and move on to…
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A Draggable Face public class RevFaceDrag extends WindowController { private FunnyFace happy;// FunnyFace to be dragged private Location lastPoint; private boolean happyGrabbed = false; // Whether happy has been grabbed by the mouse public void begin() { // Make the FunnyFace happy = new FunnyFace( FACE_LEFT, FACE_TOP, canvas ); } public void onMousePress( Location point ){ lastPoint = point; happyGrabbed = happy.contains( point ); } public void onMouseDrag( Location point ) { if (happyGrabbed ) { happy.move( point.getX() – lastPoint.getX(), point.getY() – lastPoint.getY() ); lastPoint = point; }
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Making a Funny Face Physical Characteristics: –Head –Mouth –Two Eyes Behaviors –Can check contains –Movable (by dragging)
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Components of a Class Instance Variables Methods Constructors (these are new!)
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Instance Variables The data stored in a class Maintain the state of an object Instance variables for FunnyFace: private FramedOval head; private FramedOval mouth; private FramedOval leftEye, rightEye;
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Methods Methods: Sections of code executed at certain times: –onMousePress –onMouseDrag –begin Special Types of Methods: –Mutator Methods –Accessor Methods
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Actual Parameters Information given to a method when the method is invoked In the invocation of: happy.move (10, 20); –happy is the object –move is the name of the method –the values 10 and 20 are passed to happy.move Order of parameters matters!
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A Mutator Method for FunnyFace //Move the entire face by (dx,dy) public void move( double dx, double dy ) { head.move( dx, dy ); leftEye.move (dx, dy ); rightEye.move( dx, dy ); mouth.move( dx, dy ); }
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Formal Parameters dx and dy are the formal parameters Formal Parameters: –used in the method declaration –determine the order of actual parameters –determine the type of the actual parameters
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Accessor Methods Return information about an object // Determine whether pt is inside FunnyFace public boolean contains( Location pt ) { return head.contains( pt ); }
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Constructors A constructor creates an object and initializes relevant instance variables Invoked by the name of the class
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public FunnyFace( double left, double top, DrawingCanvas canvas ){ head = new FramedOval( left, top, FACE_WIDTH, FACE_HEIGHT, canvas ); mouth = new FramedOval( left+(FACE_WIDTH-MOUTH_WIDTH)/2, top+2*FACE_HEIGHT/3, MOUTH_WIDTH, MOUTH_HEIGHT, canvas ); leftEye = new FramedOval( left+EYE_OFFSET-EYE_RADIUS/2, top+2*FACE_HEIGHT/3, MOUTH_WIDTH, MOUTH_HEIGHT, canvas ); rightEye = new FramedOval( left+FACE_WIDTH-EYE_OFFSET- EYE_RADIUS/2, top+EYE_OFFSET, EYE_RADIUS, EYE_RADIUS, canvas ); }
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Class Convention public class Name { constant definitions variable declarations constructor methods }
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Putting it all together Complete source code
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Defining Methods Indirectly What if we wanted to move the FunnyFace to a specified location? We can reuse methods already defined public void moveTo( double x, double y ) { this.move( x – head.getX(), y – head.getY() ); }
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this public void moveTo( double x, double y ) { this.move( x – head.getX(), y – head.getY() ); } We can use “this” to refer to object itself
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What if We want to keep track of the amount of time a FunnyFace was dragged We need an invisible class that keeps track of time…
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Timer Class public class Timer { private double startTime; // Time when Timer started or reset public Timer() { // Create timer, initializing startTime with current time startTime = System.currentTimeMillis(); } public double elapsedMilliseconds() { // Number of milliseconds since last reset return System.currentTimeMillis() – startTime; } public double elapsedSeconds() { //Return number of seconds since last reset return this.elapsedMilliseconds() / 1000; } public void reset() { // Reset startTime startTime = System.currentTimeMillis(); }
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Using a Timer public class TimedFace{ private Timer stopWatch; public void begin() { // Make the FunnyFace happy = new FunnyFace( FACE_LEFT, FACE_TOP, canvas ); stopWatch = new Timer(); } public void onMousePress( Location point ) { lastPoint = point; happyGrabbed = head.contains( point ); stopWatch.reset(); } public void onMouseDrag( Location point ) { if (happyGrabbed ) { happy.move( point.getX() – lastPoint.getX(), point.getY() – lastPoint.getY() ); lastPoint = point; }
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Using a Timer public void onMouseRelease( Location point ){ if(happyGrabbed) { System.out.println( "The Face was dragged for " + stopWatch.elapsedSeconds() + " seconds."); }
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Local Variables Recall variables and their uses: –Instance Variables: maintain the state of an object –Formal Parameters: Determine the information required by a method Local Variables: –Declared, initialized and used within a method –Locals do not retain their values between method invocations
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Using Local Variables public double elapsedMilliseconds() { // Return number of // milliseconds since last reset double diffTime; diffTime = System.currentTimeMillis() – startTime; return diffTime; } diffTime is a local variable
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Using Local Variables To simplify difficult calculations To eliminate redundant computations
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Overloading Evaluating 5 + 7 gives 12 Evaluating "Good" + " Day" gives "Good Day" + is an overloaded operator: it can add numbers and concatenate strings The type of operation is determined by the types of the operands
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Overloading II In Java, users cannot define new overloaded operations We can overload methods!
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Overloading III Consider: public void moveTo( double x, double y ) { this.move( x – head.getX(), y – head.getY() ); } And public void moveTo( Location pt ) { this.move( pt.getX() – head.getX(), pt.getY() – head.getY() ); }
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Overloading IV What determines when each moveTo is invoked? Answer: The actual parameters moveTo can be invoked either with two doubles or with a Location
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Review Components of a class –Instance Variables –Constructors –Methods Formal vs Actual Parameters Instance Variables and Local Variables Overloading
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