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Flag Football Captain's Meeting Fall 2015. Tonight’s Agenda Campus Rec Policies & Procedures Sport specific rules Schedule will be out sometime Monday.

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Presentation on theme: "Flag Football Captain's Meeting Fall 2015. Tonight’s Agenda Campus Rec Policies & Procedures Sport specific rules Schedule will be out sometime Monday."— Presentation transcript:

1 Flag Football Captain's Meeting Fall 2015

2 Tonight’s Agenda Campus Rec Policies & Procedures Sport specific rules Schedule will be out sometime Monday

3 Officials They are students They make a bit more than minimum wage – Most rec leagues pay officials at least $15/game – High School officials make at least $60/game – These guys make $8/hour They are learning, let them get better – Stop scaring them away

4 Playing in Intramurals Must bring your Wildcat Card to every game – Check in with Supervisors each game Community members – ID and Community Pass – $5 dollars at Campus Rec desk Have 2 days after first game to pay – Pay online by credit card – Pay in the office by cash, check, or credit card – If you don’t pay, you can’t play

5 Playing in Intramurals Fee is $10 per player Fee guarantees you are scheduled for 3 games Refunds available due to cancellations for weather, field conditions etc. – Games will not be rescheduled – No refunds for forfeits Can play more than 3 than games

6 Playing in Intramurals Eligible to participate – Activity paying students – Faculty/Staff – Community members that pay the additional community fee Not eligible to participate – Current or Former professional athletes No more than two former/current NCAA athletes in same sport per team

7 Joining a team Utilize IMLeagues.com – Can email your team directly from there – Use the App “Rec It” to help stay informed of changes – Its easier to join a roster online then on paper Players may join team at game sight – But we recommend they go home and us IMLeagues to join team after – Or use the App!

8 League Structure Pool play followed by single elimination tournament Tournament seeded by Win/loss record and sportsmanship

9 Jerseys Bring your own!! The ones we have are gross – You don’t want to wear them – They smell and someone has already sweated in it Each team is required to bring two sets of jerseys to each game – For instance, one white and one blue

10 Jerseys If both teams are wearing the same color – Up to the teams to decide who switches – Can’t decide? It’s a double forfeit Officials may ask one of you to change because colors are similar – Navy blue vs black – Orange vs red – Etc.

11 Jerseys Cannot have wide arm cut outs or holes Must be tucked in OR Short enough so 4” above belt – This guy is not legal

12 Ejected Players Once ejected, player is ineligible from all intramural contests Must meet with IMRC coordinator to discuss ejection, suspension, and reinstatement 1 game suspensions are not appealable

13 Protests Only for questions of player eligibly and rule interpretation when the misinterpretation affect the outcome of the game. Must be made immediately – Get the IMRC Supervisor Once the next play occurs, can no longer protest

14 Flag Football Rules

15 Teams can have a maximum of 7 players on the field at a time – Rosters have no limits Teams must have 5 players to start and end a game Teams have 4 downs to get to the next line to gain – 20 yard lines – 40 yard line – Goal line Game Composition

16 3 yd line 10 yd line 14 yd line

17 Jersey  No Pockets or holes in it  Long enough to tuck in OR  Short enough so there is a minimum of 4" from the bottom of the jersey to the player's waistline  Not have an arm opening of more than 4 inches  (This is illegal!) Shorts/Pants (no pockets!) Shoes - cleats (not metal tipped) or tennis shoes Flag Belt Player Uniform – Required Equipment

18  Gloves  Headgear no more than 2” wide  Can’t have a knot in it  Soft, pliable basketball or wrestling knee pads  Mouth pieces  Playbooks & QB Wrist  Sunglasses – (no metal) Player Uniform – Optional Equipment

19 Billed hats or headgear with an exposed knot Jewelry Pads or braces worn above the waist Shoes with metal or ceramic cleats Screw-in cleats when the screw is not part of the cleat Any hood which does not remain tucked in Exposed metal on clothes or person Towels attached at a players waist Player Uniform – Illegal Equipment

20 Rock, Paper, Scissors The winner will have 4 options Offense Defense Defend a Goal (direction) Defer options to the 2 nd half The other team has the remaining option Coin Toss

21 TOUCHDOWNS Men’s and Women’s: 6 points TRY AFTER TOUCHDOWN PROCEDURES TRY FOR 1, 2 or 3 Points 1 from the 3 2 from the 10 3 from the 20 Safety If the offensive team’s flag is pulled in their own end zone, the defensive team will receive 2 points and the ball on their own 14 yard line Scoring Plays

22 The game is ended immediately if the point differential exceeds: – 50 points at half time or anytime in the second half – 19 points at or anytime after the 2 minute warning of the 2 nd half of a men’s or women’s game Mercy Rule

23 Periods Two (2) 20 minute halves Clock runs continuously until last minute of 1 st half and last two minutes of 2 nd half, unless a time- out is called Time-outs Two (2) one-minute time-outs per game Can be shortened if both teams are ready Play Clock Each team has 25 seconds to snap the ball after the referee blows the ready for play whistle Timing – Periods and Timeouts

24 During the last 1 minute of the 1 st half and last 2 minutes of the 2 nd half, the clock will continue to run in the following situations, assuming no new series is awarded for either team A or B: Sack Fumble or dropped backwards pass inbounds Flag pull inbounds short of the line to gain Timing – Stop Clock Rules

25 Timing – Stop-Clock Rules Clock will stop; restart on the WHISTLE Clock will stop; restart on the SNAP First down inbounds After a penalty when the play ends inbounds Officials timeout Inadvertent whistle Incomplete legal or illegal forward pass Out of bounds First down, out of bounds Safety Team timeout Touchback Team B awarded a new series Touchdown (restart on SNAP after the try)

26 1 Yard Neutral Zone – Offense > behind orange puck – Defense > behind yellow puck – Neither team can cross into neutral zone before the snap Offense must have 1 player on the line of scrimmage – It’s the snapper Line of Scrimmage Requirements

27 Motion – Only one offensive player may be in motion, but not moving forward at the snap Shift – All offensive players must come to a complete stop and remain stationary for at least one full second before the snap – All offensive players must come set before a player can legally go in motion Motion/Shift

28 Every play must start with a legal snap The snap must be one fluid continuous motion The Player receiving the snap must be at least 2 yards behind the line of scrimmage Snap can go in any direction Ball dead when it hits ground The Snap

29 Teams may legally substitute between downs Replaced players must be completely off the field before the snap – Illegal Substitution: If replaced player does not leave field before snap If substitute is not on correct side of neutral zone at snap – Illegal Participation: If more than 7 players participate in play If player steps out of bounds and then returns to participate in play Illegal Substitution/Illegal Participation

30 Passing the ball is throwing it The initial direction determines whether a pass is forward or backward Forward passing restrictions – ‘A’ gets ONE forward pass per down – The passer’s feet must be on or behind the plane of A’s scrimmage line when the ball leaves the passer’s hand When is a forward pass ILLEGAL? – Passer’s foot is beyond the plane of A’s scrimmage line when the ball leaves the hand – If thrown after possession has changed – If intentionally thrown to the ground or out of bounds to save loss of yardage – If a passer catches his/her untouched forward pass – If there is more than 1 forward pass per down Passing the Ball

31 A catch is the act of establishing player possession of a live ball which is in flight, and first contacting the ground inbounds while maintaining possession of the ball All players besides the thrower are eligible to receive the ball. Simultaneous Catch – play dead, offense keeps it at the spot Catching the ball

32 Common in flag football Ball is dead when it hits the ground Batting – Intentionally slapping or striking the ball with the hand or arm – May not bat a backward pass forward Backwards Pass

33 Touching always precedes a catch Offensive Pass Interference – Starts at the snap – 10 yards from previous spot, REPEAT OF DOWN Defensive Pass Interference – Starts when the pass is thrown – 10 yards from previous spot, REPEAT OF DOWN Face Guarding, Deflagging Prior to Touching Pass Interference

34 Defensive players must make a definite effort to avoid charging into a passer after it is clear the ball has been thrown forward legally. Passer must be behind the LOS 10 yards, Automatic 1 st down Special penalty enforcement – this can be tacked onto the end of the play Roughing the Passer

35 Obstructing an opponent without using any part of the body to initiate contact. Legal guarding position: hands & arms down their side or behind the back. Illegal Contact: 10 yards penalty Screen Blocking

36 Denying the opportunity for an opponent to pull or remove the flag belt. – Including but not limited to Placing or swinging hands or arms over flag belt Placing the ball in possession over the flag belt Lowering shoulders in a manner that covers the flag belt Flag Guarding

37 Placing one hand anywhere between the shoulders and knees, including the hand and arm, of an opponent with the ball. If a runner loses his/her flags without being pulled by the defensive team, the runner must be tagged for the play to be dead. Tagging

38 An opponent shall not hold, grasp, or obstruct the forward progress of a runner when in the act of removing the flag belt. Examples: Strip or attempt to strip the ball, punching, striking, grabbing, making contact of any nature with an opponent which is deemed unnecessary. Holding & Illegal Contact

39 5 Yard Penalties  Delay of Game  Encroachment/Offsides  Illegal procedure  False start  Illegal Formation  Helping the runner  MOST DEAD BALL FOULS AND NON-CONTACT FOULS ARE 5 YARD PENALTIES!

40 10 yard penalties  Flag guarding  Pass Interference/Face guarding  Roughing the Passer: Automatic First Down  Diving/Hurdling  Illegal Contact/Illegal Blocking (pushing or stiff arming)  Holding  Unsportsmanlike Conduct/Personal Foul: Automatic First Down (2 offenses per person=ejection, 4 offenses per team=forfeit)  Unfair Play

41 The location to which a runner’s forward momentum carries them before they are deflagged or the play ends. Forward progress spotted at furthest point of ball, not runner – Only have to break the plane of the end zone to score a touchdown – Have to get ball completely out of end zone to prevent safety Forward Progress

42 A team may choose to punt anytime This must be announced, No quick kicks Prior to 4 th down, the referee will ask the offensive captain if they would like to punt or go for it. No fake punts May change their decision if this occurs: A time-out is called A period ends A penalty occurs prior to or during the down Punting

43 K = Kicking Team, R = Receiving Team Formation: K must have 1 player on the line of scrimmage at the time of the snap Neither K nor R may go into the neutral zone prior to the ball being kicked After the snap, the kicker must punt the ball immediately in one continuous motion Punting

44 If it hits the ground untouched, R may pick it up and advance. If touched by R and then hits the ground it is dead at that spot and belongs to R. If touched by K, this is the spot of first touching K may take result of play or possession at spot of first touching If muffed by R and recovered by K in the air, it is dead at the spot and belongs to K. If the balls breaks the plane of R’s goal line, it is a touchback and belongs to R at the 14 yard line Punting – After the Kick

45 K must allow R to receive the punted ball K may not do these while R is in the area Touch the ball Touch R Obstruct R’s path to the ball Punting – Kick Catch Interference

46 That’s it… Schedules out early next week Questions?


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