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1 TandemSeven Inc. 2009 tandemseven.com | 508.746.6116 Interaction Design in Industry Lawrence J. Najjar, Ph.D. lnajjar@tandemseven.com 5th Annual Regional HFES Student Chapter Conference California State University, Long Beach February 27, 2010
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2 TandemSeven Inc. 2009 2 Agenda Who am I? Why is this talk relevant? What is interaction design? Interaction design process The good, the bad, and the ugly What I’ve learned Summary
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3 TandemSeven Inc. 2009 3 Who am I? Ph.D. engineering psychology, Georgia Institute of Technology 27 years experience including: Campbell Soup Company employee intranet HomeDepot.com US air traffic controller user interface Wearable computer for poultry plant quality assurance inspectors Over 50 professional publications and presentations (see http://www.lawrence-najjar.com) http://www.lawrence-najjar.com
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4 TandemSeven Inc. 2009 4 Why is this talk relevant? Most human factors jobs are in industry 1,2 Industry is different from academia Want to give a sense of what interaction design in industry is like
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5 TandemSeven Inc. 2009 5 What is interaction design? Field that designs the interface between people and machines, such as computers Focuses on the way user interfaces work, not the way they look
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6 TandemSeven Inc. 2009 6 Interaction design process Goals Stakeholder & user interviews Personas Functional requirements Wireframes Usability feedback Specifications
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7 TandemSeven Inc. 2009 7 Goals Business User Application
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8 TandemSeven Inc. 2009 8 Stakeholder & user interviews One interviewer, one note- taker Talk to stakeholders for 1 hour Talk to representative users in their work environments for 1 hour Ask specific and open-ended questions Summarize findings
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9 TandemSeven Inc. 2009 9 Personas Use interview notes to create 5 or fewer textual descriptions of major representative users Include background, goals, needs, tasks, priorities, challenges Used for requirements and to guide design decisions
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10 TandemSeven Inc. 2009 10 Functional requirements Based on prior tasks, identify high-level user interface requirements for functions & content (if applicable) Focus on what users do, not how they do it List and prioritize each requirement Possibly scope the requirements Move some requirements to later phases Iteratively review with client
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11 TandemSeven Inc. 2009 11 Wireframes Minimal graphics, minimal color drawings of the user interface for a page Focus on how the user interface works not how it looks Show page layout, placement of data elements & controls, navigation Helpful for refining requirements & task flows Iterate with client
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12 TandemSeven Inc. 2009 12 Usability feedback Get small sample of representative users Work with one user at a time for 1 hour Ask how the user would perform important tasks Show wireframes for each page Look for ways to improve the design
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13 TandemSeven Inc. 2009 13 Specifications Include image of each wireframe Describe how the user interface controls work Allow developers to bring the user interface to life Provide information for quality assurance testing
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14 TandemSeven Inc. 2009 14 Interaction design process Goals Stakeholder & user interviews Personas Functional requirements Wireframes Usability feedback Specifications
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15 TandemSeven Inc. 2009 15 Interaction design in industry: The good, the bad, & the ugly The good More job opportunities Slightly higher pay Greater design creativity Probably more impact (short-term) Shorter delay of gratification The bad Less work outside of software user interface design Fewer opportunities for training Few opportunities for research Few opportunities for publishing Faster pace More time pressure The ugly More layoffs
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16 TandemSeven Inc. 2009 16 What I’ve Learned Easy is hard User interaction design is an art and a science No one gets it right the first time Users are bad designers but good reviewers Just because you can doesn’t mean you should Several iterative designs of a static, low-fidelity user interface are more effective than one version of a dynamic, high-fidelity user interface prototype No one takes the training. No one reads the Help. Air traffic controllers don’t want a “Help” button on their keyboards
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17 TandemSeven Inc. 2009 17 Summary A career in interaction design in industry has pros and cons Focus is on doing good work fast Major cost and time pressure Gratifying work Fun
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18 TandemSeven Inc. 2009 18 1.Peres, S. C. & McCloskey, L. (2009, July) HFES 2009 salary and compensation survey. Human Factors Bulletin, 52(7). Retrieved from: http://www.hfes.org/web/HFESBulletin/July2009SalarySurvey.html http://www.hfes.org/web/HFESBulletin/July2009SalarySurvey.html 2.Usability Professionals’ Association (2009, August 18). UPA 2009 salary survey. Retrieved from: http://www.usabilityprofessionals.org/usability_resources/surveys/2009sa larysurvey_PUBLIC.pdf http://www.usabilityprofessionals.org/usability_resources/surveys/2009sa larysurvey_PUBLIC.pdf References
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19 TandemSeven Inc. 2009 19 Lawrence Najjar lnajjar@tandemseven.com http://www.lawrence-najjar.com/ Contact me
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