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Published byKathlyn Warner Modified over 9 years ago
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July 5 Game Workshop
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Schedule 9-10:25Finish maze/platform games 10:25-10:45Game structure –Different interactions to motivate players 10:45-11:15Playtest each other’s games 11:15-12 pmThree-D games with GameMaker
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9-10:25 am Modify your game with: –Start screen (also called a splash screen) This screen should have general instructions –Level 1 –Level 2 –Ending screen Resources in H:/GameMaker Example games & tutorials in C:/ProgramFiles/GameMaker/Examples Learn from looking at other games and their events and actions
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Save your game! In the H:/July3Games folder
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Things we learned Change levels – –Can be based on place, score, or other conditions Alarm Conditions Collisions can be tricky Change score Change the player sprite when you change direction Order of levels
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Other things… Variety is important Make it interesting to learn Bonuses – another motivation for good players Remember that computers are not smart They do what we tell them Debugging
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Games Tank –Maze game –Ball obstacles 1945 II –2-player scrolling shooter –Bonus weapons –Level by score Shooting Fortress –Side-scrolling shooter –3-bullet weapons –Harder monsters on 2 nd level –Good opening/end screens Ghost Hunter –Scrolling shooter with maze element (avoid obstacles) –Good explosions –Variety of monsters w/ different behaviors –Interesting start/end screens Get the money –Scrolling collection game –Collect money, Avoid obstacles –Variety of obstacles & levels Jumping Ahn –Platform game with shooter element –Good graphical theme –Interesting levels with challenging path to navigate –Reach goal and avoid enemies to advance levels
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