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© Chinese University, CSE Dept. Distributed Systems / 3 - 1 Distributed Systems Topic 3: Communication Dr. Michael R. Lyu Computer Science & Engineering Department The Chinese University of Hong Kong
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© Chinese University, CSE Dept. Distributed Systems / 3 - 2 Outline 1 Communication Primitives 2 Client/Server Communication 3 Group Communication 4 CORBA Event Service 5 Summary
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© Chinese University, CSE Dept. Distributed Systems / 3 - 3 1 Communication Primitives Application Presentation Transport Network Data link Physical Session The ISO/OSI Reference Model: HTTP, FTP, Telnet CORBA IIOP XDR, CORBA Data Secure Sockets (SSL) for connection- oriented comm. message; TCP, UDP packet;IP; ATM VC error-free trans. PPP, CSMA/CD ISDN, baseband signaling host PSE PSE (packet switching exchange)
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© Chinese University, CSE Dept. Distributed Systems / 3 - 4 1.1 ISO/OSI Transport Layer Level 4 of ISO/OSI reference model. Concerned with the transport of information through a network. Two facets in UNIX networks: –TCP –UDP Application Presentation Transport Network Data link Physical Session connection oriented virtual connection w sequencing & acknowledgement - connectionless - up to 64k bytes datagram - no seqs and acks
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© Chinese University, CSE Dept. Distributed Systems / 3 - 5 1.1 ISO/OSI Transport Layer (TCP) Transmission Control Protocol (TCP) provides bi-directional stream of bytes between two distributed components. UNIX rsh, rcp and rlogin are based on TCP. Reliable but slow protocol. Buffering at both sides decouples computation speeds.
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© Chinese University, CSE Dept. Distributed Systems / 3 - 6 1.1 ISO/OSI Transport Layer (UDP) User Datagram Protocol (UDP) enables a component to pass a message containing a sequence of bytes to another component. Other component is identified within message. Unreliable but very fast protocol. Restricted message length. Queuing at receiver. UNIX rwho command is UDP based.
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© Chinese University, CSE Dept. Distributed Systems / 3 - 7 1.2 ISO/OSI Presentation Layer At application layer: complex data types How to transmit complex values through transport layer? Presentation layer issues: –Complex data structures and –Heterogeneity. Application Presentation Transport Network Data link Physical Session
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© Chinese University, CSE Dept. Distributed Systems / 3 - 8 1.2 Complex Data Structures Marshalling: Disassemble data structures into a transmittable form Unmarshaling: Re-assemble the complex data structure. class Person { private: int dob; char * name; public: char * marshal() { char * msg; msg=new char[strlen(name)+10]; sprintf(msg,”%d,%d,%s”, dob, strlen(name),name); return(msg); };
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© Chinese University, CSE Dept. Distributed Systems / 3 - 9 1.2 Heterogeneity Heterogeneous data representation on different hardware platforms. Approach 1 (Example XDR): –Define a shared representation, –For each different platform, provide mapping between common and specific representation. Approach 2 (Example ASN):
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© Chinese University, CSE Dept. Distributed Systems / 3 - 10 1.3 Communication Patterns Basic operations: send and receive messages (as in UDP). Message delivery: –Synchronous or –Asynchronous Messages are used to model: –Notification and –Request.
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© Chinese University, CSE Dept. Distributed Systems / 3 - 11 1.3 Synchronous Communication Time sender send receiver blocked Transport Layer receive blocked (1)(3)(4)(5) ackn (2)
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© Chinese University, CSE Dept. Distributed Systems / 3 - 12 1.3 Communication Deadlocks P1: send() to P2; receive() from P2; P2: send() to P1; receive() from P1; P1 P2 Waits-for Components are mutually waiting for each other. To avoid deadlocks: Waits-for relation has to be acyclic!
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© Chinese University, CSE Dept. Distributed Systems / 3 - 13 1.3 Asynchronous Communication Time sender send receiver Transport Layer receive blocked (1)(3)(4)(2)
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© Chinese University, CSE Dept. Distributed Systems / 3 - 14 1.3 Notification Uni-directional communication Message contains marshaled notification parameters. send(...) NotifierNotified receive(...)
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© Chinese University, CSE Dept. Distributed Systems / 3 - 15 1.3 Request Bi-directional communication. Request message contains marshaled parameters. Requester receives reply message. Reply message contains marshaled results. send(...) receive(...) RequesterProvider receive(...) request send(...) reply...
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© Chinese University, CSE Dept. Distributed Systems / 3 - 16 1.3 Reliability Issues Unreliable message refers to message transmission without acknowledgement or retries (e.g., UDP). A reliable delivery service may be constructed from an unreliable one by the use of ack. Positive ack. for client-server communication and negative ack. for group multicast. Reliable communication involves overheads. Each message should have a unique identifier.
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© Chinese University, CSE Dept. Distributed Systems / 3 - 17 2 Client/Server Communication Qualities of service. Request protocol (R). Request reply protocol (RR). Request reply acknowledgement protocol (RRA).
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© Chinese University, CSE Dept. Distributed Systems / 3 - 18 2.1 Qualities of service Exactly once, At most once, At least once and Maybe?
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© Chinese University, CSE Dept. Distributed Systems / 3 - 19 2.2 Request Protocol If service –does not have out or inout parameters and –does not have a return type client may not want to wait for server to finish. execution request send(...) ClientServer receive(...) exec op;
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© Chinese University, CSE Dept. Distributed Systems / 3 - 20 2.3 Request/Reply Protocol To be applied if client expects result from server. Client requests service execution from server through request message. Delivery of service result in reply message. send(...) receive(...) ClientServer receive(...) exec op; send(...) request reply
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© Chinese University, CSE Dept. Distributed Systems / 3 - 21 2.4 RRA Protocol In addition to RR protocol, client sends acknowledgement after it received reply. Acknowledgement sent asynchronously. send(...) receive(...) send (...) ClientServer receive(...) exec op; send(...) receive(...) request reply ackn
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© Chinese University, CSE Dept. Distributed Systems / 3 - 22 3 Group Communication Client/server requests: –There is no other party involved. –Client has to identify server. Sometimes other properties are required: –Communication between multiple components. –Anonymous communication.
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© Chinese University, CSE Dept. Distributed Systems / 3 - 23 3.1 Concepts Broadcast: Send msg to a group. Multicast: Send msg to subgroup only. M NN NN NN MM N NN NN NN NN NN NN NN N Useful applications: Fault tolerance Object location Better performance Multiple update
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© Chinese University, CSE Dept. Distributed Systems / 3 - 24 3.2 Qualities of Service Ideal: Immediate and reliable. S R1 R2 Time l Optimal: Simultaneous and reliable. S R1 Time R2
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© Chinese University, CSE Dept. Distributed Systems / 3 - 25 3.2 Qualities of Service In reality: not simultaneous...... and not reliable Time S R1 R2 Time S R1 R2
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© Chinese University, CSE Dept. Distributed Systems / 3 - 26 3.2 Qualities of Service Problem: To achieve reliable broadcast/multicast is very expensive. Degrees of reliability: –Best effort, –K-reliability, –totally ordered, –Atomicity. Choose the degree of reliability needed and be prepared to pay the price.
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© Chinese University, CSE Dept. Distributed Systems / 3 - 27 3.3 CORBA Event Management CORBA event management service defines interfaces for different group communication models. Events are created by suppliers (producers) and communicated through an event channel to multiple consumers. Service does not define a quality of service (left to implementers).
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© Chinese University, CSE Dept. Distributed Systems / 3 - 28 3.3.1 Push Model Consumers register with those event channel through which events they are interested in are communicated. Event producers create a new event by invoking a push operation from an event channel. Event channel notifies all registered consumers by invoking their push operations.
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© Chinese University, CSE Dept. Distributed Systems / 3 - 29 3.3.1 Push Model (Example) Share value updated Producer Event Channel Redisplay chart Redisplay table Consumer push(...)
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© Chinese University, CSE Dept. Distributed Systems / 3 - 30 3.3.2 The Pull Model Event producer registers its capability of producing events with event channel. Consumer obtains event by invoking pull operation from event channel. Event channel asks producer to produce event and delivers it to the consumer.
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© Chinese University, CSE Dept. Distributed Systems / 3 - 31 3.3.2 Pull Model (Example) Current value: 76.10 Producer Event Channel Current share value? Consumer pull(...)
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© Chinese University, CSE Dept. Distributed Systems / 3 - 32 3.3.2 Event Channel Event Channel Direction of event transfer Push supplier Pull supplier Push consumer Pull consumer Supported combinations: push suppliers, push consumers push suppliers, pull consumers pull suppliers, push consumers pull suppliers, pull consumers
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© Chinese University, CSE Dept. Distributed Systems / 3 - 33 3.3.2 Event Channel (with proxies) Event Channel Direction of event transfer Push supplier Pull supplier Push consumer Pull consumer Proxy push consumer Proxy pull consumerProxy pull supplier Proxy push supplier
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© Chinese University, CSE Dept. Distributed Systems / 3 - 34 4 Summary What communication primitives do we use? How are differences between application and communication layer resolved? What quality of service do the client/server protocols achieve that we discussed? What quality of services are involved in group communication? CORBA Event Service for group communication. Read Textbook Chapter 3 through Chapter 4.
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© Chinese University, CSE Dept. Distributed Systems / 3 - 35 Homework #1 1.7Total 10 questions, 10 points each 1.11 1.13Due: 7/10/2003 (Tuesday) in class 2.9 2.13 3.1 3.7 3.9 4.7 4.21
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